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#31
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Re: Suffield Shakedown Scrimmage Pre-Season Event
I assume they are having field issues/field isn't ready yet?
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#32
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Re: Suffield Shakedown Scrimmage Pre-Season Event
streaming it with windows media player i don't have any audio...
so i've been streaming it with VLC media player... |
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#33
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Re: Suffield Shakedown Scrimmage Pre-Season Event
I've been streaming with WMP and it seems to be working fine. Did you check the audio settings within WMP?
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#34
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Re: Suffield Shakedown Scrimmage Pre-Season Event
Nice! Just saw a 101. Seems that 30 points is about as low as scores go (for one alliance).
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#35
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Re: Suffield Shakedown Scrimmage Pre-Season Event
I just got home to watch the last 30 seconds of the final match. Congrats to 1124, 126 and 195. I wasn't surprised that the webcast was on this late, given the new control system and it being a "shakedown". Could someone who watched the whole event post their observations.
A highlight reel on tomorrow on Youtube would be nice as well. *hint hint* |
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#36
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Re: Suffield Shakedown Scrimmage Pre-Season Event
The shakedown was fun, 558 had a great time. It was our first time there and boy! was it an experience!
Thanks Aces! |
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#37
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Re: Suffield Shakedown Scrimmage Pre-Season Event
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For those at the event, how did the orbit balls hold up? Were a lot of them broken at the end? Last edited by XaulZan11 : 14-02-2009 at 20:06. |
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#38
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Re: Suffield Shakedown Scrimmage Pre-Season Event
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1. Robots that are not moving are death. You MUST keep moving. When someone stopped near a HP they'd get filled up with balls. When someone stopped, a robot of the opposite alliance would go and dump their load. I saw a robot not move in autonomous once. That was bad, real bad. You do not want to start 26 points in the hole. 2. Super Cells are important. While a scrimmage is not a regional, the huge point swings that Super Cells provide, are well, huge. I'd bet a snickers bar that at least 75% of qualifying matches during week 1 could've been one with 2 scored super cells (2 Super Cells per alliance seemed pretty typical). 3. HPs have a tendency to miss Super Cells. Perhaps it was the added pressure, but they'd make orbit balls in from across the field and miss Super Cells that were going into a robot right in front of them. 4. Humans score A LOT of the points. It seemed that at least 20 points per alliance were scored in autonomous. It seemed to me that most alliances scored between 30 and 50 points, so Humans are making big contributions. Obviously, this is a scrimmage so robots may not be in tip top shape, but it's something to look out for. 5. There is a tendency to overshoot. I saw a bunch of robots go for an easy score and miss because their power dumper/shooter gave the balls too much "oomph." 6. It's really hard to dump in the middle of the field. It seemed that if a robot was along the edge of the field, it was pretty easy to pin them long enough to score a hopper full. It was not so easy to pin a robot in the middle of the field. |
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#39
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Re: Suffield Shakedown Scrimmage Pre-Season Event
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#40
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Re: Suffield Shakedown Scrimmage Pre-Season Event
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Mostly, teams just drove straight forward, and there was a big cluster of 5 or 6 robots in the center of the field, as the sitting human players pumped the trailers full of balls. From the webcast I would guess that the majority drove some distance and stopped, while a few just kept moving throughout the entire autonomous. A couple of teams would drive out 10 feet or so and spin in circles. It didn't seem to work too well at keeping balls out though. I know GUS did it, and I watched a HP sink every ball he/she shot as GUS was spinning, although that may have just been an exceptional human. At the end of the day, it seemed that the clustering wasn't quite as bad. A couple of robots would get caught up, then they'd get whacked by a newcomer and sort of seperate. |
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#41
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Re: Suffield Shakedown Scrimmage Pre-Season Event
Thoughts and observations:
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I was at the event and watched almost all of our matches from about twenty feet away from our robot on the sidelines, and we never had the opposing human player sink every shot in autonomous. Granted this could have been one of the matches I missed, but the average human player accuracy I witnessed with throwing balls into our full-speed spinning trailer was about 30-50%, whereas on stationary or linear moving targets this number often approached 70-90%. |
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#42
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Re: Suffield Shakedown Scrimmage Pre-Season Event
My observations:
1. When I closed my eyes, the sounds of the competition robots were incredibly reminiscent of a bumper car ride at an amusement park. 2. Scoring was virtually impossible to determine from the stands. I know some veteran numerologists who have amazed me in previous years with their ability to tell the score during a complicated game and even they were baffled. 3. A subtle rule penalty was assessed in at least one game which, to me, was questionable based on the rules. If a empty cell is placed in exchange for a super cell by a payload specialist, only that specific super cell which is adjacent to the empty cell can be placed into play. 4. As expected, it is almost guaranteed that alliances with a no-show robot will lose the match. 5. Unless penalties were being discussed, field reset occurred immediately after a match was over. I never saw an official count the cells in any trailer. As such, I did wonder about the accuracy of the scores in many matches. Regards, Mike |
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#43
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Re: Suffield Shakedown Scrimmage Pre-Season Event
If you remember before they added time and restarted the match the MC said "you will probably never see this again we are going add time and continue the match". or something close to that.
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#44
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Re: Suffield Shakedown Scrimmage Pre-Season Event
There were people in the area of the players stations keep score on some electronic device. That was hooked the scorers table. That way the reset could happen very quick. I would hate to see how long it would take to reset field if you had to count the balls (rocks) at the end of every match.
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#45
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Re: Suffield Shakedown Scrimmage Pre-Season Event
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Additionally, I don't understand why they would assess the "double the points, subtract a ball" rule in the Elimination Rounds??? This would suggest that if we beat the Number 3 Alliance 100-50 in our semis that we would have to give up a ball in the Finals against the Number 1 Alliance??? That would be ridiculous. I would have expected any of those rules to be gone for the Elimination Rounds. Quote:
![]() Quote:
Fred <~~~ good to see you guys again, Mike |
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