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Unread 15-02-2009, 00:04
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AKA: Arthur Dutra IV; NERD #18
FRC #0148 (Robowranglers)
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Re: Suffield Shakedown Scrimmage Pre-Season Event

Thoughts and observations:
  • This is going to be a fun game once the majority of scoring drifts away from the human players and towards the robots later in the season. But without much scoring going on from the robots, the game is kind of boring.
  • The empty and super cells were important, but I think their relative worth will diminish as the average scores go up this season, which is as the number of scoring robots goes up. Assuming you can use them well, and that you have a good human player, they can make a big impact.
  • They were experimenting with various things during the elimination rounds where if the field had a glitch, they'd add some time onto the clock and then re-continue the match.
    PLEASE NEVER DO THIS AGAIN.
    I'm serious. As soon as there's a field glitch this year and one or more robots die on the playing field, a good shooter/power dumper can load up their trailer in a matter of seconds. This can irreversbily change the winning alliance of the match. Adding fifteen seconds back onto the clock does not un-score balls in your trailer that would not have been there had the field not broken. If the field breaks down and one alliance stops moving, the other alliance should not benefit from having three stationary opposing robots. The only fair way to fix a field problem is to replay the match.
  • There were some really cool driving maneuvers, but most are hard to explain without a video to show it off. All I can say is that everything you thought you knew about driving on a FRC playing field now has to be relearned. Also, experiment with purposely losing traction and then regaining it; some very cool maneuvers can be accomplished with this.
  • Like every other FIRST game, those who can score fast and score well will win. Power dumpers were having better chances of scoring than shooting robots, but hopefully three more days of code development will bring some of the shooter robots up to snuff.
  • There were no propeller robots at the scrimmage.
  • Both of the Anonymous Teaser robots were at the scrimmage, and both had team numbers only four apart.

Quote:
Originally Posted by iCurtis View Post
A couple of teams would drive out 10 feet or so and spin in circles. It didn't seem to work too well at keeping balls out though. I know GUS did it, and I watched a HP sink every ball he/she shot as GUS was spinning, although that may have just been an exceptional human.
Do you remember which match that was?

I was at the event and watched almost all of our matches from about twenty feet away from our robot on the sidelines, and we never had the opposing human player sink every shot in autonomous. Granted this could have been one of the matches I missed, but the average human player accuracy I witnessed with throwing balls into our full-speed spinning trailer was about 30-50%, whereas on stationary or linear moving targets this number often approached 70-90%.
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Art Dutra IV
Robotics Engineer, VEX Robotics, Inc., a subsidiary of Innovation First International (IFI)
Robowranglers Team 148 | GUS Robotics Team 228 (Alumni) | Rho Beta Epsilon (Alumni) | @arthurdutra

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