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#1
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Re: A few Questions about Lunacy
So does anyone know how many pilots are needed (other than two), or if there is a maximum number? We know that there are two pilots per robot and team, but that's only per round; so what about the total number on a team?
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#2
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Re: A few Questions about Lunacy
A team usually has two pilots per robot. However, you cannot have more than two pilots per round. If your team wants to rotate pilots, that is allowed but not many teams do that because it is better to have one set of pilots who know what they are doing especially for the eliminations.
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#3
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Re: A few Questions about Lunacy
I suggest that if you want to be remotely competitive at comps you keep the same drivers(pilots) for every match(round). Switching drivers every match is going to cause you to have non-consistent performances on the field. Consistency is the only way you will be able to be competitive and win.
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#4
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Re: A few Questions about Lunacy
There are no limits to how many pilots (drivers/operators/whatever you call them) you have on your team, but you can only use two in a match. Having backups is highly encouraged. If your primary isn't able to go, and you don't have a backup, you're going to be hurting.
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#5
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Re: A few Questions about Lunacy
The way this works at the regionals (unless they've changed it this year) is that your team will be issued four player buttons when you check in on Thursday, one of which is marked (usually with a dot) as the Commander/Coach button. In order to represent your team on the field, you must have the button on. The person with the Commander button can't touch the controls, even if they are a student. If you want to change who is playing in your next match, just hand off the button or buttons. It's very important not to forget them at the hotel overnight because you can't play without them (but someone does at every regional, every year and has to make an emergency run back to get them before their first match... save yourself some panic and keep track of your player buttons).
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