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#1
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Re: Look at the Big Picture
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The battery ruling strikes me as odd, and I'm not fond of the cutesy names given to some of the game elements of this year's FRC game, but I wouldn't pillory a group that has the long-term track history of the game design committee. In my book, the GDC is one of the great treasures of FIRST. Perhaps it's time to eliminate the traditions of the "build season" and shipping the robot in a sealed crate. I left FRC a couple of years ago to build a team focused on FTC, and now on the Vex Robotics Competition. Without the pressure of the build season and its attending hoo-haw, the students on our team are able to spend more time trying ideas, doing spiral design, and generally refining their machines. This thread is about "how should we respond to elements in the game rules that some people don't like" and not one about comparing different robot programs, so I don't want to go there. I am suggesting that the six-week build and ship adds what might be an unnecessary level of rules and hassle. Just saying... |
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#2
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Re: Look at the Big Picture
I have pretty much sat back & just listened/read the gripes all season. Most of the time I would just think to myself, if they read the rules more carefully or checked the FIRST forums they would realize their design is not legal. The problem is many teams took their questions here, to the CD community. I have also not felt the need to post because I have no problems with ANY of the rules.
I think this is where our big deal is made. People that have problems bring them here & make their voices heard, over & over again. People that don’t have a problem don’t need to speak up. If we don’t speak up the people that complain think everybody feels the same as them because that is all they read/hear. I think it was about time some of us stood up & said that we don’t have a problem with the rules. I applaud you for staring this thread to stand up and say that the GDC is doing a fine job. After a little digestion, I don’t think every rule makes complete sense but I can live with all of them. Let’s take the effort we are putting into pointing out the problems & find a way to make our collective regional competitions the best they can be. |
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#3
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Re: Look at the Big Picture
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As more and more talented students graduate and move into promising careers and mentors become interested in started new ventures, it seems to me that FIRST is moving along its intended path of getting the folks out there in the fields of science, technology, and math. There may come a time when the robotics field is saturated with competitions that are run by folks who have their own vision or a vision modeled after the different FIRST programs but modified to fit their goals. Year after year teams return, mentors return, and new students join teams or form teams for the FRC program. It is natural for folks who have been around for a few years to have a deeper understanding of how the program runs and how to run a team well. Those folks will have opinions, ideas, thoughts to contribute to the program that they think will help run it more smoothly and more efficiently. There are opportunities and ways to contribute their suggestions without publicly criticizing the GDC in such rude and ugly ways. ChiefDelphi is a generous contribution of FRC 47, Chief Delphi, that requires a lot of work, money, and effort on the part of the team and its devoted members. I think sometimes we forget that generosity and misuse it in ways that detract from the reasons we've joined the FIRST program in the first place. There are lots of options for robotics competitions. I hope some day that there are lots of options for helping humanity and our beautiful planet, making use of the skills and knowledge obtained while going to school acquiring degrees in the areas that so desperately need attention and committed dedication. The competitions are a vehicle that can carry the passion deeper into the global needs. Sometimes I wonder if we forget that along the way as well. |
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#4
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Re: Look at the Big Picture
I do agree with you Sean on pretty much all levels. Being a part of FIRST, our team has had its fair share of unexpected and generally dissatisfying moments (very few of which were caused directly by FIRST itself). However, I like to look at those moments as tests of our drive and continued effort even in the face of, dare I say, failure. There are some lessons which FIRST try to teach us, but are ones that we have to learn for ourselves--that it's okay to lose, that sometimes life throws things your way which you can not get rid of but will have to learn to deal with eventually. Perhaps all of this silly ruling stuff is just another hidden message on FIRST's agenda... One can only hope!
Also, just one other thing, perhaps it would be better for you to just quote the text from the post you referred to, rather than the post itself? I know you don't want to put anybody on the spot, and I can't help but think that the original poster might feel that way. |
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#5
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Re: Look at the Big Picture
It's good to have threads like this to remind us of what's really important, of the big picture.
I've seen and heard things from both sides of the aisle; as both a student and eventual mentor, but also what happens behind the scenes. Sometimes students and mentors take their concerns way too far. Other times, FIRST makes decisions that the general community decides is not in their best interest. So how do we fix this? What about many teams perceiving this year as not as much fun as previous years? How do we fix this as well? While it may not seem that way, these two issues go hand in hand. I really say my favorite games - the ones which seemed the most fun - were the ones back in the day. Before they added mandatory bumpers and anti-wedge rules and [several dozen other rules] and had games like FIRST Frenzy, which IMHO was probably the pinnacle of an awesome FRC game. Back then, teams seemed so much more willing to accept creativity as creativity and not as "lawyering the rules", and FIRST seemed to admit their mistakes better (such as extending the build season by two days in 2004). Now it all seems too strict and regimented nowadays, and that anytime you try thinking creatively outside of the box you are deemed to be "lawyering the rules". So all this pent up creativity gets thrust into the smallest openings in the rules possible, and rulings are made which gets everyone angry about people "lawyering the rules". It's a viscous cycle. If we really want to see a really fun year, everyone - both teams and the GDC - need to lighten up. From the GDC: give teams an insane game like 2004 with tons of options and variety, and lighten up the rules a little bit. Like eliminate mandatory bumpers* - if a team decides not to use them and their frame gets bent into a banana, then it's their fault for not using bumpers or not building a strong enough frame. Then explicitly write in the rules that the GDC is placing a higher level of trust and responsibility on teams; and that if they make choices which end up negatively affecting their performance they do so at their own risk. One great example of this was finally relaxing the tape rule this year. (I'll be using the rule to put a piece of duct tape over a mounting hole for an optional second FP motor in a unibody gearbox to keep grease from flying out ).From teams: don't [non-constructively] criticize FIRST, and for the sake of creativity and imagination STOP yelling at people for lawyering the rules if they want to think outside of the box. Don't take everything so seriously and learn to laugh things off. If the GDC does relax the rules a bit, be really creative again! This won't be easy, but the only way this will work is if both sides agree to this. Once there is a good level of trust built up again between teams and the GDC, we hopefully won't see as many firestorms in the future. ;-) * I have to admit, I'm not a big fan of [over]-simplifying the game or making it "easier" for rookies to compete. Look at the what many consider to be the best teams in FIRST nowadays; they were rookies once. And it was definitely a lot harder back then to even make a robot drive. But somehow, they not only began to survive, they really thrived. So rather than over simplify the game, increase the resources available for them. Suppliers like AndyMark are a great way to do this. Another great way is to have FIRST communicate with large sponsors in a specific region, and get that large company to set up a regional grant program, to which area teams who are in need of resources can apply to. This was done this season in Connecticut by Northeast Utilities. Or maybe get a company like Sears or Home Depot or Lowe's to donate a $250 gift card to all teams, so that the rookie or lower resource teams can finally buy that drill press or band saw they've been eying for years. If teams perceive that FIRST is really looking out for them, and that FIRST is really trying to help them, they'll be much more willing to overlook or accept unfavorable rulings for what they are. |
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