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#1
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Re: Observations First Day of Matches
I agree with everyone, it is only practice day but there was two things that really stuck out, most of which has been discussed before, but this confirms it.
1: It's really hard to score on a moving robot. Even with a good shooter(I only saw one that even shot(1114)) it was really hard to score unless the trailer wasn't moving. This told me that unless you plan on your partners pinning a bot down, and you scoring from a distance, you better be able to pin. 2: Human players are scoring a TON of points. They will be game changers more so then I thought. I think in some cases you will see teams getting picked just for there human player. I can't wait until tomorrow! PS: All matches today that I saw were painfully slow moving from a field management stand point. I think a lot of teams showed up with outdated firmware and it slowed things down. This may not be an issue tomorrow as teams will have there firmware checked at inspection, but today as we all know, you could go on the field without being inspected. |
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#2
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Re: Observations First Day of Matches
pin and pour seems to be the surest way for bots to score. Getting someone trapped in a corner either by baiting them in or just catching them at exactly the right time. Leaves you vulnerable but most of these dumpers only need a few seconds and then get the heck out of there.
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#3
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Re: Observations First Day of Matches
Don't NOT move
I was kinda skeptical about how effective the human players would be. but 3 Human players on 1 non moving robot for 2 mins will almost fill a trailer. Its scary. I think its also a slower game than people expected. slower in robot speed not game speed. despite the kick-off video warning I haven't seen any thing resembling a "high speed collision". but its only Thursday. |
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#4
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Re: Observations First Day of Matches
Quote:
And to your point about human players: I am so glad we have 4 students on the team that are over 6'2" tall. On top of that, they LOVE shooting buckets! ![]() |
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