Go to Post Ok, according to this, I am a hacker...Now will someone please come fix my computer??? - Beth Sweet [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 28-02-2009, 23:35
schaffin schaffin is offline
Registered User
FRC #1710
 
Join Date: Feb 2009
Rookie Year: 2006
Location: Olathe, KS
Posts: 16
schaffin is on a distinguished road
Re: Human players are costing points

I know that in one of our matches, we got 4 penalties for another team's human player's hands crossing into the field while using the tongs to grab balls.
  #2   Spotlight this post!  
Unread 28-02-2009, 23:41
lafawnda lafawnda is offline
Registered User
AKA: Becca
FRC #1625 (Winnovation)
Team Role: Mechanical
 
Join Date: Dec 2008
Rookie Year: 2008
Location: Winnebago, Il
Posts: 6
lafawnda is an unknown quantity at this point
Send a message via AIM to lafawnda
Re: Human players are costing points

yea that happened in the mwr...most of it was throwing the empty cells into play. I agree that it could be nerves, maybe people at the outposts don't always realize that they pick off the wall instead of from the bucket
  #3   Spotlight this post!  
Unread 01-03-2009, 00:04
Koko Ed's Avatar
Koko Ed Koko Ed is online now
Serial Volunteer
AKA: Ed Patterson
FRC #0191 (X-Cats)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2002
Location: Rochester,NY
Posts: 22,927
Koko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond repute
Re: Human players are costing points

Quote:
Originally Posted by IndySam View Post
There were also a lot of foot faults.
I actually had to chase down and drag back too the station an adult rookie team coach who inexplicably darted out of his station and ran over to the carts for something. I told himm to not ever leave the lines of the drivers station during a match. He honest had no idea. Alot of teams seem to be that way. They hav e no idea about the rules and I really think that is part of scouting: do teams understand and follow the rules? It's one thing to rate how productive your team is. It's another when the only thing you are contributing is a plethora of penalties.
Fred Needel had an interesting observation that I wholeheartedly agree with. It should be mandatory that rookie teams are pared off with a veteran team. If at the very least to make sure they understand the rules and procedures of what to do at an event. It stuns me how some teams come completely unprepared to a regional that goes beyond just the robot.. They are almost always late to queing, forget equipment constantly so they're not ready to run. They don't organize the kids who are mostly left to figure it out themselves and when they hit the field alot of them didn't even know what goal to score in. I just find that unacceptable. Teams had six weeks too download and absorb the rules, the least they can do was do that.
__________________
  #4   Spotlight this post!  
Unread 01-03-2009, 17:21
railerobotics's Avatar
railerobotics railerobotics is offline
Registered User
FRC #0935
 
Join Date: Jan 2006
Location: Newton, KS
Posts: 190
railerobotics will become famous soon enough
Re: Human players are costing points

Our payload specialist received a penalty for throwing two balls at once, and it lost us the semi finals in Kansas City.

We did not find this until today.
http://forums.usfirst.org/showthread.php?t=11772

What's done is done, but I hope in the future regionals the refs know the rules better.
__________________
Inspiration of Today,
Technology of Tomorrow.
Team 935
http://www.team935.com
  #5   Spotlight this post!  
Unread 01-03-2009, 17:42
harleywhite harleywhite is offline
Registered User
FRC #0016 (Bomb Squad)
Team Role: Operator
 
Join Date: Jan 2009
Rookie Year: 2008
Location: Arkansas
Posts: 12
harleywhite has much to be proud ofharleywhite has much to be proud ofharleywhite has much to be proud ofharleywhite has much to be proud ofharleywhite has much to be proud ofharleywhite has much to be proud ofharleywhite has much to be proud ofharleywhite has much to be proud ofharleywhite has much to be proud ofharleywhite has much to be proud of
Re: Human players are costing points

Quote:
Originally Posted by Koko Ed View Post
It should be mandatory that rookie teams are pared off with a veteran team. If at the very least to make sure they understand the rules and procedures of what to do at an event.
Honestly I think it should be the team's job the know the rules and procedures. A veteran team shouldn't have to be responsible for another team. As a member of a veteran team, I know it would add a whole lot more work that we would have to do, and we don't have the time or man power to do it.
We were pared numerous times with rookie teams at MWR. Some didn't know rules, others didn't have bumpers, and a few had robots that had to rebuilt. We spent a lot of our time helping trying to help them out.
I'm all for helping teams out, but I think its unfair to shove responsibilities on to another team especially with this year's game and all the complications that come with it.
  #6   Spotlight this post!  
Unread 01-03-2009, 18:29
Koko Ed's Avatar
Koko Ed Koko Ed is online now
Serial Volunteer
AKA: Ed Patterson
FRC #0191 (X-Cats)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2002
Location: Rochester,NY
Posts: 22,927
Koko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond reputeKoko Ed has a reputation beyond repute
Re: Human players are costing points

Quote:
Originally Posted by harleywhite View Post
Honestly I think it should be the team's job the know the rules and procedures. A veteran team shouldn't have to be responsible for another team. As a member of a veteran team, I know it would add a whole lot more work that we would have to do, and we don't have the time or man power to do it.
We were pared numerous times with rookie teams at MWR. Some didn't know rules, others didn't have bumpers, and a few had robots that had to rebuilt. We spent a lot of our time helping trying to help them out.
I'm all for helping teams out, but I think its unfair to shove responsibilities on to another team especially with this year's game and all the complications that come with it.
Well the reality is this: You can either help them learn the game or watch them play the role as an anchor and drag teams down to the bottom of the standings with them.
__________________
  #7   Spotlight this post!  
Unread 01-03-2009, 18:43
coldfusion1279 coldfusion1279 is offline
Registered User
AKA: Mike
FRC #1279 (Cold Fusion)
Team Role: Coach
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Somerville, NJ
Posts: 252
coldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud of
Re: Human players are costing points

Perhaps it would be helpful to notify all the head refs.

I have not been at a drivers meeting in 4 years (since I was a member of the team) but perhaps the refs could quickly go over the important human player rules as well. It should only take another couple of minutes.

Do they include this information in the drivers meeting already?

Human players have been really helpful on our team. Ours is great. Personally, the game isn't my favorite because of the huge reliance on human player accuracy. But the floor is fun!
__________________
Cold Fusion's 10th Season
  #8   Spotlight this post!  
Unread 01-03-2009, 18:52
Protronie's Avatar
Protronie Protronie is offline
Have big wrench...and will use it!
no team
 
Join Date: Dec 2006
Rookie Year: 2006
Location: North Carolina
Posts: 617
Protronie has much to be proud ofProtronie has much to be proud ofProtronie has much to be proud ofProtronie has much to be proud ofProtronie has much to be proud ofProtronie has much to be proud ofProtronie has much to be proud ofProtronie has much to be proud of
Send a message via ICQ to Protronie Send a message via Yahoo to Protronie
Re: Human players are costing points

Let's not be too hard on the human players. Yeah they should have known this and that and could have done this and that but its just the first week and now that the first games of the season are out of the way and everyone has seen the game being played I'm sure everyone will be watching videos as the pop up on you tube ect.. and teams playing next week are telling the PS what mistakes to avoid.

Good luck for the rest of the season!

-p
__________________
Protronie rule 5 - When the big wrench starts swinging, get out of the way!
  #9   Spotlight this post!  
Unread 01-03-2009, 18:54
Kristian Calhoun's Avatar
Kristian Calhoun Kristian Calhoun is offline
Celebrating 20 years of 25
FRC #0025 (Raider Robotix)
Team Role: Mentor
 
Join Date: Oct 2005
Rookie Year: 2006
Location: No. Brunswick, NJ
Posts: 1,077
Kristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond reputeKristian Calhoun has a reputation beyond repute
Send a message via AIM to Kristian Calhoun
Re: Human players are costing points

Quote:
Originally Posted by coldfusion1279 View Post
I have not been at a drivers meeting in 4 years (since I was a member of the team) but perhaps the refs could quickly go over the important human player rules as well. It should only take another couple of minutes.

Do they include this information in the drivers meeting already?
At the New Jersey Regional, the head ref, Sky, did clarify and remind drive teams of the rules regarding Payload Specialist actions and the penalties they may incur; this took up the majority of the meeting.
__________________
Raider Robotix: Home | Twitter | Facebook | Instagram
Brunswick Eruption: Home | Twitter | Facebook
  #10   Spotlight this post!  
Unread 01-03-2009, 20:59
GBIT's Avatar
GBIT GBIT is offline
Lexantologist/Team Lead
AKA: Jared
FRC #0811 (Cardinals)
Team Role: Mechanical
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Worcester, MA
Posts: 252
GBIT is just really niceGBIT is just really niceGBIT is just really niceGBIT is just really niceGBIT is just really nice
Send a message via AIM to GBIT
Re: Human players are costing points

Quote:
Originally Posted by Kristian Calhoun View Post
At the New Jersey Regional, the head ref, Sky, did clarify and remind drive teams of the rules regarding Payload Specialist actions and the penalties they may incur; this took up the majority of the meeting.

They also touched upon them at GSR
__________________
-Mentor-
-WPI '13-
-Former Team Lead-
-Past Driver-


Last edited by GBIT : 01-03-2009 at 20:59. Reason: Added the quote
  #11   Spotlight this post!  
Unread 02-03-2009, 18:40
jack.j.191 jack.j.191 is offline
Registered User
FRC #0191 (X-Cats)
Team Role: Alumni
 
Join Date: Jan 2009
Rookie Year: 2007
Location: Rochester
Posts: 8
jack.j.191 is just really nicejack.j.191 is just really nicejack.j.191 is just really nicejack.j.191 is just really nicejack.j.191 is just really nice
Re: Human players are costing points

Quote:
Originally Posted by rsisk View Post
Would you mind posting a copy of your driver's test?

TIA
Here is the 2009 X-Cats Driver Test

Some aspects have been changed to focus on Human Player Aspects of the game.
Attached Files
File Type: doc 2009_Written_Human_Player.doc (86.5 KB, 69 views)
  #12   Spotlight this post!  
Unread 01-03-2009, 21:52
MarcusF MarcusF is offline
Registered User
#0157 (Aztechs)
 
Join Date: Aug 2001
Location: Marlboro MA
Posts: 37
MarcusF is an unknown quantity at this point
Send a message via AIM to MarcusF
Re: Human players are costing points

It's not enough to just wait to throw them, they can't even touch them before the last 20 seconds.

did I miss that in the rules?
  #13   Spotlight this post!  
Unread 01-03-2009, 22:02
Tom Bottiglieri Tom Bottiglieri is offline
Registered User
FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: Jan 2004
Rookie Year: 2003
Location: San Francisco, CA
Posts: 3,186
Tom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond repute
Re: Human players are costing points

Almost every HP at the regional I went to this weekend cost their team points.

I wasn't paying attention to penalties.
  #14   Spotlight this post!  
Unread 01-03-2009, 22:04
IndySam's Avatar
IndySam IndySam is offline
Registered User
FRC #0829 (Digital Goats)
Team Role: Mentor
 
Join Date: Nov 2005
Rookie Year: 2004
Location: Indy
Posts: 3,352
IndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond reputeIndySam has a reputation beyond repute
Re: Human players are costing points

Quote:
Originally Posted by MarcusF View Post
It's not enough to just wait to throw them, they can't even touch them before the last 20 seconds.

did I miss that in the rules?
<G22> Exchanging EMPTY CELLS - When an EMTPY CELL exits the CRATER via a FUELING PORT, it is retrieved by the PAYLOAD SPECIALIST and stored on the CELL RACK. During the last 20 seconds of the MATCH, each EMPTY CELL in the FUELING STATION may be exchanged for a SUPER CELL. Once an EMPTY CELL has been exchanged for a SUPER CELL, it can not re-enter play. Violations will result in a PENALTY.
__________________
"Champions are champions not because they do anything extraordinary but because they do the ordinary things better than anyone else." —Chuck Knoll


2015 Indianapolis District Winner
2014 Boilermaker Regional Industrial Design Award
2013 Smoky Mountain Regional Industrial Design Award
2012 Boilermaker Engineering Excellence Award
2010 Boilermaker Rockwell Innovation in Control Award.
2009 Buckeye J&J Gracious Professionalism Award
2009 Boilermaker J&J Gracious Professionalism Award
2008 Boilermaker J&J Gracious Professionalism Award
2007 St Louis Regional Winners
  #15   Spotlight this post!  
Unread 01-03-2009, 22:07
DavidB DavidB is offline
Registered User
FRC #2753
 
Join Date: Nov 2008
Location: New Jersey
Posts: 23
DavidB will become famous soon enoughDavidB will become famous soon enough
Re: Human players are costing points

At Jersey there were a ton of human player penalties, most of them were from people ignorant of the rules. I am one of the two human players on my team and neither of us got a penalty.

Here are the main penalties I saw:

1. Tossing Empty cells - it has to go through the hole

2. When delivering Empty cell the human - Your hand can not enter the field
players hand went through the hole in anyway

3. Getting out of the chair before the match - you have to stay seated

4. Not using the tongs

5. The tongs extending on to the field - The tongs like your hands can
not enter the field


6. Tossing Super cells without empty cells - Need the empty cell

7. Tossing Super cells before last 20 seconds

8. Tossing wrong Super cell - You have to toss the super cell directly across -
from the empty cell you put on the rack
This is what I was told so I'm not sure how many
penalties occurred in regard to this, but double
check with your refs.

A lot of teams lost because of their human player. I saw close wins become huge defeats just because of penalties (sometimes as many as five penalties). So make sure you talk to your alliance partners because these penalties add up very fast.

DavidB

Last edited by DavidB : 02-03-2009 at 08:29.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Human players Goten Rules/Strategy 2 08-02-2006 15:29
Are you planning to use your Human Players? Swampdude Rules/Strategy 23 09-02-2005 19:37
Are we allowed to have headphones on [human players] Munkaboo Rules/Strategy 4 24-02-2004 21:15
How are your Drivers and Human players doing????????? archiver 2001 2 24-06-2002 00:33
Human Players kacz100 General Forum 1 30-01-2002 22:05


All times are GMT -5. The time now is 16:46.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi