|
|
|
![]() |
|
|||||||
|
||||||||
|
|
Thread Tools | Rate Thread | Display Modes |
|
#5
|
||||
|
||||
|
Re: Game design /w surface leveling the competition?
At NJ, we didn't see this at all. The winning alliance was 2753, 1923, and 2344 (Note the lack of teams under 1000). From my observations, the 'leveling' effect wasn't so much directed towards experience as it was towards gameplay. The sole strategy that seemed to evolve was pin and dump. In the end, it made matches pretty predictable, which was disappointing to watch.
|
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [Official 2008 Game Design] OK, so YOU design the 2009 game... | dlavery | FRC Game Design | 69 | 23-08-2009 19:54 |
| [Official 2008 Game Design] OK, so YOU design the 2008 game... | dlavery | FRC Game Design | 25 | 20-02-2008 23:31 |
| [Official 2007 Game Design] OK, so YOU design the 2007 game... | dlavery | FRC Game Design | 44 | 17-12-2006 17:05 |
| [Official 2006 Game Design] OK, so YOU design the 2006 game... | dlavery | FRC Game Design | 29 | 08-01-2006 00:21 |
| [Official 2005 Game Design] OK, so YOU design the 2005 game... | dlavery | FRC Game Design | 37 | 26-10-2004 23:15 |