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Unread 28-02-2009, 19:45
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Re: Game design /w surface leveling the competition?

Quote:
Originally Posted by Lil' Lavery View Post
It's not quite a death sentence (at the regional level) always, although it is incredibly hard to overcome. Wise defense and quick scoring allowed for some of the top teams to win a qualification match or two (albeit closely) with a dead or almost dead partner. 2199, 1727, and 836 even managed to sneak out a QF match victory when 1727 lost drive power. They needed a penalty to do it, but the fact that 1727's trailer was essentially full forced the other alliance to score on the other bots. Most importantly, because 1727 was stuck, it became painfully obvious where the other alliance was going to score, so their alliance reacted properly and scored on the bots scoring on 1727.
I should know better than to use absolutes.

I didn't see that match (being a bit busy at BAE this weekend ). Was that at DC?
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