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#1
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Human players are costing points
As predicted, human players are costing teams LOTS of points at DC regional.
The biggests one is that the Payload specialists on the refuling station are touching the super cells before the 20 sec.end game. It's not enough to just wait to throw them, they can't even touch them before the last 20 seconds. Please tell your PS's to WAIT. Also, there are a lot of PS's that are thowing the Empty cells over the Outpost wall...... BAD. Many teams are having their 40-50 points reduced to zero, so now is a great time for new and old teams to sit down qith their PS's and go over the 6-7 things that they can do to lose their team points. Haven't seen a robot penalty yet !! Phil |
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#2
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Re: Human players are costing points
I was watching the MWR webcast yesterday. I noticed that many (the majority) of penalties are from the PSs.
Teams, take this as good advice. It's completely unnecessary to lose a match since you picked up a super cell early. |
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#3
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Re: Human players are costing points
Is there some sort of buzzer or something to let your PSs know that it's OK to throw super cells?
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#4
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Re: Human players are costing points
YES
The now standard FIRST end of match sound effect from the Flintstones. Fred Flintstone burns foot sole in a fast take off in the family car. |
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#5
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Re: Human players are costing points
Quote:
Especially the rookie teams. That is why we do the drivers test which includes the human player. Everyone on the drives team should know the rules! |
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#6
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Re: Human players are costing points
A lot of human players seem to be reaching into the field as well.
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#7
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Re: Human players are costing points
we also do driver tests to make sure we know the rules...
i also recommend that you directly remind the other PS's on your alliance before each match. |
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#8
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Re: Human players are costing points
Which I think is from entering empty cells. A quick and easy way to prevent that is to hold the empty cell with one hand and a moon/empty cell in the other and force the empty cell out when you are ready. That keeps your hands away from the hole edge and thus no penalties.
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#9
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Re: Human players are costing points
Yeah at jersey I experienced A LOT of teams who had payload specialists who knew nothing about the rules. Nothing against those teams but why would you send someone on the field who doesnt know the rules of the game?
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#10
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Re: Human players are costing points
Quote:
TIA |
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#11
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Re: Human players are costing points
The penalties I saw were
1> Human player entering the field (through the outpost port) and 2> Human player picking up moonrocks before the match started. |
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#12
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Re: Human players are costing points
There were also a lot of foot faults.
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#13
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Re: Human players are costing points
Also not using the tongs has happened quite a bit. For instance in qualifying match 22 (DC Regional) one of our alliance partners cost us 50 points though repeated penalties for reaching in, luckily it did not change the outcome of the match.
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#14
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Re: Human players are costing points
Some of these mistakes may be nerves. I get nervous just watching from the stands. I can't imagine how drive teams and human players feel. If they break the rules once, even twice, give them a little bit of a break. Now 50 points is a little much.
Scouting could be used to help to find those teams who don't seem to know what's going on and help them. We have a section in our scouting for this and it helps to stregthen our alliance. |
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#15
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Re: Human players are costing points
I know that in one of our matches, we got 4 penalties for another team's human player's hands crossing into the field while using the tongs to grab balls.
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