Go to Post Why follow when you can lead? - Elgin Clock [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 01-03-2009, 09:03
Mr MOE's Avatar Woodie Flowers Award
Mr MOE Mr MOE is offline
MOE 365 Team Coordinator
AKA: John Larock
None #0365 (Miracle Workerz)
Team Role: Mentor
 
Join Date: Mar 2002
Rookie Year: 2000
Location: Wilmington, Delaware
Posts: 981
Mr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond reputeMr MOE has a reputation beyond repute
Re: Observations after week !

Some of my personal observations after having our team play Lunacy in Week 1 at DC.

SIMILARITIES
The game is similar to many others in previous FIRST years in the following ways - qualification matches could be boring or exciting, depending on the teams playing; excitement picks up considerably during the elims.

DIFFERENCES
The game is different in that there is so much going on at once and the game pieces are so numerous, that it is extremely difficult to get a good idea what is going on over the whole of the field. I was watching our bot during a match when someone asked me what our partners were doing. I had to answer that I had absolutely no idea.

OTHER OBSERVATIONS

* Human players (Payload Specialists) might be as evenly important as the robot in this game as in any FIRST game. This definitely evens out the playing field.

* Moving at all times during the game, especially in autonomous, can save or kill your chances. Also, there are many tasks a robot can perform in autonomous that puts their alliance in a good position for the rest of the match.

* No-show team = empty trailer with rover wheel = death

* Get empty cells early and plan a way to increase the probability of converting them into points (many PS just fling them at the end - akin to a Hail Mary).

* Don't get pinned!!!

* Get ready to dance. Robots will be jockeying for position to score on each other. It is fun to watch a pair of bots circling like two physical competitors positioning themselves to strike (fencing and sumo wrestling comes to mind).

* Speed is always important. However, speed with maneuverability is key.

* Picking moon rocks off the crater floor is critical. There are many lying there just waiting to be harvested.

* It is very difficult to articulate a strategic plan with your alliance and then execute it real time. The field is constantly changing. Having a plan is important, but being able to change it on the fly and depend on communicating any changes to alliance partners during a match is extremely hard to do.

* Robots don't create penalties. People create penalties. This season, Payload Specialist penalties are in abundance. Train your PS (and those on your alliance) well.

* Many matches end in very close scores. A well-shot super cell or a few extra moon rocks in a trailer can win a match for you.

* Don't waste your moon rocks. Many Payload Specialists are throwing all their rocks early, sometimes at bots halfway across the field. Depending on the skill of your PS, the time left in the match, and where the opponent trailers are located, it may make sense to toss a rock or to hold it. Being smart is the key.

* Don't go by the real-time scoring to determine if you won or lost a match. Since matches are so close, a few points either way will determine a match. Real-time scoring is done by volunteers keying in points as they see them. It's hard to differentiate between 5-8 moon rocks in a trailer as they whiz by.

* Know who your alliance is up against in your next match. While G14 penalties did not really affect our team at the Washington DC regional, I can see them integrating more into team strategies. Also, be very careful in your last qualifying match. You don't want to take a double G14 into the eliminations with you.

* Videotaping these events (either for webcast or for screen projection at the event) should be done full-field with select close-ups. You just can't tell where the action will be and cameras have a tendency to miss alot of it.

That's all for now.
__________________
MOE Celebrates 18 Years in FIRST this season!
2007 CMP Chairmans Award - thanks to all MOEboteers, past and present!
  #17   Spotlight this post!  
Unread 01-03-2009, 09:09
kirtar kirtar is offline
Alumnus
FRC #0461 (Westside Boiler Invasion)
Team Role: Alumni
 
Join Date: Jan 2008
Rookie Year: 2007
Location: West Lafayette, IN
Posts: 169
kirtar will become famous soon enough
Re: Observations By the Numbers [<G14> - 11%]

Quote:
Originally Posted by davidfv View Post
I started this by just wanting to see how often G14 was applied in the eight regional events. In the qualification games, G14 came into effect only about 11% of the time. [NOTE: The only scores I found were AFTER Penalties were Assessed, I do not have the scores without penalties, so the numbers do not take into consideration the G14 prior to penalties, basically numbers might be off]

Finals
Number of Games: 17
Scores Reported: 17
Red wins: 14
Blue wins: 3
High Score: 121
Average Score: 63.9
Largest Point Differential: 69
G14 Penalties:
No Penalty 17 (100%)
2x Penalty 0 (0%)
3x Penalty 0 (0%)

I would be really interested if someone could parse the Twitter information and report on all the great data contained in those posts.
I'm not sure if somebody got to this first, but the first match in the Buckeye Regional Finals had a 2x G14. Also, in response to
Quote:
6) They are enforcing G14. In qauls they'll only punish the offending team. So if when we tripled the score our HP lost both of his Super Cells for the next match.
In the above mentioned case, a volunteer walked around the field removing a cell from each of the alliance's fueling stations/outpost.
__________________

Last edited by kirtar : 01-03-2009 at 09:11.
  #18   Spotlight this post!  
Unread 01-03-2009, 09:24
Liz Smith's Avatar
Liz Smith Liz Smith is offline
believes in robots
AKA: Pika1579
FRC #3940
Team Role: Mentor
 
Join Date: Jan 2004
Rookie Year: 2004
Location: Kokomo, IN
Posts: 386
Liz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond reputeLiz Smith has a reputation beyond repute
Send a message via AIM to Liz Smith
Re: Observations after week !

From what I noticed, a lot of teams are not communicating effectively to their alliance partners.

Before the match, talk to your alliance partners. Make sure their payload specialist knows what your robot looks like, how it loads moon rocks, maybe you're going to want them to feed you empty cells, maybe you want them to throw a super cell into your robot so you can effectively deliver it across the field, maybe you want them to hold their moon rocks during autonomous so they can human load your robot.

Many times at NJ, did I see a robot at the outpost waiting for an empty cell (and the drivers yelling, waving, and banging on the players station glass), while the Payload Specialist just stared blankly at the rest of the field because they didn't even realize it was their alliance partner wanting to be fed.

A successful super cell exchange for the most part, will involve at least 2 of the teams on the alliance. The PS at the outpost, the robot delivering, and the PS at the fueling station. Communication and teamwork within the alliance is the key to this game IMO.
__________________
Alumna of 555 Mentor of 3940
Volunteering since 2004: Say hi to me at events!
Applications Engineer
AndyMark, Inc.

  #19   Spotlight this post!  
Unread 01-03-2009, 09:27
Jeffy's Avatar
Jeffy Jeffy is offline
Retired, for now
AKA: Jeff Gier
FRC #2410 (Metal Mustang Robotics) #159 (Alpine Robotics)
Team Role: College Student
 
Join Date: Mar 2008
Rookie Year: 2008
Location: Fort Collins
Posts: 523
Jeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant future
Re: Observations after week !

Quote:
Originally Posted by EricH View Post
Refs at KC weren't enforcing <G21> properly. Apparently, they weren't issuing penalties for throwing ECs.
They seemed to be calling those penalties whenever i watched it. It is possbile though, that some of the empty cells were thrown without the refferees noticing. The empty cells look very, very similar to moonrocks.
  #20   Spotlight this post!  
Unread 01-03-2009, 09:36
Doug Leppard's Avatar
Doug Leppard Doug Leppard is offline
Registered User
FRC #1902 (Exploding Bacon)
Team Role: Engineer
 
Join Date: Apr 2003
Rookie Year: 2003
Location: Orlando
Posts: 435
Doug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond reputeDoug Leppard has a reputation beyond repute
Send a message via AIM to Doug Leppard
Re: Observations after week !

Quote:
Originally Posted by Tottanka View Post

No robot is dominant enough to win by itself - good strategy can stop any 1 robot...if you're against 2 good once it's a different story.
I do agree with this statement, but I made this observation.

I looked at the standings of each of the regionals. Some of the standard teams were at the top with 0-1 losses. It seems the best teams are still figuring out how to be on the top.

Do others see that?
__________________
Doug Leppard
  #21   Spotlight this post!  
Unread 01-03-2009, 09:40
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,972
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: Observations after week !

My observations from week 1 (at BAE):

A good human player is worth gold. Conversely a bad human player, especially one who doesn't know the rules, is detrimental to the entire alliance.

Dumper robots, especially fast dumpers, are deadly.

Pinning a robot does almost nothing unless your alliance can score on the pinned robot.

A dead, or no show, robot is almost guaranteed loss for that alliance.

The field control system still has a lot of bugs to work out. There were a ton of replayed matches at BAE.

Always keep moving, a stopped robot is nothing more than a target.

The regolith curls up on the edges. Our ball pickup is 3/4" above the surface and caught the regolith.

Supercells need to be planned.
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
  #22   Spotlight this post!  
Unread 01-03-2009, 09:41
Tottanka's Avatar
Tottanka Tottanka is offline
It isnt about bots,its about humans
AKA: Liron Gurvitz
FRC #3211 (The Y Team)
Team Role: Mentor
 
Join Date: Dec 2006
Rookie Year: 2006
Location: Hadera, Israel
Posts: 1,418
Tottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond reputeTottanka has a reputation beyond repute
Re: Observations after week !

Quote:
Originally Posted by Doug Leppard View Post
I do agree with this statement, but I made this observation.

I looked at the standings of each of the regionals. Some of the standard teams were at the top with 0-1 losses. It seems the best teams are still figuring out how to be on the top.

Do others see that?
Yes - but that is explained by the fact that strategy doesn't take much place during Qualifying matches. Those same teams you are talking about didn't do that well during elims in most, if not all cases.

I don't even think that there is any regional where the powerhouse you expecrted to win did so...maybe except BAE..
__________________
My FRC record: 10 Years,FTA (2008-9), 3 Teams(1947,2669,3211).3 RCA, 1 Championship EI(2016), 1 Divisional finalist (2016), 1 Regional winner.
Israeli 2016 Volunteer of the year.
  #23   Spotlight this post!  
Unread 01-03-2009, 10:02
rsisk's Avatar
rsisk rsisk is offline
The GURU Channel
AKA: Richard Sisk
FRC #2493 (Robokong)
Team Role: Mentor
 
Join Date: Jan 2008
Rookie Year: 2007
Location: Riverside, CA
Posts: 2,750
rsisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond reputersisk has a reputation beyond repute
Send a message via MSN to rsisk
Re: Observations By the Numbers [<G14> - 11%]

Quote:
Originally Posted by davidfv View Post
I would be really interested if someone could parse the Twitter information and report on all the great data contained in those posts.

Here is a link to the twitter data in Excel format
http://www.robokong2493.com/frcMatchData.xls

The colums are:

id MatchID MatchNumber MatchName EventID RedTeam1 RedTeam2 RedTeam3 BlueTeam1 BlueTeam2 BlueTeam3 RedScore BlueScore Tweeted EventName year week location
  #24   Spotlight this post!  
Unread 01-03-2009, 10:18
davidfv davidfv is offline
Registered User
FRC #0399 (Eagle Robotics)
Team Role: Tactician
 
Join Date: Jan 2006
Rookie Year: 2004
Location: Lancaster, CA
Posts: 133
davidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant futuredavidfv has a brilliant future
Re: Observations By the Numbers [<G14> - 11%]

Quote:
Originally Posted by rsisk View Post
Here is a link to the twitter data in Excel format
http://www.robokong2493.com/frcMatchData.xls

The colums are:

id MatchID MatchNumber MatchName EventID RedTeam1 RedTeam2 RedTeam3 BlueTeam1 BlueTeam2 BlueTeam3 RedScore BlueScore Tweeted EventName year week location
I do not want to turn this into a twitter data thread... just wondering if you parsed the cell count... if we had that we could figure out the penalties.

From Update #15
"There are no post match bonus points this year, so accessed penalties can be derived from adding up the score from the Super Cell, Empty Cell and Moon Rock counts and then subtracting the Final Score which will give you the alliances penalties."
__________________
Davidfv
Mentor/Drive Coach
  #25   Spotlight this post!  
Unread 01-03-2009, 10:21
JaneYoung JaneYoung is offline
Onward through the fog.
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Austin, TX USA
Posts: 5,996
JaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond repute
Re: Observations after week !

Quote:
Originally Posted by Doug Leppard View Post

I looked at the standings of each of the regionals. Some of the standard teams were at the top with 0-1 losses. It seems the best teams are still figuring out how to be on the top.

Do others see that?
In my opinion, the teams who have thought about the impact and use of the trailer (very clever addition, GDC) and the flooring, and the PS, as well as the orbit balls, themselves, and everything else involved in spending time thinking about strategy and strategic plays are and will be the ones who rise to the top. Communication within the alliances will be an important factor as it has been in past games. Veteran teams, and some of the newer teams and rookies, who have spent time and continue to spend time in the strategy room and in working on communicating effectively, will increase their opportunities for doing well. They are 'figuring it out'.

I often wonder about the strategy and planning that goes into the NASA missions in space. Each one must have untold hours of time involved in achieving success and/or correcting problems.
__________________
Excellence is contagious. ~ Andy Baker, President, AndyMark, Inc. and Woodie Flowers Award 2003

Character cannot be developed in ease and quiet. Only through experience of trial and suffering can the soul be strengthened, ambition inspired, and success achieved.
~ Helen Keller
(1880-1968)

Last edited by JaneYoung : 01-03-2009 at 10:44. Reason: additional info
  #26   Spotlight this post!  
Unread 01-03-2009, 10:26
cziggy343's Avatar
cziggy343 cziggy343 is offline
cziggy343
AKA: Chris Z
FRC #0343 (Metal-in-Motion)
Team Role: Alumni
 
Join Date: Mar 2007
Rookie Year: 2000
Location: Clemson, SC
Posts: 680
cziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond repute
Send a message via AIM to cziggy343
Re: Observations after week !

from the webcasts that i saw... power dumpers indeed seemed to be much more effective than quick shooters. multiple, fast power dumps seemed to be more accurate, and thus more effective, than turreted, quick shooters.
__________________
Diamond Bullet Studios Co-Founder
http://www.dbsgames.net/index.php

  #27   Spotlight this post!  
Unread 01-03-2009, 10:28
Chrono101 Chrono101 is offline
Registered User
FRC #1448
Team Role: College Student
 
Join Date: Jul 2008
Rookie Year: 2007
Location: Parsons, Kansas
Posts: 13
Chrono101 is an unknown quantity at this point
Re: Observations after week !

Thoughts from KC:

1) Do not throw empty cells over the wall! Our PS did that and it's a 10 point penalty.

2) Be easy on the trigger - Our robot was a hybrid dumper-shooter that let all 7 balls go at once. Our driver pulled the trigger too early and we missed all 7 balls. Turns out we only lost by 4 points. Wait and be sure you have a clear target.

3) Autonomous - If someone on your team doesn't have an autonomous mode, you will lose, every time. Go around and make sure your alliance partners have something, even if it just runs straight ahead at full speed.

4) Check the hitch pin - If your trailer comes un-done during the match, you get an E-Stop and your robot just sits there, not helping anybody.

5) Don't bury the radio - This has already been stated, but you will have to be able to access your radio to install the WPA encryption. Make sure it is easy to access.

6) Check your cables - After you tether your robot in the pit, make sure you plug the ethernet cable back into the radio when you are done! There were more than a couple of teams at KC that forgot, which led to several on-field delays and a distraught FTA.

7) Careful with the tongs - if the PS at the Fueling Station touches a robot with the tongs through the airlock, it's a penalty. This happened more than once.Be very careful when trying to retrieve moon rocks and empty cells delivered by robots.

8) Make a plan - Always, always, always meet with your alliance prior to queuing to develop a strategy. Every time we did this we won by massive margins (one time it was 100 to 17). Know your teams capabilities and strengths, and how to use them against the other team's weaknesses and faults.


Personally, this was one of the most fun game modes I've ever played in. I was only the Commander, but it was so much fun trying to out maneuver the shooter robots. Running from the S.W.A.T team and trying to swing around to nail them with our "stinger" was some of the most fun I've ever had in FRC.
  #28   Spotlight this post!  
Unread 01-03-2009, 10:42
FRC1672's Avatar
FRC1672 FRC1672 is offline
Team 1672
FRC #1672 (Mahwah Robo T-Birds)
 
Join Date: Jan 2009
Rookie Year: 2003
Location: Mahwah
Posts: 29
FRC1672 is on a distinguished road
Re: Observations after week !

Quote:
Originally Posted by Liz Smith View Post
From what I noticed, a lot of teams are not communicating effectively to their alliance partners.

Before the match, talk to your alliance partners. Make sure their payload specialist knows what your robot looks like, how it loads moon rocks, maybe you're going to want them to feed you empty cells, maybe you want them to throw a super cell into your robot so you can effectively deliver it across the field, maybe you want them to hold their moon rocks during autonomous so they can human load your robot.

Many times at NJ, did I see a robot at the outpost waiting for an empty cell (and the drivers yelling, waving, and banging on the players station glass), while the Payload Specialist just stared blankly at the rest of the field because they didn't even realize it was their alliance partner wanting to be fed.

A successful super cell exchange for the most part, will involve at least 2 of the teams on the alliance. The PS at the outpost, the robot delivering, and the PS at the fueling station. Communication and teamwork within the alliance is the key to this game IMO.
In response to that, Our team PS was in the outpost most often, he actually liked it there. We converted at LEAST 1 empty cell to a SC in all of our matches except our first practice match, we were having communication issues with the field. Only our robot really focused on running empty cells. We were really successful in that and I believe in part why are average placement throughout the qualifiers was 9th, went as low as 5th, and finished at 14th.

Autonomous mode suggestions: have at least 3 autonomous codes 1 for each stating position. You are allowed to have a switch on your robot and when the switches are in a certain alignment you can start one way as opposed to the other. Also if you alliance partner does not have an autonomous mode it is not a death sentence but it does not help. Teams please just add a drive straight at least. And if you have proficient programmers program one of your robots autonomous starts to knock into your alliances robot this way you move them.
What our teams autonomous was in normal matches we drove almost directly to our human player so he could pass us an empty cell. we also had alternatives to knock our alliance members out of score positions of opposing HPs.

One final good note, I really liked the presentation of 1676's scouting system. It was ordered by the average points scored and points scored against. The net points column really helped highlighting strong teams who may have had not so good alliances. I suggest that at every regional this scouting system is used because it really helped to show good teams.

In conclusion i really enjoyed week 1 of Lunacy at the NJ regional.

Last edited by FRC1672 : 01-03-2009 at 15:44. Reason: removal
  #29   Spotlight this post!  
Unread 01-03-2009, 10:45
Luke Pike's Avatar
Luke Pike Luke Pike is offline
Programmer
FRC #1501 (THRUST)
Team Role: Mentor
 
Join Date: Jan 2008
Rookie Year: 2008
Location: Huntington
Posts: 114
Luke Pike is a name known to allLuke Pike is a name known to allLuke Pike is a name known to allLuke Pike is a name known to allLuke Pike is a name known to allLuke Pike is a name known to all
Re: Observations after week !

Quote:
Originally Posted by cziggy343 View Post
from the webcasts that i saw... power dumpers indeed seemed to be much more effective than quick shooters. multiple, fast power dumps seemed to be more accurate, and thus more effective, than turreted, quick shooters.
Alliances shall not live by dumpers alone, but by every moon rock that proceedeth from the turret of a shooter.

Ok, ok, I'm done. Anyway, everybody has some great insights, so I'll just say this. HP's are very very important. They can be the winning factor in a match, so make sure you have a good one!

Also, super cells are the bomb. They can also determine a match.
__________________
Twitter Profile
  #30   Spotlight this post!  
Unread 01-03-2009, 10:54
cziggy343's Avatar
cziggy343 cziggy343 is offline
cziggy343
AKA: Chris Z
FRC #0343 (Metal-in-Motion)
Team Role: Alumni
 
Join Date: Mar 2007
Rookie Year: 2000
Location: Clemson, SC
Posts: 680
cziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond reputecziggy343 has a reputation beyond repute
Send a message via AIM to cziggy343
Re: Observations after week !

Quote:
Originally Posted by Luke Pike View Post
Alliances shall not live by dumpers alone, but by every moon rock that proceedeth from the turret of a shooter.
excellent quote i didn't mean that shooters are completley worthless either... b/c i saw a few that were effective. i think that a lot more strategy needs to be used with a shooter, but they can definently be an integral part of an alliance.
__________________
Diamond Bullet Studios Co-Founder
http://www.dbsgames.net/index.php

Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Three observations on the game after UTC Scrimmage... Justin General Forum 2 21-02-2006 09:43
UTC Observations... Tom Schindler Regional Competitions 2 19-03-2003 10:45
Qotw [03-09-03]: Changes you want to make after week 1... Ken Leung Rumor Mill 4 10-03-2003 12:38
Life After Dean: Who Will Lead FIRST After Kamen and Flowers?? Joe Matt General Forum 25 24-06-2002 00:12
GLR Observations archiver 2000 5 23-06-2002 22:20


All times are GMT -5. The time now is 07:52.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi