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#1
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Re: Animated Character Help
space warp bind your object to the FFD gizmo. Make sure you are using the FFD gizmo and not the FFD modifier. The FFD gizmo is located under the create tab, in space warps. Go to the drop down menu and select Geometric/Deformatible and there you will find the FFD gizmo.
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#2
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Re: Animated Character Help
The best idea would be to connect the pieces to a biped or bone system like any normal character, and make sure the biped/bones are not renderable, so you have floating pieces that are connected but not visibly connected. You can find the render settings in object properties by right clicking on the bones.
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#3
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Re: Animated Character Help
Inverse Kinematics and Bones, I think are the best way to go. If you using 3Ds Max, this should help
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