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Unread 13-03-2009, 09:38
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Re: Animated Character Help

space warp bind your object to the FFD gizmo. Make sure you are using the FFD gizmo and not the FFD modifier. The FFD gizmo is located under the create tab, in space warps. Go to the drop down menu and select Geometric/Deformatible and there you will find the FFD gizmo.
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Unread 29-03-2009, 12:06
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Re: Animated Character Help

The best idea would be to connect the pieces to a biped or bone system like any normal character, and make sure the biped/bones are not renderable, so you have floating pieces that are connected but not visibly connected. You can find the render settings in object properties by right clicking on the bones.
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Unread 29-03-2009, 15:53
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Re: Animated Character Help

Inverse Kinematics and Bones, I think are the best way to go. If you using 3Ds Max, this should help
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