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#1
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Re: Lense Effect Problems
The problem with a glow effect in 3ds max is that it recalculates the glow every single time. So you end up with a flicker.
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#2
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Re: Lense Effect Problems
I did mention that I don't use video post that much right? Anyways, when I come across flickering lights in videos, it is usually because of final gather or global illumination. What happens with those is they calculate how all the lights are going to act in the scene for that frame, finish, dump everything from the last frame, calculate how all the lights in the next scene will act, finish, and have slight variations from the next one. I could go into some more depth on why that happens, but I don't think it is necessary. What I do know is there are quick fixes, and back door methods for thing like that.
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#3
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Re: Lense Effect Problems
I'm not talking about lights. I'm talking about glow. The lense effect, it recalculates every frame. Ending up in a flicker. Its better to say glows for layer rendering.
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#4
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Re: Lense Effect Problems
so then do particle effects. You can do all sorts of great things with particle effects, its just a matter of how much work you really want to put into it.
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#5
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Re: Lense Effect Problems
Particle effects take to long to render out. With layer rendering you can get glowing highlights on your characters, glowing neon tubs, glowing lights, glowing anything. anything its a lot faster than particles cause all your rendering out is matte passes. Then you tweak it in a third party program such as Combustion or Adobe After effects. You have the most finite control of the finial outcome of your animation. Because you can set the color and how much glow there is of one specific object. Decide you don't like the color? No problem, all you have to do is change the layer color and BAM! The glow color is changed. You don't have to wait for max to spit out another layer again. And who know how long that will be with countless of particles.
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