Go to Post THE GAME PIECES ARE BEARS - JohnSchneider [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
View Poll Results: What is the best strategy for scoring points?
Pinning/Blocking Robots 47 38.84%
Scoring through robot shooter 44 36.36%
Human Scoring 14 11.57%
Transporting Cells (to give to other teams or human player) 7 5.79%
Other (Specify in comment) 9 7.44%
Voters: 121. You may not vote on this poll

Reply
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 13-03-2009, 23:01
Jared Russell's Avatar
Jared Russell Jared Russell is offline
Taking a year (mostly) off
FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
Team Role: Engineer
 
Join Date: Nov 2002
Rookie Year: 2001
Location: San Francisco, CA
Posts: 3,082
Jared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond repute
Re: Best Stragtey

Quote:
Originally Posted by Tom Line View Post
Strategy wise, perhaps they are the same. Shooters can score at close range, but dumpers can outperform them in terms of ball volume and rate of fire, since a "shooter" is generally constrained by firing 1 ball at a time.

By that measure, I'm not sure why people would pick a shooter over a dumper. All data points to dumpers currently being the best choice.
JVN had a good post about the problem in breaking robots down into "shooters" vs. "dumpers". There is a complete continuum of scoring mechanisms. Is 254 a shooter or dumper? 148?

If by definition a shooter scores one ball at a time, perhaps the motivation would be so that in the event of a "bad shot", only one ball gets wasted. When a dumper misses, boy does it miss. For example, Miss Daisy takes a few seconds to deliver all her balls, but if at any point the target gets away we can instantly stop the flow of moon rocks. So far that ability has paid off for us. And even though they haven't yet captured a banner this season, I'd take a robot like 25, 103, 217, or 1114 on my alliance over your average dumper any day.
Reply With Quote
  #17   Spotlight this post!  
Unread 13-03-2009, 23:06
coldfusion1279 coldfusion1279 is offline
Registered User
AKA: Mike
FRC #1279 (Cold Fusion)
Team Role: Coach
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Somerville, NJ
Posts: 252
coldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud ofcoldfusion1279 has much to be proud of
Re: Best Stragtey

103 is a dumper now

Taking a page out of 2753's book.
__________________
Cold Fusion's 10th Season
Reply With Quote
  #18   Spotlight this post!  
Unread 13-03-2009, 23:07
Jared Russell's Avatar
Jared Russell Jared Russell is offline
Taking a year (mostly) off
FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
Team Role: Engineer
 
Join Date: Nov 2002
Rookie Year: 2001
Location: San Francisco, CA
Posts: 3,082
Jared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond repute
Re: Best Stragtey

Quote:
Originally Posted by coldfusion1279 View Post
103 is a dumper now

Taking a page out of 2753's book.
They are both a shooter AND dumper now from the looks of it...
Reply With Quote
  #19   Spotlight this post!  
Unread 14-03-2009, 01:00
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,827
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Best Stragtey

What match is it? Are there any "unattended" trailers? Who are my partners? Opponents? What do they do?
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #20   Spotlight this post!  
Unread 14-03-2009, 01:16
NoahTheBoa's Avatar
NoahTheBoa NoahTheBoa is offline
Registered User
AKA: Noah Tomaszewski
FRC #0968 (RAWC)
Team Role: Mentor
 
Join Date: Mar 2008
Rookie Year: 2006
Location: Pomona
Posts: 95
NoahTheBoa has a spectacular aura aboutNoahTheBoa has a spectacular aura about
Send a message via AIM to NoahTheBoa
Re: Best Stragtey

Our strategy depends completely on who is on our alliance and who we are playing against.
__________________
Team 968 (Mentor) 2011
Team 1138 (Mentor) 2010
Team 1138 (Student) 2005-2009
Reply With Quote
  #21   Spotlight this post!  
Unread 14-03-2009, 21:48
MikePres's Avatar
MikePres MikePres is offline
A Dreamer
AKA: Michael Presman
FRC #3088 (Kill-O-Bites)
Team Role: Alumni
 
Join Date: Dec 2008
Rookie Year: 2009
Location: Kiryat Bialik, Israel
Posts: 73
MikePres has much to be proud ofMikePres has much to be proud ofMikePres has much to be proud ofMikePres has much to be proud ofMikePres has much to be proud ofMikePres has much to be proud ofMikePres has much to be proud ofMikePres has much to be proud ofMikePres has much to be proud of
Send a message via ICQ to MikePres Send a message via MSN to MikePres
Re: Best Stragtey

This is our funny story:
Our mentor convinced us that games this year would be decided with "2.. maybe 3!" balls. Well... he was wrong, badly, as we all have seen games with even 100 points. Back to our story, we planned and built a dumper AND a shooter on our robot and also a conveyor. 2 weeks before shipping our mentor decided to go on vacation in New-Zealand and due to return in April.
The result of all this: A) A crappy dumper, B) a crappy shooter, C) the most useless conveyor you have ever seen, i doubt if it picks ANYTHING... as we finished it almost in the last second.
Regional in 3 days ^^.

AKA: We are SO dead ><".
__________________

2010 Captain of...
Kill-O-Bites (#3088) - Crazy Enough to Work!
2009 Israel Regional Rookie Inspiration Award! =D
2010 Israel Regional Semi-Finalists and Coopertition Award! ^^
the first team ever to lose due to a coin-toss in the semis ^^"
Visit us: | our site (explorer only) | Blogger | twitter | YouTube | Facebook| FIRSTwiki | kob3088@gmail.com |

Last edited by MikePres : 14-03-2009 at 21:49. Reason: spelling
Reply With Quote
  #22   Spotlight this post!  
Unread 14-03-2009, 22:51
Johnny's Avatar
Johnny Johnny is offline
We do it for the pizza
FRC #1266 (The Devil Duckies)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: San Diego, CA
Posts: 97
Johnny has a spectacular aura aboutJohnny has a spectacular aura aboutJohnny has a spectacular aura about
Re: Best Stragtey

I believe that the best method of scoring has been to pin opponents robots near your side of the field/human player and effectively use it to your advantage. In this fashion, regardless of what you alliance partners can do, you can score with dumping robots, score with your human players, and/or prevent opponents from scoring on you and your opponent from scoring PERIOD. It's a proven method. The best robots haven't really been dominating in elimination matches because of less sophisicated robots getting together, strategizing, and using one such as this. You don't need to be the fastest robot on the field to pin an opponent and get their trailer filled up. I've seen it done time and time again.
Ask Ms.Daisy how effective this stratgey works, they beat RAWC(968)!
Reply With Quote
  #23   Spotlight this post!  
Unread 15-03-2009, 15:56
AlexD744 AlexD744 is offline
Registered User
FRC #0744 (744 Shark Attack)
Team Role: Alumni
 
Join Date: Jan 2009
Rookie Year: 2008
Location: Ft. Lauderdale, FL
Posts: 639
AlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond reputeAlexD744 has a reputation beyond repute
Re: Best Stragtey

Quote:
Originally Posted by JaneYoung View Post
Other:

Be prepared for alliance selections. This would mean that you have a list that has been prepared carefully and with forethought, written legibly and in an orderly fashion. Scribbles on scraps does not make for a list of potential alliance partners.

Edit: I realize this thread is for game play strategy. I think this list is a part of that.
I know what you mean. THe number 1 seed had a worse alliance than they should have had apparently because they accidentally read the 3rd person on their list instead of the 2nd when the 1st declined. They lost in the quarter finals when we a 4th (eventually 3rd after 2 seed went with 3rd) seed and made it to finals with a narrow loss.
__________________
www.sharkattack744.com
Reply With Quote
  #24   Spotlight this post!  
Unread 15-03-2009, 20:19
writchie writchie is offline
Engineering Mentor
AKA: Wally Ritchie
FRC #2152 (Team Daytona)
Team Role: Coach
 
Join Date: Dec 2007
Rookie Year: 2007
Location: Daytona Beach, Florida
Posts: 148
writchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond reputewritchie has a reputation beyond repute
Re: Best Stragtey

Quote:
Originally Posted by AlexD744 View Post
I know what you mean. The number 1 seed had a worse alliance than they should have had apparently because they accidentally read the 3rd person on their list instead of the 2nd when the 1st declined. They lost in the quarter finals when we a 4th (eventually 3rd after 2 seed went with 3rd) seed and made it to finals with a narrow loss.
I thought that the Alliance selections at the Florida regional were a bit bizarre. If you look at the elimination results, versus the "average" seeding rank, the pattern is clear. The finals were a close match between the teams with average seeding ranks of 12.7 and 12.3. The teams that lost in the semifinals had average ranks of 18.0 and 17.5.

The way the alliance selection works, the expected average seeding for all teams should be 12.5 or better and the first seed picking 2 and 17 could average as low as 6.7, even less if teams below 17 were still available. Even the 12th seed (in the 8th alliance) can do no worse than picking 14 and 24 for an average of of 16.3.

As it turns out, the average seed of alliances in the Florida regional was 19.3 and the lowest were 12.3 and 12.7. The highest were 29.7 and 25.6. 9 Teams ranked 14 -24 (average 16.1) were left unpicked while 8 teams from 25 - 47 (average 35.2)

I would have expected teams ranked 14 - 20 to be picked, especially over teams ranked (36 - 47 etc). Several alliance captains appeared completely unprepared. Going by name recognition, low team number, loudest shouts in the stands, color of t-shirt, etc. is not likely to be a successful strategy.

Seeding for sure is not the sole reason for picking a partner. The alliance must be balanced as well. And there are often mechanical breakdowns or other reasons which explain poorer performance. But, if this were the case we would see teams with higher average ranks doing better in the eliminations. After 9 matches, the seeding is likely to reflect much more than the luck of the draw - things like pinning ability, consistency, human player ability, driver ability, penalty avoidance, etc. I think the alliance selection at Florida left a lot on the table.

The teams that have a possibility of doing 6 wins or better have to be prepared for alliance selection immediately following the last match. Your first pick can always be a team ranked 14th or higher and your second pick can always be 24th or better. You will never be able to pick a team ranked higher than you. Don't worry about them. They won't be on your list. You should know which robots ranked below you that are complementary to you. Unless you have a good reason otherwise, you may want to pick the lowest seed that is complementary.

IMHO alliance selection should account for 1) proven performance against the field (an objective measure based on final seeding rank), 2) balance for the team (shooting/defense/empty cell) and 3) experience (often reflected in lower team number).

For lunacy, it appears to me that the most successful alliances consists of an excellent shooting bot and a good defensive bot that can reliably play defense on the opponents best scoring bot and pin opponents for easy human scoring. During the early phase of the game, pinning for human scoring is essential. In the latter phase, when humans run out of moon rocks, neutralizing the opponents top dumper (or equivalent shooter) is essential. In all phases, penalty avoidance is essential. Teams that draw penalties or waste moon rocks on poor targets are usually reflected in the standings.

Just my $0.02
Reply With Quote
  #25   Spotlight this post!  
Unread 15-03-2009, 20:56
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,656
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Best Stragtey

Quote:
Originally Posted by writchie View Post
I thought that the Alliance selections at the Florida regional were a bit bizarre. If you look at the elimination results, versus the "average" seeding rank, the pattern is clear. The finals were a close match between the teams with average seeding ranks of 12.7 and 12.3. The teams that lost in the semifinals had average ranks of 18.0 and 17.5.

Spoiler for hidden to reduce length:

The way the alliance selection works, the expected average seeding for all teams should be 12.5 or better and the first seed picking 2 and 17 could average as low as 6.7, even less if teams below 17 were still available. Even the 12th seed (in the 8th alliance) can do no worse than picking 14 and 24 for an average of of 16.3.

As it turns out, the average seed of alliances in the Florida regional was 19.3 and the lowest were 12.3 and 12.7. The highest were 29.7 and 25.6. 9 Teams ranked 14 -24 (average 16.1) were left unpicked while 8 teams from 25 - 47 (average 35.2)

I would have expected teams ranked 14 - 20 to be picked, especially over teams ranked (36 - 47 etc). Several alliance captains appeared completely unprepared. Going by name recognition, low team number, loudest shouts in the stands, color of t-shirt, etc. is not likely to be a successful strategy.

Seeding for sure is not the sole reason for picking a partner. The alliance must be balanced as well. And there are often mechanical breakdowns or other reasons which explain poorer performance. But, if this were the case we would see teams with higher average ranks doing better in the eliminations. After 9 matches, the seeding is likely to reflect much more than the luck of the draw - things like pinning ability, consistency, human player ability, driver ability, penalty avoidance, etc. I think the alliance selection at Florida left a lot on the table.

The teams that have a possibility of doing 6 wins or better have to be prepared for alliance selection immediately following the last match. Your first pick can always be a team ranked 14th or higher and your second pick can always be 24th or better. You will never be able to pick a team ranked higher than you. Don't worry about them. They won't be on your list. You should know which robots ranked below you that are complementary to you. Unless you have a good reason otherwise, you may want to pick the lowest seed that is complementary.

IMHO alliance selection should account for 1) proven performance against the field (an objective measure based on final seeding rank), 2) balance for the team (shooting/defense/empty cell) and 3) experience (often reflected in lower team number).

For lunacy, it appears to me that the most successful alliances consists of an excellent shooting bot and a good defensive bot that can reliably play defense on the opponents best scoring bot and pin opponents for easy human scoring. During the early phase of the game, pinning for human scoring is essential. In the latter phase, when humans run out of moon rocks, neutralizing the opponents top dumper (or equivalent shooter) is essential. In all phases, penalty avoidance is essential. Teams that draw penalties or waste moon rocks on poor targets are usually reflected in the standings.

Just my $0.02
I think this clearly shows, as any FIRST vet will tell you, rankings are not what's important (especially in an event that runs less than 11 or 12 matches).
Last year's Championship winning alliance was constructed of teams ranked 1st (1114), 12th (217), and 57th (148) out of 86. An average ranking of more than 23. In 2007 the Championship winning alliance was ranked 9th (190), 37th (987), and 50th (177), or an average rank of 32nd.
Even in Lunacy this still applies. Look at the Cass Tech event, which ran 12 qualification matches. 469 started out 1-7, finished 5-7, and ranked 27th out of 40. Yet 469 was selected 2nd and reached the finals.

Seeding doesn't equate directly to robot quality.
While I'll agree some captains were unprepared, as they always are, most of them did a fine job in picking out who was ranked higher and lower than they should have been.
__________________
Being correct doesn't mean you don't have to explain yourself.
Reply With Quote
  #26   Spotlight this post!  
Unread 15-03-2009, 21:08
384drtysteve101 384drtysteve101 is offline
Registered User
FRC #0384 (Sparky)
Team Role: Alumni
 
Join Date: Jan 2009
Rookie Year: 2008
Location: glen allen
Posts: 26
384drtysteve101 has a little shameless behaviour in the past
Re: Best Stragtey

IF A ROBOT TRIES TO PIN OR BLOCK ANOTHER ROBOT THAT MEANS THAT BOTH ROBOTS ARE NOT MOVING MUCH. WHICH INTERN MEANS BOTH ROBOTS ARE PINNED. SO DRIVERS NEED NOT TO PIN BUT NEED TO JUST MOVE AS FAST AS POSSIBLE IT IS THE BEST BET TO SURVIVE
Reply With Quote
  #27   Spotlight this post!  
Unread 15-03-2009, 21:21
IKE's Avatar
IKE IKE is offline
Not so Custom User Title
AKA: Isaac Rife
no team (N/A)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2003
Location: Michigan
Posts: 2,153
IKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond reputeIKE has a reputation beyond repute
Re: Best Stragtey

Plain and simple. There are two main startegies and both work equally well.

1. Score more points than the opposing alliance.
2. Figure out how to make the opposing alliance score fewer points than you.

Either one works well.
Reply With Quote
  #28   Spotlight this post!  
Unread 15-03-2009, 21:51
PlatyPi Gunner's Avatar
PlatyPi Gunner PlatyPi Gunner is offline
Registered User
FRC #2655 (Flying PlatyPi)
Team Role: Alumni
 
Join Date: Mar 2009
Rookie Year: 2008
Location: High Point/Greensboro NC
Posts: 35
PlatyPi Gunner is an unknown quantity at this point
Re: Best Stragtey

Our alliance used the same strategy throughout the elimination matches, we had 2 turret bots, and whatever you called ours(technically a shooter? maybe?). we were fast and heavy, we scored fast and scored early, kept moving and kept to our side of the field. At one point in a quarterfinal our robots pushed the other alliance into our corner from the center of the crater and held them there for maybe 30 seconds. We won our regional as the 8th seed, one of our picks was 34th, i'm not sure of the other

Last edited by PlatyPi Gunner : 15-03-2009 at 21:53.
Reply With Quote
  #29   Spotlight this post!  
Unread 15-03-2009, 21:52
steelerborn's Avatar
steelerborn steelerborn is offline
Engineer at JBT FoodTech
AKA: Jonathan Stokes
FRC #5817 (Uni-Rex)
Team Role: Mentor
 
Join Date: Jan 2009
Rookie Year: 2007
Location: Clovis
Posts: 288
steelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant futuresteelerborn has a brilliant future
Re: Best Stragtey

We were picked by the number one seed at long beach just because of our defensive capabilities (we were 57/60). We showed teams how great we are at neutrailizing a robot.
Reply With Quote
  #30   Spotlight this post!  
Unread 15-03-2009, 22:13
BenX02's Avatar
BenX02 BenX02 is offline
Registered User
FRC #2655 (The Flying Platypi)
Team Role: Driver
 
Join Date: Mar 2009
Rookie Year: 2004
Location: Greensboro NC
Posts: 65
BenX02 has a spectacular aura aboutBenX02 has a spectacular aura about
Re: Best Stragtey

Quote:
Originally Posted by PlatyPi Gunner View Post
Our alliance used the same strategy throughout the elimination matches, we had 2 turret bots, and whatever you called ours(technically a shooter? maybe?). we were fast and heavy, we scored fast and scored early, kept moving and kept to our side of the field. At one point in a quarterfinal our robots pushed the other alliance into our corner from the center of the crater and held them there for maybe 30 seconds. We won our regional as the 8th seed, one of our picks was 34th, i'm not sure of the other
They were actually 43rd of 46. I just found this out.

And is that you Patrick?
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Best Autonomous BornaE Programming 46 15-05-2007 17:59
Best Matches (best fought not score) ne0x0n General Forum 13 01-04-2005 12:40
Best Strategy kevin.fort Rules/Strategy 2 08-01-2005 18:06
Best of... Tom Bottiglieri General Forum 1 07-03-2004 17:49
Best robot. Gope General Forum 74 26-08-2003 16:41


All times are GMT -5. The time now is 19:51.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi