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#1
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Walking Bots
A little late for the 2009 game...
When I saw this game come out I was so very excited for one simple reason: I thought we could finally see some 'walking' robots out there. Were the game structured in such a way that your choices were 'low friction moon wheels' or 'high friction legs' I think you'd have a very interesting trade space. Any comments? Boo's accepted! |
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#2
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Re: Walking Bots
I think the original post was asking if the rules said you could use high traction legs or low friction wheels, would it have created some very interesting designs...
I think it would...although, the definition of "legs" would be so hard to define... I mean, is a wheel with 36 high traction spokes without a rim considered a wheel, or legs? |
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#3
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Re: Walking Bots
I must say, you are showing remarkably little ingenuity...
Use the rover wheels as feet. This, however, does not get around the fact that by the time you had a walking robot, with the bumpers and trailer hitch, that performed reasonably well, you'd be running a little low on motors for most other things. |
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#4
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Re: Walking Bots
The problem is, even if you were allowed to "jam" the rover wheels so they couldn't rotate(which I don't think you are), you'd still be getting very little traction on your legs.
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#5
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Re: Walking Bots
You could limit "legs" to use non-rotating actuators, such as pistons (though you would also need rules to avoid teams from building a robot powered like a train, though maybe the coolness factor of that would surpass the rules).
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#6
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Re: Walking Bots
or you could even make it like star wars, those at-st walkers in return of the jedi haha
or design it so that it imitates the motion of a roller skater..thats sort of like using legs |
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#7
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Re: Walking Bots
That idea is so baller
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#8
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Re: Walking Bots
Quote:
http://www-robot.mes.titech.ac.jp/ro...rwalker_e.html http://www.youtube.com/watch?v=RRDjwG9a1uk I really like the top one's creator: Hirose does some amazing things. |
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