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#16
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Re: Wiimote Digital Scouting System
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Otherwise, that's pretty sweet. I note that it uses sql, but jw what the actual languaged used was. |
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#17
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Re: Wiimote Digital Scouting System
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#18
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Re: Wiimote Digital Scouting System
The updates Dave posted are what made 148 use a wired network in the stands in Dallas for our scouting system.
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#19
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Re: Wiimote Digital Scouting System
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If they had really wanted to block bluetooth, they would have had to have big signs at the entrance to the stadiums, as every cell phone has bluetooth. |
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#20
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Re: Wiimote Digital Scouting System
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#21
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Re: Wiimote Digital Scouting System
I'm confused about why you think rules about what happens on the field and pits, applies to people in the stands? This system is designed to be used by spectators that are far from the field, and it has no interaction with the drive team or robot at all. As has been mentioned, almost everyone in the stands has a bluetooth transmitter with them.
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#22
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Re: Wiimote Digital Scouting System
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Since the rule is listed with a bullet under a heading of "Safety", it seems they are concerned with wireless interference causing a safety issue. Why would such interference only come from the competition floor or pit area, especially when the pits are typically further away from the field than the stands? Quote:
Last edited by Dave Flowerday : 23-03-2009 at 20:56. |
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#23
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Re: Wiimote Digital Scouting System
I mean to create an average accuracy for the shooters and robots. Counting misses vs. makes could be a good thing to have also.
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#24
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Re: Wiimote Digital Scouting System
I don't recall any delays due to field problems at the Arizona regional, where they were using this scouting system.
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#25
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Re: Wiimote Digital Scouting System
Also, if another team was using the same Wii scouting system nearby, will the two systems affect one another?
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#26
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Re: Wiimote Digital Scouting System
It shouldn't be. Since Wiimotes are bluetooth, they get paired with the computer (part of setup). once they are paired, they'll be fine.
Now if two teams are trying to pair at the same time, it could get interesting. |
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#27
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Re: Wiimote Digital Scouting System
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The data entry and data analysis software is now available for download at www.nventivity.com/scout2.htm. The software is available as two zip files - one for the data entry program and one for the database analyzer. You may not necessarily want these two programs on the same laptop. Each zip file contains a README document that expains installation and operation. The wiimote button assignment pdf is also included in WiimoteScout.zip. This software has been tested on Win XP and 32-bit Vista. It requires .NET 2.0 and SQL Server 2005 Express Edition SP2, which will automatically be downloaded from Microsoft's website during the installation if they are not already on the target system. We have received multiple requests from people wanting to record missed shots and penalities, so for Rev 1.0.0.1 we have added human player missed shots to the Autonomous and Teleop screens and penalties to the Endgame screen. There is additionally a Human Percent column in the MatchData table of the database. Last edited by PICgnosis : 25-03-2009 at 16:09. Reason: Grammar |
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#28
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Re: Wiimote Digital Scouting System
I think this is one of the best ideas ive ever heard! Wii Mote Scouting= Genius!
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#29
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Re: Wiimote Digital Scouting System
It is even better. We were ranked in the 30s Friday night. We won our matches Saturday and wound up 14th and we felt we would be picked. We were not really prepared to choose two teams but as the selection process went on, we realized that we may wind up in the eighth spot. Karen and Jerry were doing all kinds of analysis with her program and she sent in our first pick, but because we were eighth, we had to immediately pick our second ally. Within seconds Karen and Jerry signaled in the third team that would give #1 alliance and the vomitsaurus (meant in a loving way! It does regurgitate in a rush) from Sierra Vista it's only loss. Scouting made the difference because we had data about the strengths and possible weak points of the #1 seed and chose allies to exploit their possible vulnerabilities. However, no strategy could overcome some most fantastic robots!
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#30
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Re: Wiimote Digital Scouting System
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While this post is actually written for an FTC event, I think the response is still valid for FRC. Looks like judicial precedence to me. |
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