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#13
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Re: [FTC]: 2009/2010 FTC game design
I would like to have a game where a hard to accomplish action "Turns the tides" on a game.
Ok. Lets imagine: Red Scoring Elements White Scoring Elements Blue Scoring Elements. Now, there is a center goal. red scoring for red blue scoring for blue What about white? Maybe it could be a large/heavy/difficult goal. A single large goal, that say, if brought to... the blue side... the white balls would count for blue. if the large goal was moved to the red side, white would count for red. Something cool like this. I was also thinking, maybe in the middle, a large rotating platform. Free rotating, or motor rotating, it would be cool. Motor rotating could add a physical barrier to the game, whilst a robot-pushed spinning platform could be used strategicly. Think of how much harder Face Off would be if the robots could actually rotate the diamond shaped platform in the middle. A dynamic arena in general would be great. Mild combat (Flipping) would be nice too, but to an extent. We don't want multihundred dollar robots being mashed up. Faceoff would be very different if you could lift robots out and away. |
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