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Unread 27-03-2009, 11:07
595294001 595294001 is offline
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Re: [FTC]: 2009/2010 FTC game design

My main complaint about this year is that the peak is too low, many teams have achieved perfection, or almost. I would like to see a challenge where you have fewer team getting full/almost full score, and time left over Here are a few ways I see that happening

If you had objects that could be scored over and over (e.g. last years FRC scoring objects), because i find that this year, in the really competitive matches there is nothing to do in the last 40 seconds or more.

It might be cool if it incorporated autonomous into tele-op (Like if you had a shed in the middle to collect bonus items from, but the shed itself obstructed driver view).

It would also be cool to do something that almost recquired shooting (as long as they put treads in the new kit) and serious innovation. for example, imagine if the triangle goal were four or five feet tall, and was worht 20 points.

Lots of people have put forward the "bridging the gap" idea, I think that that would be a great challenge, how about putting two long 2x4s on 3-4inch long sliders 15 inches apart, then the opponents could push the 2x4s around around, while you crossed the gap. Or if you preferred, you could build a robot that went through the gap, using ramps like in the current FTC.

A challenge with more manipulation would be cool too, like placing bars into slightly larger holes.

Over all, I would like an FTC challenge which would create larger challenges to try and solve, whether or not the teams were ale to would come out later, but I would like to see a challenge where you have fewer team getting full/almost full score, and time left over, and more teams being pushed to their limit.


PS
Quote:
Originally Posted by Mushrooshi View Post
...Think of how much harder Face Off would be if the robots could actually rotate the diamond shaped platform in the middle...
Or robot is such a beast, that it actually pushes the goal, when it rams into it to align.
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