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Unread 09-04-2009, 13:39
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Scouting in Archimedes...

Hey so i saw a simalar post for Curie but none for Archi so... Here it is.

This is a place for Archi teams to post pics and specs for their robots so teams can get a headstart scouting as well as to see what we're up against

I will post pics and specs of mine as soon as i get to my home computer....

Go Teams...


ARCHI...

Lets rock this year...
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Unread 09-04-2009, 13:44
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Re: Scouting in Archimedes...

Quote:
Originally Posted by GBIT View Post

ARCHI...
MEDES!!


our robot scores between 15-30 moon rocks depending on how free we are

it is a cross between swerve drive and skid steer (thus the robot name 'SKWID')

has 8 different autonomous modes

holds around 15 balls

shoots 7ish in about 1 second
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Last edited by cziggy343 : 09-04-2009 at 14:05.
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Unread 09-04-2009, 13:51
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Re: Scouting in Archimedes...

Sounds good Our team has a pretty advanced scouting system that we have been slowly perfecting throughout our competitions this season, and it is definitely ready for the craziness that is ARCHIMEDES That said, anyone who'd like to stop by our spot in the stands or in the pits and check out or scouting database and system, we'd be happy to help you out and share it The laptop in the stands will be updated first, and then the updated program will be taken to the pits so the information can be accessed there as well. We scout the HP's on Thursday, as well as do all preliminary scouting on Thursday (any we have not been able to get done through Chief Delphi/The Blue Alliance) and matches will be scouted for teams on Friday, and probably one on Saturday as well. And, assuming we make it into the finals (fingers crossed) we'll have people watching the finals in other divisions, to see the competition. You never know what can happen, right?!? Some may say we go a tad overboard on the scouting thing, but by the end of Friday we know ever bot on the field and chances are good we wouldn't have come this far without the ability to pick good alliances. So, please feel welcome to come say hi and check out the system Good luck everyone!!!!!! LET"S GO ARCHIMEDES!!!!!
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Unread 09-04-2009, 13:51
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Re: Scouting in Archimedes...

  • Hopper can hold about 15 moonrocks
  • Shoot at 7 balls/second
  • Turreted down-angle shooter (camera guided in teleop with manual override - and we won two awards for it )
  • Ground pickup and human load
  • Fans to aid propulsion
  • Traction Control

Here is a video of it in action (note that this video was taken during build season. Since then, we have improved our firing rate): http://www.youtube.com/watch?v=Cz8PktQikng


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Unread 09-04-2009, 14:42
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Re: Scouting in Archimedes...

This is 1743's entry for 2009. Perhaps not the most efficient dumper you'll see on this field, but we can load from the floor, we can score, we can run empty cells, and we can pin like crazy. Our max speed will be close to double what it was in Pittsburgh, making it much easier for us to catch other trailers and protect our own. Our payload specialist is easily among the top 10% for accuracy, and he does a mean Cupid Shuffle.

See you on Archimedes!
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Unread 09-04-2009, 15:15
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Re: Scouting in Archimedes...

Here's 503's entry:


Additional Specs:
- Can pin, dodge, and make empty cell runs
- Total ground-to-shooter time: approximately 4 seconds
- Human Player: approximately 70% accuracy; can make long shots.
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Unread 09-04-2009, 17:05
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Re: Scouting in Archimedes...

665:



Drivetrain -
-Standard 6wd
-22" Three Blade Fan on a CIM - generates a lot of thrust, somewhere upward of 7lbs
-We can push quite a bit and the fan makes us a very good pinning/ catching bot

Manipulator:
-Two towers, each hold 5 balls - for a total of 10 ball capacity
-Can empty those 10 balls into a trailer in about 1-2 seconds with the conveyor that's controlled by a CIM
-Floor pickup that is pretty effective
-90-99% accurate on ball dumps
-Can get about 3 ball dumps per match if we are playing full on offense
-Can deliver empty cells pretty well, by only running the ball collector and keeping the EC in a little space between the conveyor and the ground collector

Human Player:
6'1", 130 lbs --- wait this isn't sports
6/8 on Supercell shots at Florida - has scored 2 shots in a match before
90-95% accurate on shots
Doesn't throw wildly - always important

Last edited by Greg Peshek : 09-04-2009 at 17:12.
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Unread 10-04-2009, 00:32
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Re: Scouting in Archimedes...

Team 2075's robot is very fast and a very good defender. We can pick up balls and shoot but not very fast.

Drive Train:
  • Tank Drive - 4 CIMs
Manipulator:
  • Two "Flippers" powered by pneumatic cylinders
  • Ball pick up powered by Globe Motors
  • Empty cells possible
  • Can be human loaded
Human Player:
  • Very accurate
  • 90%-95% accurate
Sorry I don't have a picture i might get one later
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Unread 10-04-2009, 10:56
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Re: Scouting in Archimedes...

Quote:
Originally Posted by jgannon View Post
Our max speed will be close to double what it was in Pittsburgh, making it much easier for us to catch other trailers and protect our own.

We did a similar mod between regionals. There is window of correlation between torque and speed with our drivetrain. We went back to the drawing board and came up with another plan of attack.

Nice looking robots, keep 'em coming.
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Unread 10-04-2009, 20:03
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Re: Scouting in Archimedes...

Attached pic is of 558's 2009 robot, affectionately known as the Great Glass Elevator [GGE], just starting to dump its load of moon rocks in the trailer of team 228. The GGE features:

4 different autonomous modes, including random evading and positioning for empty cell collection;

Proximity sensors with indicators lights for fast, accurate dumping;

Holds 12-15 balls;

Open top hopper for loading by payload specialist;

Harvest from floor via conveyor;

EXPERIENCED DRIVER (3 yrs.);

Max speed of 5.5 MPH (8ft/s);

Highly maneuverable and capable of pinning other bots.


In addition, we have a very reliable human player who hits approximately 85% of his shots and is especially effective in the outpost position, where all shots count as there is NO RELOADING!

At the CT Regional, our bot/human player combination scored a very respectible 30-46 points in almost every match (the lone exception being one match where our robot was the only scoring threat and we were double teamed the entire round).

Looking forward to seeing you all in Atlanta!!
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Unread 10-04-2009, 23:46
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Re: Scouting in Archimedes...

Here's a pic of 1986 Team Titanium's long-range shooting bot, FORCE-II. This catapult shooter can fire any distance from 1 to 35 ft. on a 270 degree turret. We feel super cells are the key to winning, so when it comes to empty cells, we take care of business right now....shooting empty cells directly from the outpost into the corners, one at a time, quickly, so our alliance can focus on playing and scoring instead of making 4 trips to the outpost. After two regionals, we are pretty darn good at it. But we can also harvest balls and shoot at trailers, from a five-ball magazine, and have pretty good vision aquisition. Sometimes we use our gathering and shooting capability to return balls to the corners. Our 3rd-year driver is crazy good, and our outpost shooter is deadly. Can't wait to team up with some top-notch scorers for the ultimate offensive alliance. Here's a youtube of us in action: http://www.youtube.com/watch?v=L-eQgjjvxDk
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Unread 11-04-2009, 01:17
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Re: Scouting in Archimedes...

Team 2470's robot can hold up to 7 orbit balls, and due to new modifications deliver them effectivly, we are also very good at defending and screening other teams (hoping we get to play with Team Titanium again during the championship ) And our speed is a little above average. We also have a few tricks up our sleve, as you will see.
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Unread 11-04-2009, 19:08
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Re: Scouting in Archimedes...

The DiscoBots team 2587 - winner of the Lone Star Regional (thanks to 704,1421)
* holds 20+ balls
* double dumper balls with 6 feet range
* wide collector for floor loading
* open bin for human loading
* 1-2 empty cell delivery
* great defensive pinning and driving !

Check out the competition videos & pictures:
http://2009.discobots.org/node/25
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Unread 11-04-2009, 20:29
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Re: Scouting in Archimedes...

Quote:
Originally Posted by jspatz1 View Post
After two regionals, we are pretty darn good at it. But we can also harvest balls and shoot at trailers, from a five-ball magazine, and have pretty good vision aquisition. Sometimes we use our gathering and shooting capability to return balls to the corners. Our 3rd-year driver is crazy good, and our outpost shooter is deadly. Can't wait to team up with some top-notch scorers for the ultimate offensive alliance. Here's a youtube of us in action: http://www.youtube.com/watch?v=L-eQgjjvxDk
I gotta say, the accuracy of that shooter is scary impressive, especially considering those shots are in Autonomous. If you don't mind me asking, how fast can your bot shoot in mid-match, assuming you've pinned a trailer?
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Unread 11-04-2009, 20:39
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Re: Scouting in Archimedes...

Quote:
Originally Posted by Novi Hopper View Post
I gotta say, the accuracy of that shooter is scary impressive, especially considering those shots are in Autonomous. If you don't mind me asking, how fast can your bot shoot in mid-match, assuming you've pinned a trailer?
While that robot is very impressive. I don't think those shots are being taken in autonomous. Watch the drivers in the background, they're at the control station.

Quick question for 1986 - have you guys encountered a problem with people pushing you away from the fueling port while you're trying to shoot your empty cells? Or unloading on your trailer while you're stationary? Just curious.
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