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#16
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Re: Ultimate Alliance
217 68 67 for the All Michigan win.
Otherwise, Id put in for 111 68 and 67. Either way my picks are from the Midwest. 67 and 111 load from corners and 68 loads from the outpost (including their empty cell delivery system) 68 pins for 111 while 67 hits another trailer. 67 goes to reload while 111 unloads all over the pinned opponent. 68 deposits the empty cell and goes off to unload while 111 either runs interference or collects for another dump. |
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#17
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Re: Ultimate Alliance
I think 111 is good, but the best Michigan Allience would be 217, 67, 1918.
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#18
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Re: Ultimate Alliance
Heh, all this talk reminds me of a qualification match in Minnesota that was particularly kind to the top 3 scoring teams at the event (according to our scouting data), all being paired with each other... but I digress.
If you're talking solely the robot and not the strategy, you could include a lot of bots over others. 177 over 148, for example; they had practically the same bot but I preferred how 177's drivers played. Given that they have awesome, smart drivers, 111 and 217 are pretty special. But a lot of robots that could have opted for HP loading that didn't (2970) I'd say would be different and worth a second look with a change in drivers. Another thing to consider is how easy it is to stop a robot or strategy. Part of what makes 217 / 111 so awesome is that they have some neat tricks (mainly 111's epic crab drive and 217's adjustable shooter / corner load) that make stopping them have a net negative benefit. You can get around this with cunning strategy to an extent (what's up 1625), however. Overall, with "driver / robot" teams factored in, my ideal alliance would probably be 111 / 217 / 1625. |
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#19
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Re: Ultimate Alliance
Quote:
Personally, I think an ultimate SCORING alliance would consist of teams such as 67, 111, 1771, 254, 1625, 121, 1114, 2056, 1717, etc. All high scoring, ~30 balls a match kind of robots. Oh, I suppose you could throw us in that pool too. ![]() Last edited by Neal G : 20-04-2009 at 16:14. |
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#20
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Re: Ultimate Alliance
Quote:
What is HP loading and what does it have to do with 2970? |
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#21
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Re: Ultimate Alliance
HP loading is Payload Specialist loading, but using previous year's terminology
(Human Player)If you load up your robot in autonomous by having a human stuff balls into it, then you can get a really big score right away as soon as teleop starts. Some teams figured this out early and used it very effectively. |
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#22
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Re: Ultimate Alliance
Thanks. I think we whould have done better then what we already have if we had decidied to go with the HP loading. We were thinking about it , but we wanted the human player to have fun as well. We wanted everyone to try to have fun. If we get into IRI i would like to do that.
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#23
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Re: Ultimate Alliance
Well what about two power dumpers and one defense like 67,1918, and 1254.
we did not win state only because of some unfortunate events.(we ended up losing 4 matches that we should have won). the bigest upset is when 68 was on our team and their dumper i guess stoped working. |
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#24
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Re: Ultimate Alliance
1254 was a great defender, but human players might have a larger impact.
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#25
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Re: Ultimate Alliance
Quote:
i want to see how last years ultimate alliance of 148, 1114, and 217 can hold out in this year's game ![]() maybe play an alliance of 67, 68, 111, 254, etc. Last edited by hayleybayley217 : 21-04-2009 at 17:42. |
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#26
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Re: Ultimate Alliance
I vastly underestimated 67's abilities despite seeing them in multiple events on webcast.
111 and 1625 are both amazing, I'd even say interchangable. I can't shake my initial feelings after week 1 and the Midwest regional that 1625 is one of the top robots in the world, and 71 even should have a say in this argument. I also can't help my week 1 reactions when comparing 1114 and 217. It was fun watching 217 get better and better as the weeks went on, but 1114 is just darn right scary. I've seen video of them shooting over opponents, but seeing it with my own eyes is something else. Was any other robot able to be pinned in a corner and score 8 moonrocks in the opposing goal? 67, 1625, 1114 |
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#27
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Re: Ultimate Alliance
179, 1625, 1649
not to be vain or anything |
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#28
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Re: Ultimate Alliance
67.217 and 1625. i hope they meet up in IRI against us ( sarcasm )
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#29
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Re: Ultimate Alliance
I'd be down for that lol
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#30
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Re: Ultimate Alliance
I think I might be sick at the thought of some of the alliances that will inevitably come out of IRI with the assumed lack of a serpentine draft.
On the Ultimate Alliance front, I'm going to call 111, 1625 and 71 for champs at IRI. Last edited by hillale : 22-04-2009 at 00:02. |
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