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Unread 20-04-2009, 15:18
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Re: Next Year's Game?

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Originally Posted by Vikesrock View Post
Nah, those are old hints and don't count. Amethyst was 2005, banana and clownfish are standard Dave gags from year to year (Havabanana Productions does the game animation each year...)
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Unread 20-04-2009, 16:00
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Re: Next Year's Game?

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Originally Posted by EricH View Post
Nah, those are old hints and don't count. Amethyst was 2005, banana and clownfish are standard Dave gags from year to year (Havabanana Productions does the game animation each year...)
I knew about the banana and the clownfish. The amethyst was the one I was missing, that was a bit before my time.
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Unread 20-04-2009, 16:14
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Re: Next Year's Game?

They wouldn't ever do an underwater game just because of where would you do it? Most regionals are played in high school or college gyms that wouldn't be able to hold up the massive amount of weight of a pool. Plus think of the cost of that much water and then what would you do with it?

It's easier just to stick to the ground.

I love the idea of uneven game fields. Ramps, holes, whatever. It really adds complexity to the game if lets say you have carry a large game piece around to score.
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Unread 20-04-2009, 17:26
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Re: Next Year's Game?

I like the Ideas of a feild that gets randomly changed for each match and the 2v2v2(even though this would make getting stuck with partners that are unmoving or break harder on the teams aligned with them).

My biggest wish is that autonomous scoring means something. I realy liked seeing bots that scored in auto even if they missed half and i think the should have been rewarded for that rather then get the same that they would have in tele.
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Unread 20-04-2009, 17:35
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Re: Next Year's Game?

2v2v2 would probably result in 4v2.

A little story that has been told before:

In 1998 (the last year of 1v1v1), there was an interesting occurrence. Top seeds on Friday didn't make it into the elimination rounds. None of them. FIRST started examining the matches and noted that the two lower-seeded teams were ganging up on the higher seed and causing them to lose. This could not be shown to be intentional, by the way, but was what was observed. 2v1 sound fair? (Well, unless you get 67 or 71 or 217 as the 1, but even then...)

So in 1999, the announcement was made that since collusion could not be prevented, it would be required. Meet the alliance system!
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Unread 20-04-2009, 17:57
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Re: Next Year's Game?

How about auto at the end of tele-op? That would make a different challenge, and it can have a strong auton/endgame in one.
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Unread 20-04-2009, 18:13
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Re: Next Year's Game?

I'd like to see a bonus worth quite a bit (30-50 points) in the form of some object that can be possessed by a team throughout the match, and that would be awarded to the alliance possessing the object at the end. To balance the score, a team holding the object could be unable to score points for the main objective. This could allow for a Capture the Flag element for the game.
It would also force teams to choose whether to design their robot to score, hold the bonus, or both, and strategize about when to stop scoring and grab the bonus.

Also, return to the auto-bonus, end to convoluted bumper rules, and a carpeted surface please.
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Unread 20-04-2009, 18:22
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Re: Next Year's Game?

The Championship may be over, but we still have several months left for offseasons- it's not over yet! However, if we're going to start thinking about next year so early on, I'll throw in what I'd like to see. I generally like games where strategy is very important to gameplay. I'd also like to see some task or game bonus that is very difficult to complete and carries a very high value or multiplier.
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Unread 20-04-2009, 18:15
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Re: Next Year's Game?

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Originally Posted by dman14 View Post
How about auto at the end of tele-op? That would make a different challenge, and it can have a strong auton/endgame in one.
Neat idea, but I think it would result in an anti-climatic ending for a lot of matches. The last few years have all had end-game bonuses that sometimes require desperate maneuvers from the drivers, and it makes for exciting endings.


For next year's game, I really want to see something other than a flat field. It's been too long since the last time we had field elements to climb on.
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Unread 20-04-2009, 18:22
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Re: Next Year's Game?

I think there should be moveable obstacles, like if they did it this year, it would be a fake boulder and you could move it to slow others down. I liked the moving goals, but what if they made it where there the entire goal would be movable, like you could move it to your teams side for sight advantage, or play keep-away. not like lunacy, but make a part in the kit where you can quickly attach or release, or make your own. We could do a terrain event if there where more advanced chassis parts.
An obstacle course would be cool. and you have to move varying weights to your teams goal area. Make some surfaces rotate and others slick others move in one direction (conveyor belt). maybe a beginning and end autonomous. Beginning, get to a goal area for points, end get to your starting area. Light playing objects are too easy, Round is too easy, but the effect of a ball able to roll everywhere is nice. Maybe a ball bearing surface on the objects, like a mouse wheel, except a lot more.

A year where wheel's are not allowed!!!!!!!
Like legs, hovercrafts, etc.

No more constrained to bumper space, arms make it more fun.

Lunacy was too boring. Overdrive was awesome, you could really get into it and the game was usually a very close score.
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Unread 20-04-2009, 18:36
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Re: Next Year's Game?

One of our coaches thinks that this past year was jsut camera practice and that this coming year is gonna NEED the camera to perform the task.

Personally, I dont have any preferences of what I think should be done, but it should be something that makes people think not just outside the box, but outside the box that the original box is in.
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Unread 20-04-2009, 18:46
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Re: Next Year's Game?

i would like to see:
  • jaguars with CAN enabled
  • no more "mandatory" wheels
  • return of the giant CIM/gen 2 gearboxes/more than 4 cims allowed- let battery life limit teams, not rules
  • more durable game pieces- no 03 bins (i heard they broke all the time), no 97/07 pool rings (constantly getting popped), and definitely no 09 orbit balls that break when you breathe on them
  • along with that, a flooring that is more durable- during traction/slip tests, we were powdering the fiberglass regolith)
  • no more penalties for being good
  • less restrictions on bumpers- this year's were a big pain...
  • allowance of other, non MK batteries
  • targets not mounted on opposing robots- the camera can only go so fast
  • more emphasis on defense- like 06
  • size classes like 07
  • hybrid mode (minus the bad IR boards of doom)
  • and a DS that doesn't die upon actual use

i think this would make a better game

i know some of you disagree, butthat why it's a forum, we can discussthis stuff

Last edited by ratdude747 : 20-04-2009 at 18:48.
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Unread 22-04-2009, 12:48
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Re: Next Year's Game?

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Originally Posted by Chexposito View Post
I think there should be moveable obstacles, like if they did it this year, it would be a fake boulder and you could move it to slow others down.
What if they threw a couple of track balls on the field that had no scoring opportunity but instead they were just barriers? i would really like to see some sort of nonscoring piece that added to the complexity of the game, they are a kind of monkey wrench, intangible barrier. Or like ringers in Rack and Roll, they become useless barriers after autonomous.
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