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Unread 20-04-2009, 17:59
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Re: Lunacy Review

Perhaps a different take on some points?

1. We have a student who's a soccer player, and hasn't really gotten into technical stuff much at all the previous three years. He got really excited about this game, and learned how to read complicated mechanical drawings, and learned how to fabricate stuff by building a trailer.

2. The limited traction appeared to us to level the playing field enough that we were confident that we could do OK by just using the kit drive parts, and putting most of our design creativity into making a great ball handling mechanism. We didn't even have to put nuts on our axle bolts, or worry about having very little chain wrap on the transmission sprockets. And no problems with tread wearing out!

3. The highly protective bumpers and no expansion rules let us get away with building a relatively flimsy robot up top, as well as trying some "new" technology, desiging and building a stout wood chassis.

4. The double/triple score rule encouraged us to build a robot that could score so well that we could win matches without needing supercells.

5. Although there seemed to be only a few very effective design concepts, as usual there was a wide variety in robot designs, especially at the newer regionals.

6. Having only one way to score (balls in trailers) allowed us to put all our design efforts into one mechanism, unlike 2007 where we split into two design/build groups, neither of which had enough resources do to their job well enough.

7. Batteries lasted a long time.

edit: one more--my mom (74 yrs old) said watching the AZ regional was the most excitement she's seen in a long time!

Last edited by MrForbes : 20-04-2009 at 18:03.
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