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Re: Lunacy Review
Likes:
The floor/wheels: It allowed teams to be effective with a simple drive system. But it also allowed teams to experiment. I know that our team as able to pull off something that we most likely couldn't have on carpet. With this floor, it allowed teams to be successful with low torque drive systems. Even to the point of having just one CIM powering the entire drive. It also allowed teams to try holonomic, and really helped me learn some physics. ex: Static/Dynamic Friction
The trailers: Moving goals created a nice challenge for every team.
Programming: A good traction control system was something unique and relatively cool.
Cons:
Human players starting with balls: I would have preferred to have the moon rocks start on the game field. Then some robots could have specialized in refueling of human players.
Bumper Rules: Rules should be crystal clear before kickoff.
Field problems: We had a few matches where our robot would disconnect/crash/or otherwise stop responding for reasons that we couldn't figure out. On the field we wouldn't respond, once we got back to the pit and tethered. We would have full responsiveness. Nothing changed except the field.
Overall I liked the game, however I think that HP influence was too great.
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