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#1
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Re: Ultimate Alliance
HP loading is Payload Specialist loading, but using previous year's terminology
(Human Player)If you load up your robot in autonomous by having a human stuff balls into it, then you can get a really big score right away as soon as teleop starts. Some teams figured this out early and used it very effectively. |
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#2
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Re: Ultimate Alliance
Thanks. I think we whould have done better then what we already have if we had decidied to go with the HP loading. We were thinking about it , but we wanted the human player to have fun as well. We wanted everyone to try to have fun. If we get into IRI i would like to do that.
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#3
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Re: Ultimate Alliance
Well what about two power dumpers and one defense like 67,1918, and 1254.
we did not win state only because of some unfortunate events.(we ended up losing 4 matches that we should have won). the bigest upset is when 68 was on our team and their dumper i guess stoped working. |
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#4
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Re: Ultimate Alliance
1254 was a great defender, but human players might have a larger impact.
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#5
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Re: Ultimate Alliance
Quote:
i want to see how last years ultimate alliance of 148, 1114, and 217 can hold out in this year's game ![]() maybe play an alliance of 67, 68, 111, 254, etc. Last edited by hayleybayley217 : 21-04-2009 at 17:42. |
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#6
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Re: Ultimate Alliance
I vastly underestimated 67's abilities despite seeing them in multiple events on webcast.
111 and 1625 are both amazing, I'd even say interchangable. I can't shake my initial feelings after week 1 and the Midwest regional that 1625 is one of the top robots in the world, and 71 even should have a say in this argument. I also can't help my week 1 reactions when comparing 1114 and 217. It was fun watching 217 get better and better as the weeks went on, but 1114 is just darn right scary. I've seen video of them shooting over opponents, but seeing it with my own eyes is something else. Was any other robot able to be pinned in a corner and score 8 moonrocks in the opposing goal? 67, 1625, 1114 |
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#7
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Re: Ultimate Alliance
179, 1625, 1649
not to be vain or anything |
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#8
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Re: Ultimate Alliance
67.217 and 1625. i hope they meet up in IRI against us ( sarcasm )
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#9
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Re: Ultimate Alliance
I'd be down for that lol
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#10
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Re: Ultimate Alliance
I think I might be sick at the thought of some of the alliances that will inevitably come out of IRI with the assumed lack of a serpentine draft.
On the Ultimate Alliance front, I'm going to call 111, 1625 and 71 for champs at IRI. Last edited by hillale : 22-04-2009 at 00:02. |
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#11
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Re: Ultimate Alliance
67, 217, 148 no doubt
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#12
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Re: Ultimate Alliance
Not sure if we meet the qualification of ultimate, but 1717 and us have been wanting to team up all season. It'd certainly be a heck of a good time.
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#13
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Re: Ultimate Alliance
First off i would like to thank all of those that have put us in thier ultimate alliance pick.
Second, i would pick any of the following to make an ultimate alliance(in no particular order): 1625, 111, 67, 217, 2970, 234, 2753, 71, 45, 121, 2056, 1114, 1918, 469, 254, 968, etc. etc. There are way too many more. |
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#14
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Re: Ultimate Alliance
Quote:
I am not sure any other team played the way that we did effectively, with multiple quick hitting smaller scores v. one or two larger scorers. From what I noticed on the videos, it appears that we are only scoring 2-4 balls when we are on camera. What you don't see is that we are doing that 3 or 4 times in addition to the 7-13 balls in our first score. We played that way in our first match at Cass Tech and we will continue that way until we are done playing with this robot. Its the only thing we know how to do. My ultimate alliance would be the three best robots that we competed with: 217 111 and 68. |
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#15
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Re: Ultimate Alliance
I'm very happy that we are mentioned in this thread. I would personally love to play on an alliance with 217 and 67 or 68. I think that would be some incredible matches. I would love to be a part of some of that incredible strategy of the Thunderchickens.
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