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Unread 21-04-2009, 14:34
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Re: Lunacy Review

I have said it before and I will say it again. When a robot can't function for whatever reason, a human should be allowed to score so that the team doesn't become disenchanted. I also believe that any game where the human player can swing the score or make a fateful last ditch attempt and score makes for an exciting game. I didn't like 2003 for that reason, humans had no effect even though they tried like mad.
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Unread 21-04-2009, 14:44
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Re: Lunacy Review

Quote:
Originally Posted by Al Skierkiewicz View Post
I have said it before and I will say it again. When a robot can't function for whatever reason, a human should be allowed to score so that the team doesn't become disenchanted. I also believe that any game where the human player can swing the score or make a fateful last ditch attempt and score makes for an exciting game. I didn't like 2003 for that reason, humans had no effect even though they tried like mad.
Yes, but it is a spectrum: a good human player can swing a match if they are 25% as effective as a good robot too. I think Aim High had it right. If you had a bad robot, your human player could still make long shots for 1pt each, or reload an ally, or something like that. With Lunacy, a human player could be 100% as effective as a good robot.

One of the best suggestions I've heard came from one of our mentors: HPs should have had unrestricted scoring during autonomous, but then during TeleOp, could only pass balls through the airlock.
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