Go to Post My only question is, Can your robot place tetras and deliver Krispy Kremes to team mentors in autonomous mode? - Rich Kressly [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
 
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
Prev Previous Post   Next Post Next
  #14   Spotlight this post!  
Unread 22-04-2009, 00:13
santosh's Avatar
santosh santosh is offline
Registered User
AKA: 2415
FRC #2415
Team Role: Mentor
 
Join Date: Nov 2004
Rookie Year: 2004
Location: The world
Posts: 796
santosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond reputesantosh has a reputation beyond repute
Send a message via AIM to santosh
Re: Lessons Learned - The Negative

Quote:
Originally Posted by sdcantrell56 View Post

As a whole I did enjoy this game very much and I liked the complexity of building a truly competitive robot to accomplish the various intricacies of this game.
I cant say there were too many intricacies... there was 1 goal. put balls into a trailer.

FIRST, please take this back to 2004 with multiple things happening at once. I understand the idea of leveling the playing field for rookies and making them competitive with everyone, and I agree with it. But look at a complex game such as 2004. and rookie could have gathered balls effectively and score them.

These 1 dimensional games are getting kinda old for me atleast. And I mean 1 dimensional in scoring (yes I understand the super cell).
2005 - place tetras on goals, 2006 - throw balls into a goal (fun but 1 dimensional), 2007 - put ringers on a rack, 2008, throw a ball over a rack (one of the most boring games ever to watch)
But in 2004 you had the bar, the balls, and the 2x ball. that year the beast was able to do everything and win, but other younger teams like us (alumni 1002) did just fine only doing one task, the bar...

It makes it a lot more fun to watch and more fun to play. Lets be real. how much fun was it to watch 6 robots collide in the center of the field and roam around slowly. this is not a shot at the GDC, a close mentor of mine is on it (Jeremy Roberts). that is just my opinion. But
__________________
2004 - 2007 = 1002
2007 - 2011 = Founding Mentor of 2415
6 regional wins, 3 EIs, 3 Chairmans
kiddies kiddies kiddies
Reply With Quote
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Lessons Learned - The Positive Koko Ed General Forum 39 22-04-2009 12:03
Lesson Learned: The Negative Koko Ed General Forum 98 07-05-2008 20:32
Lessons Learned the positive (2006) Koko Ed FRC Game Design 27 05-05-2006 21:40
Lessons learned 2005: The positive Koko Ed FRC Game Design 37 12-05-2005 11:57
Lessons learned 2005: The negative Koko Ed FRC Game Design 138 06-05-2005 18:58


All times are GMT -5. The time now is 09:58.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi