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#91
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Re: Next Year's Game?
i think a simple idea would be to have "flying" robots. Make a ramp or something to jump would be really cool. or haveing a step system to jump onto.
I know the danger factor with the ramp would be huge tho (falling 120+ lbs robot not good) |
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#92
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Re: Next Year's Game?
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#93
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Re: Next Year's Game?
I think it would be neat to have a bigger playing field with more robots. Watching the closing matches on Einstein was difficult from the 2nd floor on the far side of the Curie field. Even in some of the regionals hosted in stadiums... from the stands, the field looks really small.
This would also solve the problem of getting too many teams at one regional while still maintaining a good amount of rounds to play. Maybe a 4v4 or 3v3v3. I also want to bring back the huge rotating beacon lights. They were a pain in the butt to mount and find weight for, but EVERYONE knew which alliance you were on. Either that, or require a lot more LEDs that can change colors to identify an alliance color. Last edited by SuperJake : 04-22-2009 at 10:14 AM. Reason: I want lights! |
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#94
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Re: Next Year's Game?
I would love to see an LED light, cylindrical in shape or maybe half of a sphere, that would show red or blue, depending on the alliance, from any directions, even the stands. Select a 3rd color for a disabled status and maybe a 4th color to show voluntary autonomous mode.
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#95
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Re: Next Year's Game?
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In 2003, I was volunteering on Galileo. I'm pretty sure it was the Techno-Ticks that seemed to break the domes, on average, once per match. That may have been due to mounting or driver error, but going under the bar for them meant plastic on the field. My team didn't have that problem, as our light was mounted so it had to go below the frame if we went that route. |
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#96
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Re: Next Year's Game?
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I may be thinking of another team, but either way, it apparently wasn't an effective solution. |
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#97
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Re: Next Year's Game?
That would be them. Smash! (Unless they did it at low speed, which didn't happen often.) 4 pieces of surgical tubing+platform+light+bar=debris.
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#98
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Re: Next Year's Game?
NO MORE BUMPERS where did the tough metal on metal go? the bumpers make the robots look like bumper cars. i want to see damage, this way we can see how a team can make repairs in time before the next match. make a robot that can take a good hit. that's what i want to see in next years game. i understand that in 2008 if you didn't have bumpers you weren't going to last long in this game. Bumpers can go.
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#99
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Re: Next Year's Game?
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I wouldn't really mind if they were part of the weight: everyone would be stuck with them. My bigger concern is that FIRST doesn't pick a model that has a grounded frame (as in 2000–2002). |
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#100
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Re: Next Year's Game?
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However, please keep wedges illegal and restrict contact to the bumper zone (even if there are no bumpers). Otherwise you will see a proliferation of wedge bots because anyone who doesn't have one will be at a huge disadvantage (in most games anyhow). |
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#101
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Re: Next Year's Game?
Or have like 5 very experienced mentors given the rules about 2 hours before kick off locked in a room with no technology, then have a special segment during kickoff called ," We're lazy and want to cut the Q&A forum feedback in half, so here are people to ask question that we will answer!"
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#102
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Re: Next Year's Game?
What if they threw a couple of track balls on the field that had no scoring opportunity but instead they were just barriers? i would really like to see some sort of nonscoring piece that added to the complexity of the game, they are a kind of monkey wrench, intangible barrier. Or like ringers in Rack and Roll, they become useless barriers after autonomous.
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#103
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Re: Next Year's Game?
i dont know what its going to be but i hope FIRST makes up for lunacy and has the best game yet.
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#104
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Re: Next Year's Game?
I understand people not wanting bumpers. They can be a hassle to make, put on, and take off. But are they really a limitation in a design aspect? such as our team wanted to do X but because of bumpers we had to do the not as good Y.
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#105
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Re: Next Year's Game?
One big thing this year was that many teams wanted to make a narrow robot, with a wide harvester at the front, and the bumpers made that impossible.
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