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#151
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Re: Next Year's Game?
I would like to see a game where the drivers can't see their robots, so they have to rely on the cameras. I don't know what type of game it would be.
They would have to have some screen at the driver's station. |
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#152
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Re: Next Year's Game?
In Lunacy, I liked how the scoring locations were the robots. Something cool would be to make the scoring locations the game pieces themselves. For example, you might have to hang a game piece on an already scored game piece.
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#153
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Re: Next Year's Game?
Maybe something with a lot of very small game pieces, like rubber super bounce balls, ping pong balls, or something small that's a cube, like dice.
Maybe something that changes shape like this: http://www.toysrus.com/product/index...ductId=3499683 Last edited by Ice Berg : 25-04-2009 at 20:42. |
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#154
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Re: Next Year's Game?
OCCRA did something like this this year (VEX robots but the concept is the same) Can anyone who competed comment on how that worked out?
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#155
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Re: Next Year's Game?
My hope would be optional bumpers and also to have the only rules that govern the robot geometry to fit in the size box in starting configuration
fit inside the box at the start, only requirement |
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#156
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Re: Next Year's Game?
I liked the strategy involved this year, but I didn't like all the rules governing the robot. I'd personally like to see the return of carpet and no bumpers. I'd also like to see the same sort of scoring on other robots, or something else to encourage more robot-to-robot interaction.
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#157
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Re: Next Year's Game?
I think that if bumpers are optional then there should be some incentive to use bumpers on your robot, like if you have bumpers they won't count weight wise or size wise. I'd hate to see a competition with hundreds of dinged, dented, and damaged robots.
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#158
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Re: Next Year's Game?
2006 and 2007, you got the weight and volume free, just like this year. You just didn't have to use the bumpers. Probably about half the teams used them; maybe more.
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#159
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Re: Next Year's Game?
If that is the case for the bumpers then you would have to limit them to prevent them to be used for some offensive purpose, i.e. wedged bumpers to funnel scoring objects into the robot. you would gain an advantage of going outside of the starting configuration at the beginning of the match.
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#160
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Re: Next Year's Game?
-Return of wedges
-no bumper requirements (I wish) -less human player -a raised platform -square or rectangular playing objects -less destructible playing objects -larger playing objects -fewer playing objects -robot oriented endgame -little or no pushing required (possibly the return of restricted wheels) |
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#161
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Re: Next Year's Game?
I was acualy thinking of something like that, Just to throw something new in... ![]() |
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#162
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Re: Next Year's Game?
i think
-less human players -no trailers or something like that -no round objects -no punishment on doing good -giant ramp ![]() |
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#163
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Re: Next Year's Game?
I've been saying it since 2006 - the return of the rectangle. That last time it was used was 2003.
Also predict there will be something in the middle of the field that is a different material than the rest of the field so it is harder to get to the otherside. A gravel pit would be awesome |
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#164
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Re: Next Year's Game?
Quote:
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#165
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Re: Next Year's Game?
Quote:
With that assumption in mind, I'll say that last year (Overdrive) was the first year to introduce the restriction on robot-to-robot interaction to the bumper zone with robot penalties linked to contact outside of the bumper zone. Last year's game also had an aspect of the game where teams reached outside of their bumper zone to accomplish a game task. I propose that grabbing the 2002 mobile goals wouldn't be any different in that regard, but that some of the robots in 2002 would be designed differently with the robot contact restrictions in place at the beginning of the season... just as the robots would have to change to include bumpers. |
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