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| View Poll Results: Vote off your least favorite game. | |||
| 1992- Maize Craze |
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11 | 19.64% |
| 1994- Tower Power |
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2 | 3.57% |
| 1996- Hexagon Havoc |
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2 | 3.57% |
| 1997- Torrid Terror |
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3 | 5.36% |
| 1998- Ladder Logic |
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4 | 7.14% |
| 1999- Double Trouble |
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5 | 8.93% |
| 2004- FIRST Frenzy: Raising the Bar |
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3 | 5.36% |
| 2006- Aim High |
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7 | 12.50% |
| 2008- FIRST Overdrive |
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19 | 33.93% |
| Voters: 56. You may not vote on this poll | |||
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#16
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Re: FIRST Game Survivor: Round 9
Quote:
I liked the game because it had a unique challenge for the robots and made people really think about how they wanted to get the ball over the overpass. |
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#17
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Re: FIRST Game Survivor: Round 9
I wrote a note to the GDC immediately after my first (and only
) regional in 2008. I thought 2008 was the most audience accessible game in my 6 years of FRC.Quote:
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#18
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Re: FIRST Game Survivor: Round 9
Quote:
Edit: In response to the post below me (apparently I'm not allowed to post again, is the "ensuring equal participation" message new?)- Eric, I find it funny that you liked eliminations strategy better because I felt we didn't get to put our strategy into action until the finals on Archimedes. Every other match we played or watched before then involved a pretty typical combination of the two stronger offensive teams driving around, picking up the ball, hurdling, lather-rinse-and-repeat while the third alliance partner either drove in circles or played some sort of "prevent the other alliance from getting the ball/scoring the ball" defense. In the Archimedes finals, we kept switching our offensive players during the match which was somewhat interesting to watch, confused the other alliance to no end, and is the only reason we came back after losing the first match. And then we got decimated in semis on Einstein. But yeah... not too much dynamic strategy overall like we've seen in other games. Last edited by smurfgirl : 01-05-2009 at 14:21. Reason: it won't let me post again |
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#19
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Re: FIRST Game Survivor: Round 9
I liked the strategy aspect of Overdrive in the Qualification Rounds because you had a new alliance every time with different abilities. But once the Eliminations came along the strategy was definitely repetitive and really predictable.
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#20
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Re: FIRST Game Survivor: Round 9
That can be said about game though, can it not? I know the Einstein match-ups in 2007 didn't turn out the most exciting, but the divisions (and IRI) were tremendous.
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