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#226
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Re: Next Year's Game?
No, I'm wondering where you can talk the the FRC GDC
Last edited by 595294001 : 04-05-2009 at 22:40. |
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#227
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Re: Next Year's Game?
In which case, the FRC Game Design subforum here on Chief Delphi. As a matter of fact, by tradition, they post threads about "YOU Design the [next year] Game!" sometime around this time of year. They'll give some idea of what they're looking for in the particular topic of discussion, and then various CD members post their crazy ideas for games, technology, automation, etc.
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#228
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Re: Next Year's Game?
Quote:
FTC's end game bonus was ramps this year i believe. |
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#229
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Re: Next Year's Game?
i'd like to see a game that more strongly goes to help "green-up" car design and fuel emissions/ideas. if we could have a game to help with that, then maybe FIRST could also help the auto industry in this damaged economy.
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#230
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Re: Next Year's Game?
Quote:
Thank you, TJ. Jane Last edited by JaneYoung : 06-05-2009 at 13:08. |
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#231
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Re: Next Year's Game?
your welcome. i just think that i should try to help get such a big organization as FIRST to help the BIG problem of the economy, and the easiest way to start off, help the auto industry. its the industry that to me, needs the most immediate help.
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#232
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Re: Next Year's Game?
Putting it out 4 nest year we should do something for the the envriment lets GO GREEN
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#233
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Re: Next Year's Game?
Quote:
Game Suggestions:
Robot Suggestions:
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#234
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Re: Next Year's Game?
No argument from me there. In a Rumor Mill thread, anything is possible to think about, even big picture thinking regarding solving problems and accomplishing tasks at hand.
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#235
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Re: Next Year's Game?
I love this thread. You never know which direction its going next. The reason I started this thread so soon after Atlanta is that:
1. I enjoy seeing all of the ideas and, although some may be worn, some are fresh and I do love those. 2. I decided that the quicker I started it, the more avid the response would be because even though some want to get away from the fast pace for a while, others are even more enthused at this time. 3. Its never too early to start dreaming. Keep the ideas flowing. You never know, someone on the GDC may be watching! ![]() |
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#236
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Re: Next Year's Game?
Quote:
The low weight limit is to force us into creative thinking. Though, I was a fan of 2007 with the multiple weight classes. Perhaps make weight a function of initial volume. Quote:
(Yes Im just giving you a hard time) |
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#237
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Re: Next Year's Game?
an ovoid game piece.
they would be hard to throw and pick up. maybe nerf footballs. this would really make for some interesting shooting mechanisms and/or a lot of dumpers. also another good game piece would be something akin to a cube (no square game piece since '03) |
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#238
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Re: Next Year's Game?
Quote:
2. While I would like to see auton have an actual difference in the game's outcome, I didn't mind it this year. Maybe that's due to our ability to actually make a good auton program. 3. Yes! That would be awesome! I joined in 2007, I wish I could have played 2004 with the stairs and the pull-up bar. 4. I think that would be cool too. I liked the scoring in 2007 and 2008. Hope they come up with something like that again. 5. I liked the end game this year. Waiting for the supercells to be thrown in was really cool. Plus, if it missed, you had less than 15 seconds for the robot to pick it up and get it in a trailer. 6. NO! As a team who has used a kitbot for god knows how many years, I actually find this post offensive. While we generally use our own wheels and manipulator parts, we have always made a kit-chassis simply because we can't afford a custom one. However, I can always design something good from it, even though it might not be "original". Were they to take away the kit, that would really discriminate against the poorer teams and almost guarantee that only well funded, veteran teams win. 7. Again, I heartily disagree. Bumpers allow robots to run into each other without too much damage. It makes for a better game when they can ram each other without penalties of almost un-reparable damage. I feel that a lack of bumpers would again discriminate against poorer teams who can't afford to build something quite so robust. 8. That, however, would be awesome if we could do that again. I do think that this year's bots looked pretty cool; also, there was less chance of total robot destruction (he said from experience). 9. I kind of agree, but I also understand where they're coming from with the same weight limit. It makes us think outside the box, even though it might be difficult. This is FIRST, after all. Quote:
Now as for me, all I really want is a game where good defense is a must. My team can build an awesome defensive bot, but rarely are we ever awarded for it. Even this year, when defense was key, we didn't get picked in Philly, even after proving our excellent defensive capabilities. Next year, I hope that the GDC offers more of a benefit for teams who want to make more defensive bots. |
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#239
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Re: Next Year's Game?
I think a Capture-The-Flag style game would be kind of neat, teams that played on the defensive could be rewarded just as much as the teams that played offense, plus it would make working together in an alliance that much more critical
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#240
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Re: Next Year's Game?
Ooh, that would be cool. I think it could offer some really intense gameplay as well. Also, it would be really easy to explain capture the flag style games to those outside of FIRST.
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