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Unread 05-05-2009, 13:23
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Re: Offseason Rule Change Recommendations?

Quote:
Originally Posted by Enigma's puzzle View Post
Autonomous Bonuses, maybe moon rocks are worth 6 points if scored by a robot in autonomous, it would be hard to tell wit human players firing away at the same time, so maybe if you are attempting an autonomous bonus you must announce before the match and then your teams human players cannot shoot until teleop. So then all shots scored in the opponents trailer at the end of auton count as auton bonus, even if the other team helped out.
Perhaps a better implementation of this would be to make a different ball for autonomous scoring similar in concept to the Keeper from 2007. Maybe autonomous balls could be a normal moon rock with some sort of markings or colored tape on it. At the end of auto, the refs could check the trailers for any of these balls that have been scored and then the scoring alliance could receive a bonus, (10pts, 1 empty cell pre-delivered, etc....) but if these balls are not scored in auto then they would just count as regular moon rocks when scored during the rest of the game.

On the field side of things, I'd love to see them go to a MSC style field (whether it was a mistake or not) with more carpet on the edges.

Edit*

I thought about this a little bit more and I'd like to see the payload specialist rules relaxed. At most off-seasons the Drive Teams are usually composed of underclassmen or younger members that aren't familiar with the rules, or at least not to the extent that a driver would be going into their second event. I'd say if the rules stayed as they were you'd have at least two penalties in every three matches, similar to what we saw early on at some week one and week two regionals. I'd Suggest:

1) Eliminate the tongs for picking balls up off of the floor Unless the ball is past the plane of the driver's station wall.

2) Allow the Emptycell to be thrown over the outpost shield, but - it must touch the floor of the playing field or a robot before it can be converted into a Supercell. I.E. you can't throw it directly into the airlock.

3) Re-Write the rules on Supercells so that they may be handled any time after an Emptycell is exchanged but they still can only be introduced during the last 20 seconds of the match.
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Last edited by thefro526 : 05-05-2009 at 16:56.
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