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| View Poll Results: Which game would you want to play in vex? | |||
| 2005 FRC - Triple Play |
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13 | 36.11% |
| 2006 FRC - Aim High |
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7 | 19.44% |
| 2008 FRC - FIRST Overdrive |
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10 | 27.78% |
| Custom Vex Game |
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6 | 16.67% |
| Voters: 36. You may not vote on this poll | |||
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#1
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Re: FRC Off-Season Vex Competition Ideas
Team 1261 plans to hold a mini-lunacy game. Last year we did MiniOverDrive and the pilot year was really good.
Expect more information to be out this summer. . |
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#2
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Re: FRC Off-Season Vex Competition Ideas
2006 & 2008. Both would be fun. I'm not sure how you'd incorporate the Human Player aspect of 2006 though.
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#3
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Re: FRC Off-Season Vex Competition Ideas
As much as I like the idea of having a replay of a FRC game in Vex, I think Greg is onto something very important.
Let me know if you need help with anything alex |
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#4
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Re: FRC Off-Season Vex Competition Ideas
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That way you can qualify teams for the vex world championship. While the financial investment might be a bit higher you may be able to draw teams from a wider area for your event. |
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#5
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Re: FRC Off-Season Vex Competition Ideas
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#6
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Re: FRC Off-Season Vex Competition Ideas
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True, but last year the game was released in september, not soon enough. Since the game is out now it gives teams almost 6 months to build for the Ra cha cha |
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#7
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Re: FRC Off-Season Vex Competition Ideas
The reason we don't do the official VEX/FTC games is mainly because we thought that this offers smaller teams who have already invested time in FTC/VEX to get a little bit of "fun" out of the FRC game.
But don't worry, we're doing VRC as well. |
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#8
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Re: FRC Off-Season Vex Competition Ideas
There are some advantages to doing a non-VEX game with the VEX components early in the year, especially if it is simpler than the VEX game.
Based on my experience teams who are building a robot for the first time find just building a moving drive base can be a challenge, and building a manipulator to be even more so. By keeping the challenge simple (and I wouldn't describe any of the FRC remakes as "simple" unless they were significantly distilled) it gives rookies a chance to focus on just putting together a kitbot and making it do something, thus giving them a basis on which to design their first real competition bot to play the game. So even though we're not likely to cross the continent to play the game, my suggestion is that if the goal is to support rookies, make it a game that is simple enough that they can compete with a simple machine (maybe limit robots to five motor/servos and two sensors, or require all robots to be based on the kitbot design in the VEX manual with one added mechanism) and devote at least part of the day to programming workshops. Either that, or target it to returning teams and just play the new VRC game (either as an official competition or as a big practice session). Jason edit: or, for something completely different... don't announce the challenge until the morning of the event, and require all the teams to build their robots over the next four to five hours.... you could even mix up teams, putting rookie students together with veteran team members from different schools/teams. Last edited by dtengineering : 05-05-2009 at 16:24. |
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#9
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Re: FRC Off-Season Vex Competition Ideas
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#10
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Re: FRC Off-Season Vex Competition Ideas
The Midwest Vex League makes a Vex game during the fall. Local FRC and FTC teams use it to train their rookie members and to have some good clean fun. It's pretty neat to be able to try crazy things that will never happen in FIRST.
Anyhow, if you're going to make a Vex version of an FRC game I'd go for the 2008 game. the 2006 game seems too difficult to do and the 2007 game would basically feature very few working ramp bots... Quote:
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#11
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Re: FRC Off-Season Vex Competition Ideas
I think if I wanted to play any game on a vex scale it'd be Aim High. It'd be difficult to do with vex parts only but it'd also be the most fun. I think for the Human Players you could replace them with an auto loader similar to what was used in the 2006 FVC game "Half Pipe Hustle".
Now that I think about it, if you used some kind of light weight foam balls you shouldn't have any issue shooting them with a vex motor. I know I built a racket ball shooter back in the day and I used three motors with a 1:49 reduction off of the motors. (Or a fun one you didn't list would be 2002-Zone Zeal.... I'd love to see someone build a Vex Scaled version of 71's machine from that year.) |
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#12
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Re: FRC Off-Season Vex Competition Ideas
Vex motors really can't shoot anything more than a foot or so. Basically the ony things it could shoot that far wouldn't have the mass to travel far. I guess floor shooters would be fine.
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#13
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Re: FRC Off-Season Vex Competition Ideas
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VEX Latex Tubing VEX Latex Tubing comes in (2) 5 ft lengths for a total of 10 ft. The VEX Latex Tubing is made from 35A durometer Latex. The Outside Diameter is 1/8 inch and the Inside Diameter is 1/16 inch. This VEX Tubing can stretch up to 3 times its length and still spring back to its original shape. VEX Latex Tubing is great for any application on a VEX robot requiring spring loading. |
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#14
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Re: FRC Off-Season Vex Competition Ideas
I recomend you check out MARS's (1523) bot from 2006. You don't need a spinning wheel to quickly shoot balls far.
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#15
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Re: FRC Off-Season Vex Competition Ideas
I would suggest creating vertical posts and scoring rings (such as in the 2008 FTC Game) on them. Either put 9 posts and score the game like triple play or put more and score the game like Rack and Roll. Kinda like a combination of the 05 and 07 FRC Games
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