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#31
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Re: Offseason Rule Change Recommendations?
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A reward for scoring in autonomous is great for the teams that score in autonomous, but acts as more of a punishment for the teams who have determined that it is strategically better to complete another task during the autonomous period. I realize that it is extremely hard to program a camera tracking autonomous. However, this is what strategy the team decided would benefit them the most. Some strategies are more challenging than others. The team does not need to be rewarded with bonus points for choosing one strategy over another. Last edited by NickE : 06-05-2009 at 02:32. |
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#32
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Re: Offseason Rule Change Recommendations?
What if they could have the option to pull the trailer off, if and only if the human player involved had to forfeit all of there moon rocks to the crater floor, because i think it is an unfair advantage to only have 2 trailers to score on, and shoot with 3 people.
They would still be able to use empty cells or super cells depending on there placement. |
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#33
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Re: Offseason Rule Change Recommendations?
Pulling off trailers with no partner is a horrible idea.
First of all, there are a finite number of balls you can fit in 1 / 2 trailers. Once they're full, the opponent can't score. Secondly, imagine, say, Wildstang versus 3 dumpers. WildStang gets 3 targets, and the three dumpers get one target. How is that fair? |
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#34
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Re: Offseason Rule Change Recommendations?
It might be close, but the 3 robots would be smart to pin Wildstang in the corner, and then trade off scoring on them for the rest of the match, never letting them get a dump in.
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#35
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Re: Offseason Rule Change Recommendations?
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As for the X marks the spot idea, I dislike it. The first reason is that, as I understand it, the X will leave you in a spot unable to do anything productive in autonomous. Also, being encouraged to hold still somewhere is just going to make it easier to have human players to score on you. From my point of view the disadvantages outweigh the benefits of parking on one of these Xs. Depending on where they are placed, this also encourages toploading, because it is possible you can stop on one to topload. I simply see no benfit to either rule change. If you look at past rule changes at events like IRI, they often augment existing challenges in the game, not create new ones like the X. Also, the last time they changed autonomous was in 2007 when they added a 15 point bonus for scoring a Keeper. However, this was already the only goal that year, so it was what teams attempted to do throughout build season. It wasn't encouraging or discouraging any other common behavior during autonomous, like how adding a bonus to scoring would discourage loading. |
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#36
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Re: Offseason Rule Change Recommendations?
Shaun, BattleCry often tweaks the rules in this fashion. They're usually the only ones to do something of the sort. If it's really good, then someone else gets to it.
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#37
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Re: Offseason Rule Change Recommendations?
I was merely using my experiences at IRI as an example. I have never attended BattleCry, so I wouldn't know what rule changes they usually use. If IRI uses the same ruleset they do, then you can assume I referred to that competition as well.
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#38
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Re: Offseason Rule Change Recommendations?
IRI typically does not use the BattleCry ruleset. The IRI rule tweaks are mainly the "this rule is highly unliked, so we'll change it slightly to make it better" variety. The BC tweaks are more "here's a new element for the game, deal with it."
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#39
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Re: Offseason Rule Change Recommendations?
I picked Wildstang mostly because they're hard to pin. Replace Wildstang with ThunderChickens and their godly "oh it doesn't matter if I'm pinned I CAN SHOOT OVER YOU" turret and then you get the same argument, really.
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#40
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Re: Offseason Rule Change Recommendations?
But then 217 would then be limited to about 20 balls, and 20 balls isn't incredibly hard for the other alliance to collect and score without any defense. Having a nice turret doesn't allow them to reload when pinned, and it would probably take a bit more than 20 balls on their part to secure a win.
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#41
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Re: Offseason Rule Change Recommendations?
Step 1: Attach trailer 1 to trailer 2.
Step 2: Attach trailer 2 to trailer 3. Step 3: Attach trailer 3 to a chosen alliance robot. Step 4: Enjoy. |
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#42
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Re: Offseason Rule Change Recommendations?
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It adds a WOW factor that gets you remembered but your consistency in competition gets picked. I really like that multiple trailer idea, what a way to add a new dynamic to the game. |
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#43
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Re: Offseason Rule Change Recommendations?
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#44
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Re: Offseason Rule Change Recommendations?
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In the end, the kids enjoyed the programming challenge of being able to make the robot do something interesting during autonomous. |
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#45
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Re: Offseason Rule Change Recommendations?
At PARC XII, we voted to place one super cell in the middle of the field at the beginning of each match, in addition to those at the alliance stations. To me, this was the best of both worlds. Autonomous was much more interesting (there was actually a goal besides avoiding human players), and it made starting in the center position more beneficial. It also gave robots more of an opportunity to score a super cell and added interest and peril throughout the match, while still keeping the major super cell threat in the last 20 seconds. It creates an interesting strategy element by making running empty cells more important to the alliance that's scored on. Highly recommended, though you may want to measure and mark where exactly on the field it goes to preclude later discussions.
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