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#1
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Re: Lunacy = Greatest Game Ever
i agree but for very different reasons.
this game more than any other in my opinion incorporated good strategy and good driving because any team with good enough strategy and driving could take out any other entirely. this lack of dominance by one team in a match made every match a toss up and made it exciting for me. also i liked how the human players decided matches in which there really weren't any scorers but when there were good scorers they won the matches no matter how good the other human players were. and i liked how the floor played such a huge role in making the game possible. if this game was played on carpet it would not have worked at all. no one would be able to pin anyone or any trailer and scores would be terribly low unless the teams were really bad. the floor really played into the game well and despite the problem with static i think it was a great decision by the gdc. lastly i would like to comment on everyone who constantly said this game was boring because it wasn't. sure when no one could score in a match it was boring but that is true for every single game. when the good teams came to play the excitement was unmatched in any other game. |
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#2
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Re: Lunacy = Greatest Game Ever
Thank you! finally someone not on my team agrees with me on here
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#3
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Re: Lunacy = Greatest Game Ever
Quote:
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#4
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Re: Lunacy = Greatest Game Ever
I did like Lunacy, and I appreciated that it was a change of pace from past years, however I would not go so far as to say that it is the greatest game ever.
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#5
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Re: Lunacy = Greatest Game Ever
Lunacy ranks just ahead of Rack and Roll and just behind Aim High on my list of favorite games, but mostly because Overdrive came right before it did. The best way to learn is by facing a variety of challenges, and this game is different from Overdrive in almost every way. Last year's game was nearly a pure display of robot performance, as close to playing in a vacuum as FIRST has been in a while. The fact that there was only two trackballs severely limited the role of the alliances third robot and as a result, most effective robots were able to carry alliances by themselves. This year was almost the exact opposite. The addition of defense and the fact that the goals were on the robots made the least effective robot on the alliance just as important as the most effective one, and made strategy and teamwork integral parts of this game. Human players and super cells added many outside variables for teams to consider, mirroring real life much more closely than Overdrive did. In addition to this, the game is much more entertaining to watch than overdrive was. Overall I really enjoyed this game.
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