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#46
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Re: Offseason Rule Change Recommendations?
The only time scoring in autonomous is ever a bonus is if you score on a very evasive team that you couldn't hit in teleop. I would never run a scoring autonomous, or think of a team in alliance selection more or less because of it. It's really a gimmick in terms of strategy, though an impressive technological feat.
The supercell in the middle idea is really cool. |
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#47
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Re: Offseason Rule Change Recommendations?
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So, by IRI giving the keeper bonus, they did encourge scoring keepers in auto and thus discourging other behavior. In our 2 regionals and in Atlanta, in auto we drove out, deployed our arm, and got ready to score right away in teleoperated. When we found out about the keeper bonus, we decided to build a whole new system to do a 'drive by scoring'. After missing it twice and having to take time to deploy our arm, we decided to go back to the old auto and scoring right away in tele. I liked the bonus in 2007 and hope IRI adds a bonus this year, too. While I think its a great strategy, seeing 5 of the 6 teams do human loading isn't the most exciting to watch nor challenging. |
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#48
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Re: Offseason Rule Change Recommendations?
Whoa guys; before proposing so many rule changes, think about the original intentions of those rules:
Removing trailers of no-shows would create GP nightmares. What if all three robots on an alliance do not show up? Now the other alliance has no way of scoring. What if a team is barely able to move, and their alliance partners try to convince that they'd be better off leaving their robot (the one they spent six weeks building) off the field. What if an alliance's scoring and defense strategy would work better with two robots/two trailers instead of three of each? Is a team allowed to voluntarily stay off the field even though their robot is working fine, because they know the opposing alliance's strategy requires three targets? It just wouldn't work. G14 adds a great strategy element provided the real-time scoring is accurate. The entire rule is based on the accuracy of real-time scoring. If accurate real-time scoring cannot be done, the rule should go away; otherwise, it can stay. The Serpentine draft makes elimination matches much more balanced and fun, not only for players but also for spectators. While the current system of 6-8 qualifying matches generally does a good job of selecting the top eight teams, where a team ends up within the top eight is mostly a matter of luck, and using 1-8 1-8 draft order would reward the top half too much for something dependent on a random match generator. Remember that opponent's score is generally what ranks the top eight; the teams have no control over the quality of their randomly-selected opponents. The goal in autonomous this year is not to score, but to get away from the PS directly behind you. Disallowing HP scoring during autonomous would defeat the entire purpose of the mode this year; most teams would simply do nothing. Adding a bonus for autonomous scoring would divert attention from the main goal of autonomous this year, which is the move out of the way. Rather than reward players for doing something in autonomous, the GDC decided to punish players for not doing something in autonomus; that appears to have worked quite well, as a do-nothing autonomous was virtually unseen this year. As for the camera, teams who figured out how to use it had plenty of opportunities to use that knowledge in teleop mode, where a good camera tracking system could improve scoring accuracy considerably. Autonomous incentives were not necessary this year to encourage teams to use the camera. Think about the rules before you change them; many of them have very deep. complicated reasons that may not be immediately obvious. |
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#49
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Re: Offseason Rule Change Recommendations?
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<G14> -- Where do you see anything in the <G14> rule that talks about the realtime scoring system. The onus of <G14> is on the teams and does not require a accurate realtime scoring system. Serpentine draft -- While it is true that you have no control over the quality of your opponents, you do have some control over the points scored against you. There are no rules about allowing an opponent to score on you, nor one against scoring on yourself. Doing so is a tactical decision that teams must make. If they choose not to make that decision then their RP will reflect that. Autonomous -- Just because your main goal of autonomous mode was to get away from the human player does not mean that that was the intent of the GDC. Many teams used autonomous for much more than getting away from the human player. However, I do agree that we should not give bonuses for choosing 1 strategy over another. |
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#50
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Re: Offseason Rule Change Recommendations?
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I always like the serpentine draft; it makes the alliances much more equal. If Regionals ever did 1-8 1-8, I would lose all hope for FIRST since it would kill all hope of the lower seeds getting anywhere in the games and goes against the fairness and equal opportunity FIRST promotes. I hope serpentine keeps staying. |
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#51
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Re: Offseason Rule Change Recommendations?
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#52
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Re: Offseason Rule Change Recommendations?
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#53
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Re: Offseason Rule Change Recommendations?
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The problem with the 1-8 1-8 is that the top 8 seeded teams are not always in the best teams. I don't think having a 1-8, 8-1 selection is the correct answer to solving the problem. It's more of a band-aid to the problem. The only way to fix the fact that 'bad' teams seed high is more qualification matches. Increase the sample size and you will get better results. |
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#54
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Re: Offseason Rule Change Recommendations?
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Plus, more qualifying matches would mean longer competitions. That means less school and more robotics! |
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#55
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Re: Offseason Rule Change Recommendations?
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Also, I think maybe RP should be based on alliance score rather than opposing alliance score. The current RP is a remnant of coopertition that just doesn't fit the current competition model, IMO. |
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#56
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Re: Offseason Rule Change Recommendations?
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in newton we faced 16, 469, 148, 365, 2970 and made it out as 6-1 our ranking score was 71.1 meaning we fought tougher than the rest of the 6-1's through our matches and in our last match with 234 we scored on ourselves to keep our RP high. i believe high RP should be rewarded as it filters out whos been facing what level of alliance. |
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#57
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Re: Offseason Rule Change Recommendations?
If GP is the highest standard that FIRST goes by then FIRST should uphold teams to that standard. At a competition, you can tell if a team is throwing a match and if so disqualify them from eliminations based on not following GP. I believe a couple years ago FIRST disqualified the championship winning team because they were not using gracious professionalism. Do the same for FRC.
Yes, more qualifying matches would solve the problem for good, but until we can figure out a way to do that and still meet time constraints (Michigan district system, anyone?), 1-8 8-1 is the selection process which produces the most fun elimination tournament for everyone. Even with 12 matches 67 selected 217 at both the districts they attended and were clearly the winners of every match. Don't you think it would have been more exciting to have those teams select other alliance partners and compete. Think about it, How fun is it when you are the #8 and you get the 8th/9th pick but you compete against the #1/2/24 pick. I think I have a better chance going against only one top team than competing against the two best teams. |
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#58
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Re: Offseason Rule Change Recommendations?
About RP: I think it's a really awesome system for offensive teams and offensive games. If you have a stacked qualifier and win your matches, you deserve the first seed.
The problem arises in that it becomes unproductive to play defense. There were some standout defensive teams this year with powerful drive systems that could hold anyone down, but winning matches by plyaing defense would keep your RP low. My initial thought would me to make RP the difference between the winning score and the losing score, with a low RP desired, but then rather than rewarding the best teams you reward teams that played similar caliber alliances. Still, RP is the best we got. Sorry defense, that's what the second pick is for ![]() Quote:
Besides, I challenge you to find one team on Einstien that's not full of gracious professionals. (For your own sake don't post if you actually believe a team on the field was un-GP, we don't want internet drama) Quote:
Also, in serpentine 8th seed with 8th and 9th pick can be very deadly, since you get to pick exactly the two partners that work the most well together. While you're picking your first one you have your second pick waiting, so you can pick teams that complement each other. And many times, there are gems in the rough. If we were 8th seed in newton, we would have our third and fourth choice as alliance partners. Last edited by Chris is me : 05-11-2009 at 12:09 PM. |
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#59
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Re: Offseason Rule Change Recommendations?
Gracious Professionalism is a compass, not a set of calipers. It should be used to guide what you do rather than to measure it.
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#60
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Re: Offseason Rule Change Recommendations?
This has turned into an interesting thread to follow and read. I'm sure Stephanie and the planning committee for the off season event during NI Week are very appreciative of the suggestions that you are offering.
If you have any more rules tweaks/suggestions, please contribute. Just a small attempt on my part to guide the thread back on track...*cough* Thanks again, Jane |
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