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View Poll Results: What is your favorite FRC game to date?
1992- Maize Craze 1 0.47%
1993- Rug Rage 0 0%
1994- Tower Power 0 0%
1995- Ramp 'n Roll 0 0%
1996- Hexagon Havoc 1 0.47%
1997- Toroid Terror 1 0.47%
1998- Ladder Logic 1 0.47%
1999- Double Trouble 4 1.88%
2000- Co-Opertition FIRST 10 4.69%
2001- Diabolical Dynamics 6 2.82%
2002- Zone Zeal 4 1.88%
2003- Stack Attack 8 3.76%
2004- FIRST Frenzy: Raising the Bar 42 19.72%
2005- Triple Play 19 8.92%
2006- Aim High 37 17.37%
2007- Rack 'n Roll 44 20.66%
2008- FIRST Overdrive 17 7.98%
2009- Lunacy 18 8.45%
Voters: 213. You may not vote on this poll

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Unread 12-05-2009, 00:02
Steven Sigley's Avatar
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Re: What is your favorite FRC game to date?

Anyone have any wild ideas for a game that could integrate the best features of '04 and '07?
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Unread 12-05-2009, 00:17
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Re: What is your favorite FRC game to date?

Quote:
Originally Posted by Steven Sigley View Post
Anyone have any wild ideas for a game that could integrate the best features of '04 and '07?
Play '04 with 3 teams per alliance?
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Unread 12-05-2009, 01:43
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Re: What is your favorite FRC game to date?

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Originally Posted by Fe_Will View Post
Play '04 with 3 teams per alliance?
There was barely enough room for four robots on the field in 2004 nevermind 6.
That platform was huge!
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Unread 12-05-2009, 01:52
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Re: What is your favorite FRC game to date?

Quote:
Originally Posted by Koko Ed View Post
There was barely enough room for four robots on the field in 2004 nevermind 6.
That platform was huge!
There was plenty of room as long as you could climb the steps...
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Unread 12-05-2009, 04:47
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Re: What is your favorite FRC game to date?

My top 3 (in my nine years of FIRST)

2004 - So much to do and so many creative designs, this game was always non-stop action and excitement. I still love watching that video of 190 climbing over another robot to hang on the bar (I don't remember what off-season competition this happened at off the top of my head).

2002 - A game of great strategy (unless you were 71 and all you had to do is to not have your arm break (nations) or not get entangled (IRI (Thanks Baker! ))). In qualifing rounds, the winning alliances score was actually 3 times the losing alliances score. So if you dominated 40 - 3, you actually only got 9 points.

2009 - The reason I liked this game was because it was easier for the public to understand than what many other years was. It was fast paced and involved a lot of scoring (especially during elims and the championship).

I also would like to give a consulation prize to 2005 and 2006. I loved how there was such a big emphasis on autonamous mode where you recieved additional points for scoring the vision tetras or the most amount of points (you can contest 2004 was big with the 10pt ball, however most robots were not able to do this).
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Unread 12-05-2009, 07:55
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Re: What is your favorite FRC game to date?

Aim High was my favorite. It was fun to watch and had some great robots. There was constant action and good strategy by switching offense and defense. I also liked the autonomous because it gave you a bonus.
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Unread 14-05-2009, 21:57
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Re: What is your favorite FRC game to date?

I loved 2007 it was a great game to drive and watch. It had a perfect balance between offense and defense. It was just such a fun game.

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Unread 14-05-2009, 22:34
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Re: What is your favorite FRC game to date?

I've been around for 9 years.

Favorite: Aim High
Nothing beat the "wow" factor of a bunch of poof ball-slinging tanks with automatic targeting. And it could have been even better! (the field needed something in the middle in my opinion - maybe a 2003-style king of the hill instead of ramps for each alliance?)

2nd: Rack 'N' Roll
I loved the scoring dynamic, the role of defense, and the climactic endgame.

3rd: Lunacy
Call it slow if you wish, but Lunacy was one of the most strategic yet conceptually simple games we have ever had. And I loved that any robot could beat any other with good strategy and teamwork.

4th: Triple Play
Another really conceptually simple game with such subtle strategic nuances, even if in the end it often just came down to who could do the most volume.

5th: FIRST Frenzy
So many things going on on the field! Too many? And hanging was worth way, way too much. I did love the innovation you saw, and we need to bring back steps!

6th: Stack Attack
It was a blast to play, and holds a special place because of its introduction of autonomous mode. Exciting endgame too. But once again the endgame was worth too much.

7th: Overdrive
I just did not enjoy this game that much. Racing around in a circle. Tossing/lifting balls. No hitting. Repeat.

8th: Zone Zeal
This game had a lot of potential, but unfortunately the rounds were often only exciting for about 20 seconds, after which nobody could seem to push anybody around and we sat still for another minute and a half.

9th: Diabolical Dynamics
I appreciate the change of pace, but 4 vs. 0 missed out on so much of what I love about matches. And I wasn't a fan of the qualification system at all.
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