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#35
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Re: Lunacy = Greatest Game Ever
Quote:
I did like how they really changed up the playing field and made veterans come out of their shells. However the bumpers seemed to really limit the design potential. While I don't like bumpers at all, I do see where they have a purpose, and it acts as a design constraint just like ones found in the "real world." My $0.02 summary of the past 5 years: 05-great strategy, heavy objects lifted over 10ft, control a must, end game line not really important 06-similar to basketball, easy to explain, fast paced high scoring, bonus ramp 07-great strategy, work together to lift each other off the ground 08-almost no strategy, easy to score, manipulate huge balls, end game had little impact, limited human player 09- no apparent strategy, new playing surface, human player is key, end game hard to see and had little impact Those are just the games i have actually seen. I would agree with most that the best game was 04. IMHO Lunacy=worst game in at least 6 years |
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