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#1
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Re: Did Lunacy really level the playing field?
I don't think you can entirely discount the greater presence and competitiveness of rookie teams this year. Perhaps I'm misrememebring, but I've heard that Team 2970 had very little in the way of experience prior to build season, and a falling-out happened with their mentor team. Despite all of this they managed to build an extremely competitive robot this year that got 2nd and 1st at two regionals and led a Newton team to the semis.
While it's my understanding that 2741, 2826, and 2775 (?) had help (as all rookie teams ought to), they were still extremely competitive robots that would not seem a bit out of place if you dropped the first digit from their team numbers. I mean, _something_ was different than in 2008. I'm not sure what exactly, be it the wheels or not having a gigantic game piece, but it's my understanding that rookies at least did a little better. Last edited by Chris is me : 14-05-2009 at 21:50. |
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#2
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Re: Did Lunacy really level the playing field?
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Every year there's always a handful of rookie teams who's performance on the field is far above their team's experience level. I don't have any data to back this up, but it doesn't feel like there's significantly more or less of these high achievers this year than any previous year in recent memory. |
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#3
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Re: Did Lunacy really level the playing field?
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#4
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Re: Did Lunacy really level the playing field?
Well here's a question that my team has been wondering. What about this year's game made it so that one team could not pull the alliance, and that alliance members could pull you down?
Was it because of the FRP, meaning that it was easier to defend against one powerhouse robot (pin in the corner for the whole match)? Or was it because the scoring locations were attached to the robots, meaning that teams that could not drive as well would be easy targets? |
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#5
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Re: Did Lunacy really level the playing field?
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[edit]As a driver, this has definitely been my most frustrating year because of this imbalance.(driven since '07)[/edit] Last edited by NorviewsVeteran : 14-05-2009 at 22:34. |
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#6
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Re: Did Lunacy really level the playing field?
I don't believe that to be the case. What constitutes a simple drivetrain? Nearly everyone had 4 or 6 wheel drive or added a fan. The majority of those who didn't had swerve. I don't think there's any evidence to support the fact that more elite teams than not used swerve or fans.
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#7
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Re: Did Lunacy really level the playing field?
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#8
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Re: Did Lunacy really level the playing field?
Just because a robot doesn't have traction control doesn't mean that it can't pin anybody on the field. A good driver proved to be a pretty effective traction control scheme this year.
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#9
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Re: Did Lunacy really level the playing field?
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As for traction control playing a significant role in the game: simply not true. Watch 816 and learn what Jared and I are talking about. Richard: a team with a simple drive train could outmaneuver the veterans with "sophisticated" drivetrains, it was a matter of drive skill and throwing your weight around. 2753 could hunt almost anyone down on the field because of their driver skill and practice. They had a 12 wd set up. Does that constitute simple or sophisticated for you? All those rookies you listed had gifted mentors on their teams and other mentor teams helping them. Their design processes were solidified before build season and this structure lead them to success. I forget who said it, but its a quote I hold dear: "Build a good team, and the robots will follow" Truly a simple concept that these rookie teams mastered early in their careers. Last edited by Akash Rastogi : 15-05-2009 at 00:00. |
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#10
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Re: Did Lunacy really level the playing field?
Great post Cory, I couldn't agree with you more. This years games saved us valuable time as far as the drive trains, we didnt have to fabricate nearly as many parts and had two more cims to work with. All we did was remove a motor on each side and set it in high gear.
-This game would have been harder for us to design if it were played on carpet because all of our cims would have gone to our DT. Our design would not have been nearly as complex as what we came up with. -No matter how many rules FIRST puts out there the playing field will never be "level" because there will always be the teams who are willing to put in more hours, money, pre season prototyping.... In my eyes, teams like 67, 217, 254, 330... will always be good no matter what the game is. -Keaton |
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#11
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Re: Did Lunacy really level the playing field?
I just want to add for '09, that drivetrains didnt make the difference, but man, the orientation sure did.
Wide bots were much easier to drive (turn and maneuver) than the long ones. What made it worst for teams like us, is not being able to harvest from the ground, not with respect to loading up and scoring more, BUT with respect to being able to "hug" a trailer while scoring when your opponent is trying to get away. |
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#12
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Re: Did Lunacy really level the playing field?
Cory, I agree with you too.
I don't honestly think trying to even the playing field is worth trying to do. The dominant veteran teams willl always be good. There are certain things veteran teams always do. For example, A veteran team is much less likely to come into a match with a broken robot because they will build it robustly. (this will not change no matter what the game). Veteran teams will finish early and get a lot of crucial practice time. (again this is something that will not change year to year). Veteran teams will also generally pick a better design to play the game in general due to experience in designing and likely better prototyping.(However even the playing field is, certain design are always better than others and teams like 1114, 217, 111, 254, 67, 148, 330 etc are more likely to pick these designs.) One things I've noiced is that veteran teams have many small ways to save weight. In 2007, I saw a rookie and a veteran weigh in, they both weighed just under 110, their claws were the same and so were their drivetrain, but the veteran had weight for a mainipulator and the rookie didn't.(this is another thing that will never change is that veterans will be more adept at finding ways to make weight for alll the subsystems they want and not compromise performance in any specific areas. These are just some realities, the teams that are dominant will always be dominant no matter what. Adding low friction didn't really help becuase many inexperienced teams were slipping around while experianced teams used very effective traction controls. (I'm not saying rookie teams aren't capable, they just aren't all as likely to make a good design as a most veterans are). Last edited by sgreco : 15-05-2009 at 07:26. |
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#13
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Re: Did Lunacy really level the playing field?
I am going to challenge one of the basic premises of this thread. It has been stated already in this thread (and several others) that one of the purposes for the changes incorporated into the 2009 game is to "level the playing field to close the have/have-not gap" for the teams.
Says who? Can anyone show me where this assertion has been stated by any credible source? Like so many other things, the "need to level the playing field" argument is urban myth. And like most urban myths, it is simply not true. While there are many, many factors that are considered during the design of a FRC game (some of which are obvious to teams, but many of which are not), I can state categorically that particular issue was never a consideration. And if "leveling the playing field to close the gap" was not one of the intended effects of the game, then I am not sure why we are debating whether that gap was successfully narrowed or not. -dave . Last edited by dlavery : 15-05-2009 at 14:48. |
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#14
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Re: Did Lunacy really level the playing field?
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I see the KoP closing the gap more than the game ever has. |
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#15
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Re: Did Lunacy really level the playing field?
Based on my observations this year and past, I have to agree with Dave. I see no evidence that leveling the playing field has ever been a goal of any game design. As supporting evidence of that observation, I offer Cory's concept that this year did not level the playing field.
What makes successful teams successful is not the resources they have at their disposal, it is the decisions that they make on how to apply those resources. What I saw coming from the unique playing surface this year was a shift in how these successful teams approached their decision making about propulsion systems. The propulsion system changed from a very mechanical challenge to one that took a bit more thinking and involvement from other areas of the team. It became much more than simply transmissions and wheels. Instead of spending time on custom transmissions and wheels, effort on traction systems and alternative propulsion such as fans was rewarded with on field success. This is the first year in my 14 in FIRST that I have seen programmers so excited about the design of the drive system. To me, that is the achievement of this game. It did not level any playing field but it did challenge what was considered to be the norm for design and construction of propulsion systems. Personally, I hope to see more twists in future games that challenge us to look differently at design. |
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