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| View Poll Results: What is your favorite FRC game to date? | |||
| 1992- Maize Craze |
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1 | 0.47% |
| 1993- Rug Rage |
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0 | 0% |
| 1994- Tower Power |
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0 | 0% |
| 1995- Ramp 'n Roll |
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0 | 0% |
| 1996- Hexagon Havoc |
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1 | 0.47% |
| 1997- Toroid Terror |
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1 | 0.47% |
| 1998- Ladder Logic |
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1 | 0.47% |
| 1999- Double Trouble |
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4 | 1.88% |
| 2000- Co-Opertition FIRST |
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10 | 4.69% |
| 2001- Diabolical Dynamics |
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6 | 2.82% |
| 2002- Zone Zeal |
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4 | 1.88% |
| 2003- Stack Attack |
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8 | 3.76% |
| 2004- FIRST Frenzy: Raising the Bar |
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42 | 19.72% |
| 2005- Triple Play |
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19 | 8.92% |
| 2006- Aim High |
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37 | 17.37% |
| 2007- Rack 'n Roll |
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44 | 20.66% |
| 2008- FIRST Overdrive |
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17 | 7.98% |
| 2009- Lunacy |
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18 | 8.45% |
| Voters: 213. You may not vote on this poll | |||
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#27
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Re: What is your favorite FRC game to date?
I've been around for 9 years.
Favorite: Aim High Nothing beat the "wow" factor of a bunch of poof ball-slinging tanks with automatic targeting. And it could have been even better! (the field needed something in the middle in my opinion - maybe a 2003-style king of the hill instead of ramps for each alliance?) 2nd: Rack 'N' Roll I loved the scoring dynamic, the role of defense, and the climactic endgame. 3rd: Lunacy Call it slow if you wish, but Lunacy was one of the most strategic yet conceptually simple games we have ever had. And I loved that any robot could beat any other with good strategy and teamwork. 4th: Triple Play Another really conceptually simple game with such subtle strategic nuances, even if in the end it often just came down to who could do the most volume. 5th: FIRST Frenzy So many things going on on the field! Too many? And hanging was worth way, way too much. I did love the innovation you saw, and we need to bring back steps! 6th: Stack Attack It was a blast to play, and holds a special place because of its introduction of autonomous mode. Exciting endgame too. But once again the endgame was worth too much. 7th: Overdrive I just did not enjoy this game that much. Racing around in a circle. Tossing/lifting balls. No hitting. Repeat. 8th: Zone Zeal This game had a lot of potential, but unfortunately the rounds were often only exciting for about 20 seconds, after which nobody could seem to push anybody around and we sat still for another minute and a half. 9th: Diabolical Dynamics I appreciate the change of pace, but 4 vs. 0 missed out on so much of what I love about matches. And I wasn't a fan of the qualification system at all. |
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