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#301
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Re: Next Year's Game?
Actually, I think I found the answer. Somewhere in the spotlights, this thread is linked: http://www.chiefdelphi.com/forums/sh...?postid=441106
Some relevant posts: Quote:
Quote:
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#302
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Re: Next Year's Game?
What about a game of laser tag? Using the same 3v3 alliances, all three robots have a laser pointer but only one of them is the target. Of course for saftey reasons the laser pointer should be kept close to the ground. The target is picked at random encouraging the creation of a versitile robot. There can be various obsticles scattered around the field making a more dynamic driving experience. In autonomous, robots must navigate through the course on their own, jocking for key postions before the start of the tele-op. This game would mostly be won based on strategy than just robot design, giving teams who have less resources than others a fair chance at winning.
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#303
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Re: Next Year's Game?
If you build a game where strategy alone beats good design, then why would one desire to take the challenge of building a competitive robot? If the game could be won by any robot, you have no incentive to try and push your team forward.
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#304
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Re: Next Year's Game?
What if it was on the wall. Literally. Think Cage Match! Robots have the ability to climb the walls to get to a bonus or something....
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#305
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Re: Next Year's Game?
That would be awesome. I've always wanted to see a game where we can finally grab on to the field elements.
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#306
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Re: Next Year's Game?
Quote:
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#307
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Re: Next Year's Game?
Fully autonomous flying robots. 'Nuff said.
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#308
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Re: Next Year's Game?
Quote:
And it takes a team of about 20 college students, with a budget that's a bit bigger than an FRC team's, all year to do this. Do you think you could do something like this in 6 weeks with your current level of funding? Something simpler, I could probably see. But I highly doubt that this will be practical for another couple decades. |
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#309
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Re: Next Year's Game?
One function proves that that idea is no good:
Code:
go_go_go(); Something that made more use of AI would be fun...core wars (or similar) during a FRC match between 6 robots? Happy fun time! |
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#310
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Re: Next Year's Game?
Can't we just go old-school and use corn?
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#311
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Re: Next Year's Game?
I would like to see the wireless connection between the field and the robots to be better.
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#312
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Re: Next Year's Game?
Thats not affected by the game. Thats something completely different.
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#313
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Re: Next Year's Game?
It would be crazy if two of the three robots on each alliance were "chained" and had to do some task together.....
Or maybe all three would be "chained" to some really heavy "thing" and had to play a game while dragging it around..... or tied to each alliance station wall and maybe the middle of the feild by bungee's so the farther you went the harder it was to move... |
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#314
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Re: Next Year's Game?
MORE CRAZY FLOORS!
Like... A GIANT BALL PIT. Or the game is like... FIND THE NEEDLE IN THE HAYSTACK. NO MAGNETS ALLOWED! ![]() ![]() That would be fun. I really want to see a capture the flag game. I've been trying to create one, but I can never quite figure out how it would work. |
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#315
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Re: Next Year's Game?
Like the bungee idea, think no magnets is slightly obvious. Giant ball pit? Challenge: do not sink. You have 2:15. Fail and face erasure.
For CTF, we'd need a 2x2 field size-twice as long in each direction-for it to be really fun. Plus a small envelope... |
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