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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
I almost want to go through TBA and figure out how off the real time scoring was. I mean, it was never accurate, but if it showed more than a 15 point differential it seemed to pick the winner.
I think I'm alone in liking the suspense, though. I think the minute you have to wait for the referees to count every moon rock makes the moment they reveal the final score that much better. And "imperfect score keeping suspense" is way better than "too many penalty suspense", right? So I take it the next game the GDC makes will probably be one where you can know the exact score very easily.
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Last edited by Chris is me : 24-06-2009 at 13:11.
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