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#346
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Re: Next Year's Game?
Quote:
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#347
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Re: Next Year's Game?
The GDC likes thinking outside the box, right? What about thinking outside the two minute time limit? What if there's a way to end the game before the timer runs out?
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#348
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Re: Next Year's Game?
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The short version: 4v0 (otherwise this wouldn't have worked), multipliers for hitting the E-stop and shutting off your robot early. Catch: everyone had to do it to get the multiplier. Ever since, there has been a note in the rules about the E-stop not being reversible and not affecting scoring. I forget what the exact multiplier was, but I think it was x1 in the last 30 seconds, x 1.5 in the last minute, x2 in the last 1.5 minutes, x3 in the first 30 seconds. Someone correct me on that, because I think there was an x4, but I don't know where and it's been a *few* years since I watched that one. |
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#349
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Re: Next Year's Game?
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how about something to do with squares? or cubes? maybe soft, colorful, and large cubes like the ones thaT little kids play with or that i used as chairs... some game to do with those would be fun |
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#350
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Re: Next Year's Game?
Maybe PVC cubes, rather like the tetras?
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#351
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Re: Next Year's Game?
we should get a bunch of beanbag chairs and use those as game pieces!
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#352
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Re: Next Year's Game?
I am sorry, but for us, the supercells made a huge difference. Without them, alot of our matches wouldv'e changed for the better, or worse...
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#353
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Re: Next Year's Game?
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You would have the build a robot that picks up something that contantly shifts it's wheight. |
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#354
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Re: Next Year's Game?
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#355
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Re: Next Year's Game?
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Like there are balls on the field, and a robot can hit the stop button once it has let's say 15 balls in various containers. Once the robot hits one of the stop buttons, then it's frozen. And the scoring goes opposite of the order of the robots to get stopped. So 1st robot stopped gets 50 points and the second robot stopped gets 45 points, etc. Or it could be the other way around, but simply the idea of it is simply...sleep depriving. |
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#356
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Re: Next Year's Game?
What? It goes into the 8th dimension?
That actually sounds fun (beanbag chairs I mean, not other dimensions) |
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#357
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Re: Next Year's Game?
why balls?
what about about an object non-uniform in shape, that's magnetic or something? |
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#358
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Re: Next Year's Game?
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Teams with long range, low throughput shooters really were what the Supercell was designed for in my opinion, as throwing two of those in a trailer's the equivalent of a fairly substantial power dump. I honestly don't know why more teams didn't make the Supercells part of their game plan and load them into their robots. It's not terribly hard to convert an Empty Cell and it's one of the best ways to beat pinners and ball starvation strategies. (yes my team will be doing supercells at IRI, you just wait ) |
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#359
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Re: Next Year's Game?
HINT(sort of) "What do Crackerjacks have to do with anything?
from Bill's blog today -http://frcdirector.blogspot.com/2009...o-do-with.html |
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#360
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Re: Next Year's Game?
Well, Crackerjack just went back to their old label design for a while and sells them in 3-packs at Walmart...
Could be a throwback and/or using 3's in a new way. |
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