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#376
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Re: Next Year's Game?
But it'd be so tasty! And it involves Cracker Jacks!
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#377
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Re: Next Year's Game?
I don't think that FIRST is going to have two years in a row of Non-Carpet Floor.
I think that the field is going to be a symmetrical obsticle course, and robots will have to retrieve a game peice from the other side. Sorta like CTF, but better, and with robots! |
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#378
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Re: Next Year's Game?
instead of a slick floor, I would like to see slick ramps!! Keep the floor carpet, but for the end game have people climb up ramps that are both steep and "icy" so to speak.
Or have a king of the hill style end game with a raised slick platform in the middle. First one to get traction sends everyone else sliding off the side. ![]() |
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#379
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Re: Next Year's Game?
I want ramps so sufficiently steep and slippery that the only way you can climb them is if you hook your robot on something and pull your bot up the slope.
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#380
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Re: Next Year's Game?
How about a rope hanging down the slope? and the bot has to pull itself past markers on the slope, the higher up it is the more points at the final buzzer?
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#381
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Re: Next Year's Game?
I guess that the game would be fun after a while, but like...for the first minute and thirty seconds it wouldn't be that much of a joy...
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#382
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Re: Next Year's Game?
This would be a component of an endgame rather than an entire game.
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#383
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Re: Next Year's Game?
anybody ever think about water.......? as in boats......? that would be very interesting..........
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#384
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Re: Next Year's Game?
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#385
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Re: Next Year's Game?
I really like the idea of either a slope or something to climb. Maybe a rock wall? It would cause the robots to need to be lightweight, maneuverable, and powerful enough to lift their own weight.
As for water, the setup would be really extensive, I would be suprised if they decided to do it. Not that it wouldn't be awesome! ![]() |
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#386
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Re: Next Year's Game?
I love how everyone want the human player to do less however i feel as if the whole point of these games is to bring robot life closer to human life. so if a game that has involvement of both seems brilliant idea . although this past years game was a little too dependent on human player i think its a great challenge to build robot that can outdo humans thus last years game so i look forward to another challenging and fun year that involves both
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#387
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Re: Next Year's Game?
Quote:
Last edited by JaneYoung : 06-07-2009 at 13:00. Reason: word change |
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#388
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Re: Next Year's Game?
I could go with the climbing thing. It's been a few years. 2004 and 2000 were the last two games to have a hanging element... It's not a matter of getting up to a certain height, it's a matter of staying up there until you want to remove the robot.
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#389
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Re: Next Year's Game?
Robot Jousting anyone?
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#390
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Re: Next Year's Game?
Alright, this is a game concept I came up with. Obviously, as it stands, it has no way to incorporate human players. However, I see it is as an expandable concept. More tasks or objects could be added to make the game even more difficult. To start off with, this concept can be seen in a lot of video games. It is also found in different shapes and forms. In this basic concept, teams are required to mine resources from the opponents mine, and then bring them back to their own mine to transfer them. Teams could gain defensive/offensive bonuses by having more robotics in a mining area. For example, in order for blue to steal from a red mine, they must have more robots than red in the red mine. So if there are 2 blue robots and 1 red robot in a red mine, then the blue robots successfully steal resources from the red. Then are then free to deposit it in their own mine. Depositing could then be done by either the robots that took it or any robot on the team. Also, they could be required to have to more than the other team in their mine to deposit them. Also, other objects, such as big boxes, or little balls could be pushed around for bonuses. There could also be obstacles or ramps to overcome.You could implement a universal mine for both teams to get resources from or a gold mine or mountain for bonus points. Im not sure how the points transfer could be done, perhaps with sensors or manually with scorekeepers at each mine. After trying to explain this, I realize it may be too complicated or boring to implement, but perhaps you guys can find ideas or ways for it to work. After all, it is just a concept. Whatever the game, perhaps a way to STEAL points, it makes it more dynamic. DISCLAIMER: Stealing is bad and should not be attempted at home. |
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