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#1
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Re: Calling All Mentors; Its your turn!
It might be better if you change the name of the thread to include the name of the competition.
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#2
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Re: Calling All Mentors; Its your turn!
Thanks.
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#3
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Re: Calling All Mentors; Its your turn!
Quote:
Anyhow, yes, if you're a mentor you should come play in the MMVC. Because it's fun. It's like mentor matches at IRI but without the IRI and the built robot part. Can't say I like the final name though. :/ Any questions about the game I'm sure can be answered in this thread. |
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#4
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Re: Calling All Mentors; Its your turn!
I absolutely love this game and cannot wait until September 19th. Katie, perhaps you could post a picture of the game field to generate some additional buzz...
Great job all involved....now we gotta step up and deliver a comparable MVP game! ![]() |
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#5
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Re: Calling All Mentors; Its your turn!
What would you guys thought of Flop Frenzy: Lowering the Bar?
![]() Anyway, a quick overview. ![]() The game is played on a standard size MVP field (10 x 14, roughly proportional to an FRC field). On the field are 16 "flops" (two standard frisbees screwed together), 8 corresponding to an alliance. Three start in the alliance's Scoring Zone and 5 are on the opposite end of the field. You get points for "flipping" the flops from the black side up to the red or blue side up (2 points). If the flipped flop is in the Scoring Zone, it is worth 5 points. Having the rubber Bonus Ball on your side of the field is worth 10 points. In the center of the field are two Ramps and two limbo bars (a lot like Stack Attack in a way). The Limbo Bar's height is less than that of the Bonus Ball (probably 6 inches), making it a challenge to build a robot that can go under it and to possess the Bonus Ball. Larger robots can cross the field using the ramps. At the end of the game, if both ramps are touching one side of the field, that alliance gets 20 points. Should be an interesting game. Too bad I can't compete, I have a really nice design... I will give anyone points for building a robot that climbs over the Limbo Bar! ![]() |
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#6
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Re: Calling All Mentors; Its your turn!
Well said, Chris.
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#7
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Re: Calling All Mentors; Its your turn!
so in a year, after i graduate can i drive aaaaaall the way to wisconsin to play ?
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#8
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Re: Calling All Mentors; Its your turn!
You're more than welcome to! It's a 6 hour drive, roughly. Since you're a student you could send a team to participate in the Midwest Vex Program in the fall, if you want.
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#9
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Re: Calling All Mentors; Its your turn!
You know, even if your not a mentor, give it a shot. Its just aimed at mentors, who might kick your butt.
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#10
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Re: Calling All Mentors; Its your turn!
Hey, I'm creating buzz.
Also, I've been told that Purdue kids like building robots and day trips. Because I'm not sure how to contact them, can someone spread the word to them for me? Last edited by Katie_UPS : 16-08-2009 at 20:53. |
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#11
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Re: Calling All Mentors; Its your turn!
A rule update is on its way, addressing ties in eliminations. A tie in eliminations will result in a rematch, not a coin flip as the manual implied. That would have been dumb.
Also changing; in qualifications the side the Bonus Ball is closest to breaks a tie before a coin flip. |
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