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Unread 05-08-2009, 17:18
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Re: The Only Constant is Change

I do doubt that weight limits will be increased. My understanding is that the weight is based on OSHA standards for a two man lift.
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Unread 05-08-2009, 17:21
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Re: The Only Constant is Change

An idea I've had forever was the game would "evolve" as the regional progressed, where after a certain number of rounds a new something would be added to the field, and then again something else would be added and so on.
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Unread 05-08-2009, 17:42
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Re: The Only Constant is Change

Quote:
Originally Posted by Tetraman
An idea I've had forever was the game would "evolve" as the regional progressed, where after a certain number of rounds a new something would be added to the field, and then again something else would be added and so on.
That'd be really cool, but wouldn't it also cause the teams who had all of their matches later in the tournament to be put at either a serious advantage or disadvantage (depending on whether the extra something made the game easier/more difficult).

Quote:
Originally Posted by Wiifi
Maybe the game will constantly change throughout the round?
How about this: what would happen if there were game pieces of all different shapes and/or colors. What if during the game the values of pieces scored fluctuated. Like say...for the first minute squares are worth 2 points circles are worth 5 and after the first minute passed they switched. The only thing is that it would make tallying the score absolute heck so I doubt they'd do that.
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Unread 05-08-2009, 18:06
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Re: The Only Constant is Change

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Originally Posted by Mr. Pockets View Post
How about this: what would happen if there were game pieces of all different shapes and/or colors. What if during the game the values of pieces scored fluctuated. Like say...for the first minute squares are worth 2 points circles are worth 5 and after the first minute passed they switched. The only thing is that it would make tallying the score absolute heck so I doubt they'd do that.
I like this, only instead of changing per minute, the points and places to score change each match, yet still maintain an equal balance for qualifying points ect.
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Unread 05-08-2009, 18:07
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Re: The Only Constant is Change

I have a completely unfounded feeling that our regional travel choices will somehow be more limiting this year. Whether its by hard rules, encouragement, or financial incentives, they could stretch the donation farther by limiting the shipping of robots.
If you think about donated shipping in terms of miles, then FIRST could service more teams for the same donation amount, my encouraging more teams to compete locally, especially for their second regional.

Just a guess.
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Unread 05-08-2009, 18:26
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Re: The Only Constant is Change

Perhaps FIRST as we know will change to fit the times? With most teams being hit by the economical situation we're in it'd be a smart decision by all to begin cutting costs where ever possible, and we've already seen this with the new entrance fees. Also, rumor has it that the District System will be implemented outside of Michigan, allowing for smaller, lower budget events with more matches and a similar level of excitement. I think the concept of change needs to be applied to FIRST as a whole, rather than just the game.
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Unread 05-08-2009, 18:27
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Re: The Only Constant is Change

Quote:
Originally Posted by OZ_341
I have a completely unfounded feeling that our regional travel choices will somehow be more limiting this year. Whether its by hard rules, encouragement, or financial incentives, they could stretch the donation farther by limiting the shipping of robots.
If you think about donated shipping in terms of miles, then FIRST could service more teams for the same donation amount, my encouraging more teams to compete locally, especially for their second regional.
Personally I'm interested in seeing if any other states end up adopting a system similar to the one used in Michigan in the coming season. I'm not sure if you were referring to a similar idea, but last year almost all of the events were local (local here being within two hours driving). That meant that shipping costs were were more or less the cost of getting a trailer for comps (I'm not totally sure on this fact, someone correct me if I'm wrong).

Edit: Fancy that, thefro526 beat me to the punch.
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Unread 05-08-2009, 19:03
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Re: The Only Constant is Change

Quote:
Originally Posted by Mr. Pockets View Post
Personally I'm interested in seeing if any other states end up adopting a system similar to the one used in Michigan in the coming season. I'm not sure if you were referring to a similar idea, but last year almost all of the events were local (local here being within two hours driving). That meant that shipping costs were were more or less the cost of getting a trailer for comps (I'm not totally sure on this fact, someone correct me if I'm wrong).

Edit: Fancy that, thefro526 beat me to the punch.
Yes, areas with large concentrations of teams, like PA, NJ, etc. could do a Michigan style system. Less concentrated areas would have to do something modified. But I have no foundation for my guesses, so I'm going to stop talking now.
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Unread 05-08-2009, 19:22
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Re: The Only Constant is Change

NY could go with the same Michagan system, so long as they keep the trademark regionals/dates for those regionals.

Cause...you know...FLR is pretty much a staple of FIRST now.
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Unread 05-08-2009, 19:39
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Re: The Only Constant is Change

What if the score gets affected by a period of time? Back in 07, we got points for having tubes in a row or in a column where the number of tubes in a row, or x, would have your score be 2^x.

In the same manner, what happens if you gain more points as the time progresses? The simplest implementation of this would be king of the hill. Whichever robot is on top is gaining points as time goes on. But this could also be true for game pieces that sit on a platform or robots who sit in a particular section of the field.
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Unread 05-08-2009, 19:59
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Re: The Only Constant is Change

Quote:
Originally Posted by ttldomination View Post
What if the score gets affected by a period of time? Back in 07, we got points for having tubes in a row or in a column where the number of tubes in a row, or x, would have your score be 2^x.

In the same manner, what happens if you gain more points as the time progresses? The simplest implementation of this would be king of the hill. Whichever robot is on top is gaining points as time goes on. But this could also be true for game pieces that sit on a platform or robots who sit in a particular section of the field.
Didn't the 2001 game or the 2000 game, whichever had the the 4 robots on one alliance have this same idea of the quicker you completed the task the more points you got?

At least I thought it did, I just watched a couple of videos and didn't read the rules or anything of the kind.
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Unread 05-08-2009, 20:01
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Re: The Only Constant is Change

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Originally Posted by BrendanB View Post
Didn't the 2001 game or the 2000 game, whichever had the the 4 robots on one alliance have this same idea of the quicker you completed the task the more points you got?

At least I thought it did, I just watched a couple of videos and didn't read the rules or anything of the kind.
Yes, 2001 had that. The sooner you E-stopped, the better.

Only problem is, you really need all the robots on the same alliance. It's safe to say that 2001 was the least-liked game in FRC history.
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Unread 05-08-2009, 20:05
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Re: The Only Constant is Change

Thanks,

Based on the three videos I saw, it was enough for me i mean, come on no defense or other robots to combat with at the same time.
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Unread 05-08-2009, 20:13
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Re: The Only Constant is Change

Quote:
Originally Posted by EricH
Yes, 2001 had that. The sooner you E-stopped, the better.

Only problem is, you really need all the robots on the same alliance. It's safe to say that 2001 was the least-liked game in FRC history.
I can definately see why that wouldn't have been well liked. One of the best parts of the games I've seen (overdrive and lunacy) was the potential for the game to be winable by either team up until the very end (this seemed particularly true in lunacy due to super cells and dumpers). The idea of a team "completing" its task before time is up seems like it might make for pretty short and boring matches. It's one thing that I'd rather didn't change.
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Unread 05-08-2009, 20:31
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Re: The Only Constant is Change

"The only constant is change" is a hint that probably applies to every season of FIRST.

I honestly think FIRST looks on Chief Delphi and makes a game based on what everyone's summer projects are. Basically, this year's game will have no tactical advantage to a swerve drive. Bold prediction?
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