|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
|
|
Thread Tools | Rate Thread | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Re: The Only Constant is Change
Quote:
Edit: Fancy that, thefro526 beat me to the punch. |
|
#2
|
|||||
|
|||||
|
Re: The Only Constant is Change
Quote:
![]() |
|
#3
|
||||
|
||||
|
Re: The Only Constant is Change
NY could go with the same Michagan system, so long as they keep the trademark regionals/dates for those regionals.
Cause...you know...FLR is pretty much a staple of FIRST now. |
|
#4
|
||||
|
||||
|
Re: The Only Constant is Change
What if the score gets affected by a period of time? Back in 07, we got points for having tubes in a row or in a column where the number of tubes in a row, or x, would have your score be 2^x.
In the same manner, what happens if you gain more points as the time progresses? The simplest implementation of this would be king of the hill. Whichever robot is on top is gaining points as time goes on. But this could also be true for game pieces that sit on a platform or robots who sit in a particular section of the field. |
|
#5
|
|||
|
|||
|
Re: The Only Constant is Change
Quote:
At least I thought it did, I just watched a couple of videos and didn't read the rules or anything of the kind. ![]() |
|
#6
|
|||||
|
|||||
|
Re: The Only Constant is Change
Quote:
Only problem is, you really need all the robots on the same alliance. It's safe to say that 2001 was the least-liked game in FRC history. |
|
#7
|
|||
|
|||
|
Re: The Only Constant is Change
Thanks,
Based on the three videos I saw, it was enough for me i mean, come on no defense or other robots to combat with at the same time. ![]() |
|
#8
|
||||
|
||||
|
Re: The Only Constant is Change
Quote:
Last edited by Mr. Pockets : 05-08-2009 at 20:16. |
|
#9
|
||||
|
||||
|
Re: The Only Constant is Change
"The only constant is change" is a hint that probably applies to every season of FIRST.
I honestly think FIRST looks on Chief Delphi and makes a game based on what everyone's summer projects are. Basically, this year's game will have no tactical advantage to a swerve drive. Bold prediction? |
|
#10
|
||||
|
||||
|
Re: The Only Constant is Change
It would also be wise to heed the words of warning and not assume anything for the 2010 season - as was so clearly stated.
|
|
#11
|
|||||
|
|||||
|
Re: The Only Constant is Change
Quote:
I think it's safe to assume that 1) there will be a use for the control system and 2) we will be able to get a second set of components should we wish to. I would also guess that the game involves robots. |
|
#12
|
||||
|
||||
|
Re: The Only Constant is Change
I hate to bring back a first page topic, but...
Quote:
:/ I'm not really sure what to make of the quote. With all of my speculations, I've been trying to figure out how the new PC could fit in with everything, but I haven't come up with anything that fits together yet. |
|
#13
|
||||
|
||||
|
Re: The Only Constant is Change
Quote:
For example, playing overdrive (where the real-time scoring was almost always the final score) with changing ball values would be alot easier to score than lunacy (real time scoring usually off) with changing ball values. With the proper software, some USB ports and an Ethernet port, it could be a replacement driver station. |
|
#14
|
||||
|
||||
|
Re: The Only Constant is Change
Quote:
By the way, there was once a time (a.k.a. before I visited CD) when I would never have imagined blog posts like these to have cryptic secrets. |
|
#15
|
||||
|
||||
|
Re: The Only Constant is Change
I really shouldn't be feeding this but.......the only thing for certain is uncertainty
|
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| pic: The Constant March of Progress | Eric K | Extra Discussion | 6 | 17-02-2009 13:48 |
| Getting constant motor power with IR board | Nightfall831 | Programming | 16 | 15-01-2008 11:20 |
| The speed of light is NOT a constant?! A milestone in Physics? | KenWittlief | Math and Science | 37 | 23-08-2006 00:49 |
| Constant Force Springs - Data Sheets? | Ben Piecuch | Kit & Additional Hardware | 1 | 06-05-2004 19:00 |
| Getting the relays to stay constant | Lord Nerdlinger | Programming | 2 | 19-02-2004 10:17 |