Go to Post Ahh! I see that you discovered the "CMD_FLING_RECEIVER_RADIO_ACROSS_ROOM" command in the robot scripting language! Nicely done! - dlavery [more]
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  #16   Spotlight this post!  
Unread 05-08-2009, 20:01
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Re: The Only Constant is Change

Quote:
Originally Posted by BrendanB View Post
Didn't the 2001 game or the 2000 game, whichever had the the 4 robots on one alliance have this same idea of the quicker you completed the task the more points you got?

At least I thought it did, I just watched a couple of videos and didn't read the rules or anything of the kind.
Yes, 2001 had that. The sooner you E-stopped, the better.

Only problem is, you really need all the robots on the same alliance. It's safe to say that 2001 was the least-liked game in FRC history.
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Unread 05-08-2009, 20:05
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Re: The Only Constant is Change

Thanks,

Based on the three videos I saw, it was enough for me i mean, come on no defense or other robots to combat with at the same time.
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Unread 05-08-2009, 20:13
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Re: The Only Constant is Change

Quote:
Originally Posted by EricH
Yes, 2001 had that. The sooner you E-stopped, the better.

Only problem is, you really need all the robots on the same alliance. It's safe to say that 2001 was the least-liked game in FRC history.
I can definately see why that wouldn't have been well liked. One of the best parts of the games I've seen (overdrive and lunacy) was the potential for the game to be winable by either team up until the very end (this seemed particularly true in lunacy due to super cells and dumpers). The idea of a team "completing" its task before time is up seems like it might make for pretty short and boring matches. It's one thing that I'd rather didn't change.
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Last edited by Mr. Pockets : 05-08-2009 at 20:16.
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Unread 05-08-2009, 20:31
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Re: The Only Constant is Change

"The only constant is change" is a hint that probably applies to every season of FIRST.

I honestly think FIRST looks on Chief Delphi and makes a game based on what everyone's summer projects are. Basically, this year's game will have no tactical advantage to a swerve drive. Bold prediction?
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Unread 06-08-2009, 00:29
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Re: The Only Constant is Change

It would also be wise to heed the words of warning and not assume anything for the 2010 season - as was so clearly stated.
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Unread 06-08-2009, 00:51
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Re: The Only Constant is Change

Quote:
Originally Posted by JaneYoung View Post
It would also be wise to heed the words of warning and not assume anything for the 2010 season - as was so clearly stated.
The same warning that was given for the 2009 season, in fact.

I think it's safe to assume that 1) there will be a use for the control system and 2) we will be able to get a second set of components should we wish to. I would also guess that the game involves robots.
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Unread 06-08-2009, 01:07
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Re: The Only Constant is Change

I hate to bring back a first page topic, but...
Quote:
Originally Posted by Mr. Pockets
How about this: what would happen if there were game pieces of all different shapes and/or colors. What if during the game the values of pieces scored fluctuated. Like say...for the first minute squares are worth 2 points circles are worth 5 and after the first minute passed they switched. The only thing is that it would make tallying the score absolute heck so I doubt they'd do that.
That would fit quite well with the speculations made here.
:/

I'm not really sure what to make of the quote. With all of my speculations, I've been trying to figure out how the new PC could fit in with everything, but I haven't come up with anything that fits together yet.
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Unread 06-08-2009, 02:01
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Re: The Only Constant is Change

Quote:
Originally Posted by Mr. Pockets View Post
How about this: what would happen if there were game pieces of all different shapes and/or colors. What if during the game the values of pieces scored fluctuated. Like say...for the first minute squares are worth 2 points circles are worth 5 and after the first minute passed they switched. The only thing is that it would make tallying the score absolute heck so I doubt they'd do that.
How hectic scoring would be really depends on how accurate real-time scoring can be for the given game.

For example, playing overdrive (where the real-time scoring was almost always the final score) with changing ball values would be alot easier to score than lunacy (real time scoring usually off) with changing ball values.

Quote:
Originally Posted by Karibou View Post
With all of my speculations, I've been trying to figure out how the new PC could fit in with everything, but I haven't come up with anything that fits together yet.
With the proper software, some USB ports and an Ethernet port, it could be a replacement driver station.
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Unread 06-08-2009, 13:52
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Re: The Only Constant is Change

Quote:
Originally Posted by "NickE
With the proper software, some USB ports and an Ethernet port, it could be a replacement driver station.
(Shrug) For all we know it might be required to have that as your driver station.

By the way, there was once a time (a.k.a. before I visited CD) when I would never have imagined blog posts like these to have cryptic secrets.
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Unread 06-08-2009, 18:04
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Re: The Only Constant is Change

I really shouldn't be feeding this but.......the only thing for certain is uncertainty
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Unread 06-08-2009, 23:13
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Re: The Only Constant is Change

If the PC is an upgrade to the driver's station, then there's got to be a reason why we'd need an actual computer, rather than just a screen and a few buttons, which is what I've been trying to piece together to no avail.

Edit: Nathan, they really don't have THAT cryptic secrets to them XD We're just geeks who get too bored during the summer and begin to over-analyze the smallest bits of information that become available to us, even when they most likely mean nothing at all.

Also, mods, should this topic be in the Rumor Mill instead? :/
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Last edited by Karibou : 06-08-2009 at 23:17. Reason: It needed editing :/
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Unread 07-08-2009, 10:10
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Re: The Only Constant is Change

Quote:
Originally Posted by Karibou View Post
If the PC is an upgrade to the driver's station, then there's got to be a reason why we'd need an actual computer, rather than just a screen and a few buttons, which is what I've been trying to piece together to no avail.
The simplest reason I can guess at is that the Classmate PC ended up costing less than a sufficiently robust fully custom solution (at least at the quantities we're talking about for FRC).
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Unread 07-08-2009, 10:39
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Re: The Only Constant is Change

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Originally Posted by Alan Anderson View Post
The simplest reason I can guess at is that the Classmate PC ended up costing less than a sufficiently robust fully custom solution (at least at the quantities we're talking about for FRC).
What if the PC isn't part of the control system, but part of the robot!

But in all seriousness, it would let each team have a dashboard program running on their OI for monitoring robot stats. (Personally I can't wait to try plugging an eye piece into it so I have a HUD while piloting the robot.)
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Unread 10-08-2009, 16:09
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Re: The Only Constant is Change

The classmate PC is a great tool for us if its for the driver station, especially if its the Touch screen version of it, it would make the operator controls so much cooler (i prefer joysticks still for driver), and just because I began making a Heads-Up Display for our robot for next year, GREAT TIMING FIRST!
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Unread 10-08-2009, 21:36
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Re: The Only Constant is Change

Quote:
The classmate PC is a great tool for us if its for the driver station, especially if its the Touch screen version of it, it would make the operator controls so much cooler (i prefer joysticks still for driver), and just because I began making a Heads-Up Display for our robot for next year, GREAT TIMING FIRST!
if it is the TouchScreen version and the touch data is sent to the robot, then my work this fall is practically wasted
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