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#466
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Re: Next Year's Game?
Unless teams wanted to make their robots taller...but I don't know why anyone would want to do that to ther CoG.
Nathan -We just like to joke about it because we know it's never going to happen, but still think that it would be pretty freaking sweet. Flying robots would be hard...but fun. |
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#467
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Re: Next Year's Game?
I wouldnt say actually flying, but maybe a game somewhat like air-hockey, where robots are hovering... (but that may be too similar to Lunacy, regariding a slippery floor)
*sighs* I dont think I can wait any longer to find out the new game... X__X |
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#468
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Re: Next Year's Game?
only 149 more days!
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#469
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Re: Next Year's Game?
This is a great idea. Very interesting and a nice twist on the "auto then teleop" model. Sign me up.
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#470
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Re: Next Year's Game?
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#471
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Re: Next Year's Game?
I'd love to see a game where teams could leave their robot in autonomous mode as long as they want (and change it to teleoperated at any time) gaining a bonus for the duration in autonomous (something on the lines of 1 bonus point for every 6 full seconds in autonomous) and once they set the robot into teleoperated they cannot go back into autonomous.
During autonomous, all inputs from the driver station, except the e-stop and the autonomous/teleoperated switch, would be disabled (including any inputs from an attached PC). There should be some sort of visual indicator that the robot is in autonomous (such as a green lamp). This would allow for up to 20 bonus points (assuming we still play 2 minute matches) but would restrict that to what was programmed into software. It would also allow teams to make deccisions, and take controll of their robots, if they saw that the strategy needed to change. |
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#472
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Re: Next Year's Game?
How about a reversal to make the game more interesting and put greater value on autonomous, Teleop first and then autonomous, that would be a excellent twist in my opinion
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#473
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Re: Next Year's Game?
That would also put an emphasis on using a camera for tracking purposes.
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#474
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Re: Next Year's Game?
I like the idea of the camera only viewing. But having it like 15 seconds of Autonomous at the beginning, 2:00 of teleop driving and another 15 seconds of only camera viewing (or dead reckoning) to complete an end game challenge (ie:Climbing a ramp, placing a ball, hanging on a bar, etc).
Autonomous mode at the end just seems difficult for rookie teams. If they wanted it to work right, they would have to get into the right position which could easily be defended or knocked off track. |
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#475
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Re: Next Year's Game?
Well.... Our robots typicly don't fit through our doors anyways(Actualy they do, but barely and thats without the bumpers on)
![]() I'd still like to see a longer autonomous(20-30 seconds). I don't particulary care where the autonomous is places in the match; I'd just like to be able to do more things during it. Last edited by bobwrit : 20-08-2009 at 22:07. |
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#476
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Re: Next Year's Game?
How about and optional autonomous period at the end of the match. Once a team goes back to autonomous, they cannot revert to teleop. Bonus points for time on autonomous.
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#477
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Re: Next Year's Game?
I"m starting to think that the whole "bonus points on time in autonomous" would be very hard to judge, because I'm not entirely sure how you would judge exactly when a team went into autonomous. Then again, I don't know much about programming/field electronics/how any of that would work.
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#478
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Re: Next Year's Game?
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#479
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Re: Next Year's Game?
I enjoyed my first year on an FRC Robotics team and i liked the task because i thought that it was a little bit of a challenge but it was fun. Next Year, I hope that it will be something that is a challenge because its more fun that way, but it could be a little less complicated. Either way, I'm fine with what next years game is.
**Can't wait for next year, GO FIRST!** ![]() |
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#480
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Re: Next Year's Game?
Has there ever been a game where a robot was required to jump?
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