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Unread 18-08-2009, 18:33
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Re: Strategic Uses of Swerve Drive

The drawbacks of swerve that I've experienced are:
  • Harder to control from a driver's perspective (when compared to a regular tank steer)
  • Generally heavier and require an extra motor for steering
  • More complex to design and build.
  • More expensive.
  • Don't do ramps too well.
  • Robot turning issues if you drive all modules together
If you are going to do a swerve drive, build one in the fall first. Get your practice in early. The hardest part in this process could possibly be to opt against a swerve after the game is announced. Don't do it just because you feel obligated.
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Unread 18-08-2009, 19:07
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Re: Strategic Uses of Swerve Drive

A couple of things as far as implimentation go. As far as actually building the mechanism, dont try it out during build season. A local team decided to do that this year, and they spent most of their build season on the Mill building and rebuilding parts. Test building/programming a swerve makes a great summer/preseason activity. If you don't try it out first, you will run into many problems and, imo, not as good robot due to lack of time in build season.

So my suggestion is this. Get a group together and figure out how the things work. Build it, program it, get a full fledged working prototype (use the KoP materials even). Then when you see the game, evaluate your necessity/pros and cons. If the game screams out Crab Drive...DO IT! You now have the experience and capability. If you think "Well....we don't really need it, but it would be cool to have", it's all up to your team, but I would say save the weight for the other mechanisms. As many people have said before, there are tons of drivetrain styles out there with less weight, time and cost.

You want something in between? Try Mechanum Wheels.....they're pretty awesome too.
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Unread 18-08-2009, 21:14
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Re: Strategic Uses of Swerve Drive

I think Josh's advice to you is pretty good.

My opinion (and while we have not done swerve in any of our 13 years so far, we did do active steering on the drive in 2 of those years) is that it is very game-specific. Some games - and the mechanisms that go with 'em - might lend themselves to a swerve design.

One example of that was Wildstang's 2003 bot which could get on the top of the ramp and then move sideways to block their opponent. Another example was Wildstang 2005 which could do a "drive-by" pickup of tetrahedrons from the side of the field.

The point is that both of those functions were highly game- or field-dependent. And the people who swerved could think of ways to use it to their advantage. Maybe even simplify the gathering/scoring mechanisms too.

The other side of the coin are the teams that don't put the complexity in the drive, go with a simpler drive, but figure out how to re-orient the robot to acquire objects and then score them. It might take more practice for them to get great at it, but then they might get more practice if they are up and running sooner. Again it'll be game dependent.

I admire the guts and talent - and the drivers! - of those teams that do swerve systems...

Ken
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Unread 18-08-2009, 21:48
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Re: Strategic Uses of Swerve Drive

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Originally Posted by Ken Patton View Post
Another example was Wildstang 2005 which could do a "drive-by" pickup of tetrahedrons from the side of the field.
I find it hilarious that one of your examples of a "mechanism that lends itself to a swerve drive" was on one of the only Wildstang robots that didn't have one...

Maybe Raul didn't get the memo?

Rather than believe that to be possible, my theory is that Raul just wanted to make his programmers parallel park on a vision tetra in autonomous mode to pick it up, then parallel park on a goal to score it.

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Unread 18-08-2009, 22:54
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Re: Strategic Uses of Swerve Drive

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Originally Posted by JVN View Post
one of the only Wildstang robots that didn't have one...
ohhh, man, do I feel like a dummy... I assumed it was a swerve. Bad idea. Sorry.

IF that bot had had a swerve, it woulda been awesome. I mean, more awesome. Yeah, thats it.

Thanks for setting me straight, John

Ken
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Unread 19-08-2009, 02:07
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Re: Strategic Uses of Swerve Drive

Not quite a swerve, but 330 once decided to experiment with mecanum wheels for omni-directional motion. At that point, we'd had a couple years of practice with VEX-scale wheels that we'd had built after seeing mecanums used to move airline cargo containers around, but none full-sized.

Well, we built our set of mecanums and designed the 2005 robot to accomodate a 6WD or a mecanum drive, obtained a couple more kitbot trannies, and set up a mecanum drive on the kitbot and a 6WD on the competition robot. We did some testing, like putting a tetra on a pole and attaching to the kitbot (note: it did a nice circle while going sideways). But what killed that drive was the Defense test: two goals, regulation distance apart, and our 4WD 2003 robot. Objective: get mecanum-bot through the gap past 2003's defense. Result? No success. The 6WD stayed in place, and we did pretty well with it. We haven't had another omni-directional robot, until 2009, where the drivebase rotated under the robot that was held in one orientation by the trailer. (Results: not exactly what was hoped for.)

It's really game-dependant, and team-dependant. A team with swerve experience may choose a swerve when a non-swerve may be better, because they figure they can get it to work--then they face a team that has a non-swerve that beats the wheels off of them. It may also go the other way, but that doesn't happen often.

Chris, the guy who said that "if a team knows how to do a swerve, they shouldn't opt out of it" doesn't quite understand that while a swerve is the best combination of pushing, speed, and maneuverability that is currently available, it is at best a compromise, and many times compromise won't work quite like you think it will. If a team knows how to do a swerve, they know how to do a swerve should they decide that a swerve is necessary.
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Unread 19-08-2009, 02:16
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Re: Strategic Uses of Swerve Drive

Also, since Eric mentioned mecanums, mecanums are sometimes great alternatives (depending on the game) for teams who don't want to opt for a swerve.don't have the best resources available. For example, since 08 didn't really require "defense" per say, we tried out mecanums for the first time. I personally really liked the features that you get for little effort compared to swerve. But then again, there are the benefits of swerve that you get along with the complexity/cost.

Swerve > Mecanum > Omni wheels/ Kiwi drive

Would this statement be fairly accurate? You get at least some footing with mecanums over omni wheels, and then swerves trump mecanums in defense and maneuverability. If teams want a decent middle ground, would you say that mecanum (with proper suspension) is the way to go?
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Unread 19-08-2009, 02:43
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Re: Strategic Uses of Swerve Drive

After doing holonomic in 2008, I don't think I / my team would really be willing to play with a mecanum drive or any traction compromising drive in FRC, barring another Overdrive type game where defense is (mostly) limited and tight navigation can be helpful. From what I've seen the traction benefits to a mecanum drive don't result in pushing power or effective defense, especially if not being pushed head-on. At least mecanum drives wouldn't have the "drift" around corners that made our drive unstable, but basically the team consensus (and the reason to build a swerve in the first place) is that we thought it was the only viable way to build a drive if omnidirectional movement is required. Perhaps I'm wrong though...
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Unread 19-08-2009, 09:05
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Re: Strategic Uses of Swerve Drive

We used a holonomic omniwheel based drive in both 2007 and 2008, and I cannot foresee us doing it again unless defense is explicitly forbidden ala 2008 (even though we managed to win a regional in both of those years). Simply put, the gain in mobility did not offset the loss in traction. Determined defense from a skid steer bot can still shut you down.

As far as omni vs mechanum, the dynamics are identical. The only benefits of mechanum are that it is often easier to mount the wheels and motors parallel to the frame. Also, it is somewhat easier to make/buy mechanum wheels with larger floor contact patches and better tread material (though I have seen omniwheel with roughtop tread rollers before).

I should also emphasize that using omni/mechanum drives effectively is still a large challenge. Wheel speed must be closely controlled, a suspension is highly desirable, and weight must be distributed carefully.
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Unread 19-08-2009, 11:20
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Re: Strategic Uses of Swerve Drive

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Originally Posted by Jared341 View Post
As far as omni vs mechanum, the dynamics are identical. The only benefits of mechanum are that it is often easier to mount the wheels and motors parallel to the frame.
With perfectly free-spinning rollers, this is true. However, with suitable attention to the tightness of the roller axles, one can in theory "tune" a mecanum system for better forward traction at the expense of sideways traction.
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Unread 19-08-2009, 13:31
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Re: Strategic Uses of Swerve Drive

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Originally Posted by Alan Anderson View Post
With perfectly free-spinning rollers, this is true. However, with suitable attention to the tightness of the roller axles, one can in theory "tune" a mecanum system for better forward traction at the expense of sideways traction.
That is absolutely true. For that matter one could mount omni wheels at angles other than 45 degrees to accomplish something similar.
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Unread 19-08-2009, 09:14
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Re: Strategic Uses of Swerve Drive

JVN's Swerve Drive manifesto...
I would only build a Swerve Drive if all of the following are true:
  1. The game is such that a swerve drive would provide a DISTINCT advantage.
  2. The team can execute the design, fabrication, and execution (programming) of the swerve drive without removing resources from other areas of the team/robot which would BETTER benefit the team.
  3. The driver is capable of handling the swerve such that he/she can achieve a DISTINCT advantage in match play.
Some teams also may just decide to build one for "cool factor". More power to them, but that's now how 148 rolls.

-John
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Unread 19-08-2009, 09:40
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Re: Strategic Uses of Swerve Drive

Quote:
Originally Posted by JVN View Post
JVN's Swerve Drive manifesto...
I would only build a Swerve Drive if all of the following are true:
  1. The game is such that a swerve drive would provide a DISTINCT advantage.
  2. The team can execute the design, fabrication, and execution (programming) of the swerve drive without removing resources from other areas of the team/robot which would BETTER benefit the team.
  3. The driver is capable of handling the swerve such that he/she can achieve a DISTINCT advantage in match play.
Some teams also may just decide to build one for "cool factor". More power to them, but that's now how 148 rolls.
-John
Swerve Drive Manifesto, my foot! Seems a lot like a strong Life Manifesto. "Never over complicate things and know thine own skills and resources well." I'm big on trying to make sure the machines and people get along well; in a perfect world enhancing each others abilities.

Thanks for including the higher level thinking here JVN. I'm a fan of the way you guys roll.
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Unread 21-08-2009, 08:11
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Re: Strategic Uses of Swerve Drive

Chris you should have come and talked to me at IRI. We do not choose crab drive before the game is announced and we proto-play the game. In our tests, we took one of our old crab drive robots and attached a trailer to it. It was clear after our trials that no one was considering the shift in center of rotation that the weight of the trailer introduced. Crab allowed a more controlled turn with the trailer attached which was deemed better for defense and ball pick up. We later found with practice that crab could be used effectively in scoring by wrapping the robot/trailer around an opponent while our alliance partner scored. It was easy to block two quadrants of movement on an opponent.
Let me say again...We do not choose crab or any function for the robot until we play the game and see what is needed. The Whole team (except for field build) brainstorms from the minute the satellite transmission goes to the First logo and we spend days at it. We have groups of people play the game as a robot to see what the interaction is and what affects scoring.
There are disadvantages to crab. The modules take a lot of space within the base. We have managed to get ours as small as can be so that they can be placed near the edges of the robot. Still the wheels will never be within three inches of the outside edge due to the rotation. Crab uses more motors, we have in the past used CIM in all four wheels, or two CIM and two FP or two FP and two drill motors. We usually use two Globe for steering but software needs to know where the steering is at so a special mount is required for feedback and position sensing. We never allow rotation much beyond 360 degrees so mechanical stops are needed as a backup to position sensing. All the hardware for construction of the crab eats into the weight budget. Crab only puts four wheels on the floor when more might be better.
And above all it requires practice, practice, practice. The first step is the realization for the driver that all of their life experience is out the window. They know how to control a bike, a big wheels or a car by steering. Crab now gives them the ability to move like they do in a hallway at school. Translating that motion takes practice, and a fair amount of software help to integrate the hand controller with robot function.
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Unread 20-08-2009, 14:45
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Re: Strategic Uses of Swerve Drive

Quote:
Originally Posted by Akash Rastogi View Post

Swerve > Mecanum > Omni wheels/ Kiwi drive
I think this dependent on your needs. Mechanum/omni-wheels/kiwi drive can in certain situations switch directions faster as they are closer to true holonomic drive systems than swerve drives. I would say Mechanum/etc beat swerves in maneuverability, but whether you need that much over a swerve is a different issue. If the time that you need to rotate your wheels enough in a swerve is too much, you might consider mechanum.

I wouldn't go so far as to say that if you need a maneuverable drive system and you have the capability to build a swerve drive easily that you should do it. There exist reasons not to do it even from a functionality point of view (let alone weight, actuation, sensing, etc.)
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