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#16
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Re: pic: Subliminal Messaging
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#17
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Re: pic: Subliminal Messaging
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#18
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Re: pic: Subliminal Messaging
I just hope we don't get squished cherries, strawberries, or oranges in our sprockets.
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#19
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Re: pic: Subliminal Messaging
You can have your PacMan wall -- San Francisco has a tornado next to one of their gates...
Not sure of the connection between tornados and airplanes -- you'd think they'd want to remind customers of bad weather. Okay, I'm going way off the original subject, but at least it's still an airport -- and it's pretty cool besides! |
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#20
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Re: pic: Subliminal Messaging
o_O
A maze-like game, with walls low enough for drive teams to see, but high enough so robots cant go over them... |
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#21
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Re: pic: Subliminal Messaging
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Remember we're getting that little laptop for the driver station. Could be video back to the drivers, so walls the drive teams can't see, but robots can drive thru/under. |
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#22
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Re: pic: Subliminal Messaging
Yeah, but can you imagine the massive pain that it would be to set up? Plus unless you want the layout to be memorized by match 5 you'd need to change the maze every match which would mean that the time between matches would be longer and, feasibly speaking, fewer matches could be played per day...
But, it'd still be cool. It's actually sort of funny. When I was asking my brother if he could think of a good FRC game this was almost exactly what he proposed. Suppose great minds think alike. |
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#23
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Re: pic: Subliminal Messaging
Well... If you REALLY want to get complicated...
Then you could have a field that would work like the fun metal rod where to stick your hand on one side and your hand pops out of the other. Except each would have a hydraulic on it. then you could have preset feild and you click a button. THe rods change and presto. You have a new field in a matter of minutes.The problem... Money... not to mention to hole to fit the hydraulics... Last edited by Rion Atkinson : 21-08-2009 at 18:09. |
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#24
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Re: pic: Subliminal Messaging
Actually, you're making this too complicated. Divide the maze into small squares. Put a pivot point for each square in the middle. Randomly choose which squares get rotated and how much (90, 180, 270, or 360 degrees). Rotate and lock down. Note that the squares are probably going to be different shapes, so every time one gets rotated, the maze changes... Now you're doing it with several...
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#25
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Re: pic: Subliminal Messaging
That would work too..
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#26
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Re: pic: Subliminal Messaging
I think this just became the wrong thread.
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#27
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Re: pic: Subliminal Messaging
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*builds 10-foot tall simswerve* |
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#28
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Re: pic: Subliminal Messaging
Or just put a rule with a penalty for climbing over walls. Physics aren't the only way to prevent certain designs. Though physics is the one that people tend to overlook.
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