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  #16   Spotlight this post!  
Unread 12-08-2009, 17:18
Karibou Karibou is offline
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Re: pic: Subliminal Messaging

Quote:
Originally Posted by MiniNerd24 View Post
I'd be pretty ironic if that artwork ended up as this year's clue.
Hmm...I can see it now...a Pac-man styled game...fun
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Unread 12-08-2009, 22:19
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Re: pic: Subliminal Messaging

Quote:
Originally Posted by Karibou
Hmm...I can see it now...a Pac-man styled game...fun
Heh, just watch out for the evil, robot devouring ghosts
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Unread 19-08-2009, 08:57
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Re: pic: Subliminal Messaging

I just hope we don't get squished cherries, strawberries, or oranges in our sprockets.
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Unread 21-08-2009, 07:50
Roger Roger is offline
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Re: pic: Subliminal Messaging

You can have your PacMan wall -- San Francisco has a tornado next to one of their gates...

Not sure of the connection between tornados and airplanes -- you'd think they'd want to remind customers of bad weather.

Okay, I'm going way off the original subject, but at least it's still an airport -- and it's pretty cool besides!
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Unread 21-08-2009, 13:46
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Re: pic: Subliminal Messaging

Quote:
Originally Posted by Karibou View Post
Hmm...I can see it now...a Pac-man styled game...fun
o_O
A maze-like game, with walls low enough for drive teams to see, but high enough so robots cant go over them...
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  #21   Spotlight this post!  
Unread 21-08-2009, 14:24
Roger Roger is offline
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Re: pic: Subliminal Messaging

Quote:
Originally Posted by delsaner
A maze-like game, with walls low enough for drive teams to see, but high enough so robots cant go over them...
Maybe not. Remember we're getting that little laptop for the driver station. Could be video back to the drivers, so walls the drive teams can't see, but robots can drive thru/under.
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Unread 21-08-2009, 17:32
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Re: pic: Subliminal Messaging

Yeah, but can you imagine the massive pain that it would be to set up? Plus unless you want the layout to be memorized by match 5 you'd need to change the maze every match which would mean that the time between matches would be longer and, feasibly speaking, fewer matches could be played per day...

But, it'd still be cool. It's actually sort of funny. When I was asking my brother if he could think of a good FRC game this was almost exactly what he proposed. Suppose great minds think alike.
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  #23   Spotlight this post!  
Unread 21-08-2009, 18:07
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Re: pic: Subliminal Messaging

Well... If you REALLY want to get complicated...

Then you could have a field that would work like the fun metal rod where to stick your hand on one side and your hand pops out of the other. Except each would have a hydraulic on it. then you could have preset feild and you click a button. THe rods change and presto. You have a new field in a matter of minutes.

The problem... Money... not to mention to hole to fit the hydraulics...

Last edited by Rion Atkinson : 21-08-2009 at 18:09.
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  #24   Spotlight this post!  
Unread 21-08-2009, 18:35
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Re: pic: Subliminal Messaging

Actually, you're making this too complicated. Divide the maze into small squares. Put a pivot point for each square in the middle. Randomly choose which squares get rotated and how much (90, 180, 270, or 360 degrees). Rotate and lock down. Note that the squares are probably going to be different shapes, so every time one gets rotated, the maze changes... Now you're doing it with several...
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  #25   Spotlight this post!  
Unread 21-08-2009, 18:39
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Re: pic: Subliminal Messaging

That would work too..
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Unread 21-08-2009, 18:50
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Re: pic: Subliminal Messaging

I think this just became the wrong thread.
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Unread 21-08-2009, 19:51
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Re: pic: Subliminal Messaging

Quote:
Originally Posted by delsaner View Post
o_O
A maze-like game, with walls low enough for drive teams to see, but high enough so robots cant go over them...
Never say "can't" in robotics.

*builds 10-foot tall simswerve*
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Unread 21-08-2009, 20:06
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Re: pic: Subliminal Messaging

Quote:
Originally Posted by Chris is me View Post
Never say "can't" in robotics.

*builds 10-foot tall simswerve*
Or just put a rule with a penalty for climbing over walls. Physics aren't the only way to prevent certain designs. Though physics is the one that people tend to overlook.
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